Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
 
0 / 720
>
  • Audaspace Python API
    Blender Audio Development Blog - 2010-09-09 08:16:22

    I’m happy to announce that Audaspace has a Python API now thanks to Google Summer of Code! Python API for audaspace for direct access. People using the Game Engine now don’t have to use PyGame anymore as the Audaspace Python API is somewhat superior. For further details please see http://wiki.blender.org/index.php/User:NeXyon/GSoC2010/Audaspace You can find a messy [...]
  • Andrew Price’s 13 Ways to Reduce Your Render Times
    BlenderNation - 2010-09-09 06:00:35

    Andrew Price of Blender Guru just post a few simple reminders to reduce your render time. Andrew Price writes on the article: Nobody likes waiting for hours whilst their render finishes, but most...

    [read the full article on blendernation.com]
  • Work in Progress September 2010
    The Process Diary - 2010-09-08 22:11:00

    Welcome to the September WIP video.

    This is the final installment in the character modeling series - also the final installment which will be shown in 2.49. In this video, I add braces, complete the hands, and add the eyebrows. The final render of the texture-less mesh is shown.






    Please find an HD download linked below:
    NB: I've phased out the smaller compressions as I am sure you'll all appreciate the better quality of image available. From now on, I shall make an HD video downloadable on each post equal or better in quality than the Vimeo link.

    Next month, I take a look at the new version of Blender. There may be a couple of tutorials before we get onto the texturing and rigging series, but ones which I think you'll enjoy nonetheless.




    Subscribe to iTunes Feed


  • Renderfarm.fi and Wreckamovie.com launch integration
    BlenderNation - 2010-09-08 15:26:54

    Julius Tuomisto writes: We’re excited to announce that new integrated functionality between Renderfarm.fi and the communal movie production website Wreckamovie.com has been launched. Users of...

    [read the full article on blendernation.com]
  • 3D spaceship with first test texture
    Starbright Illustrations - 2010-09-08 15:05:01

    first test texture

    3D spaceship with test texture

    As I said yesterday, I’m in the very initial stages of giving my 3D spaceship model a proper skin. Stage one was to create a test pattern skin for the model to see where the skin needs to be pushed and pulled before it can be painted.

    As you can see from the above render, my spaceship skin needs a little bit of adjustment before I can start painting it and create the finished texture image.

    The whole spaceship should be covered in squares, and it is, but the squares should all be the same size, and they shouldn’t be twisted or squished. Here is where my model needs a little bit of work. Well not the model itself, that’s pretty much done, just the skin that’s going to be wrapped round it to make it colourful and realistic.

    On my spaceship some of the squares are so big they cover an entire wing and some are so much smaller that nine or ten of them fit on to the spaceship’s nose. If I were to paint on to that skin now some bits would look close up and pixilated and other bits far away and squished.

    And the skin is so untidy it would take me ages to work out what bit on the skin was what bit on the model before I could even fire up GIMP and start creating attractive patterns of paint and realistic looking detail.

    To get to this point I’ve been following this Blender 2.5 UV unwrap video tutorial. It played without sound for me, but I still pretty much got the idea. Now it’s back to the Vega Strike game model tutorial for hints about how to tidy this mess up and create a proper image texture. Right now the image file looks like a plate of spaghetti but hopefully I can make it into something logical and recognisable.


  • New Unlimited Clay Modifier Video from Farsthary
    BlenderNation - 2010-09-08 07:12:15

    Farsthary (Raúl Fernández Hernández) made this video demonstration of his the unlimited clay modifier. The unlimited clay is a way to sculpt a mesh without worrying about underneath topology. If you...

    [read the full article on blendernation.com]
  • Series: Creating a Stylized Dragon – Part 9
    Blender Tutorials Downloads Videos & Education - Blender Cookie - 2010-09-08 00:33:09

    In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing [...]

    http://blendercookie.com
  • Terror Revisited
    Aligorith's Lair - 2010-09-07 23:48:00

  • Animation Control in Naali
    Letwory Interactive - 2010-09-07 23:04:23

    Tonight I pushed some code that enables the user to set animations to entities. Although not final, it already helps the user in picking a specific animation that is provided in an animation asset. This way the user doesn’t have to guess the names of the animations, just picking from a dropbox is so much easier!

    See this short screencast what this is all about.

 
0 / 720
>
<
2009-10
>
 
 
 
1
12
2
8
3
9
4
11
5
23
6
9
7
7
8
15
9
11
10
12
11
7
12
13
13
17
14
12
15
8
16
14
17
5
18
4
19
13
20
14
21
12
22
31
23
18
24
16
25
5
26
16
27
18
28
11
29
16
30
13
31
10