Tony Mullen's Amazon Blog - 2008-11-29 08:23:58
There's been a lot of activity lately in the world of Blender books, and some exciting new offerings.
I've finally had a chance to take a look at
Animating with Blender: How to Create Short Animations from Start to Finish by Roland Hess, and I think that it will definitely be of interest to readers of my own
Introducing Character Animation with Blender. Roland (who, full disclosure, was the technical editor for both ICAWB and my second book,
Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D ) has written a start-to-finish guide to creating short animated movies with Blender. He takes the reader from the early planning stages of writing a script and drawing storyboards through to the final processes of rendering, editing, adding sound and releasing a finished video. Admittedly, it's a lot to bite off and in some areas, such as story writing and storyboard creation, it cries out to be supplemented by other, more in-depth books (such as Nancy Beiman's excellent
Prepare to Board! Creating Story and Characters for Animated Features and Shorts ). The strongest areas in the book, that make it really worth having in my opinion, are the chapters on Libraries and Linking and on Rendering and Compositing, which are two hot topics in Blender that are not well covered by other books. If you've always wanted to put your character animation skills to work creating a complete short movie, I think this book will have a lot for you to sink your teeth into.
Another release to look forward to is the Blender Foundations own
Blender GameKit 2nd Edition by Carsten Wartmann. This promises to be a full updating of the original GameKit, complete with all the latest functionality from the
Apricot Open Game project. That should definitely be worth checking out for anybody interested in game creation.
I don't know how much this will interest long-time Blender users as reading material per se, but as a sign of how fast Blender is taking off it's certainly exciting to see that Blender will soon have it's very own official
Blender For Dummies (For Dummies (Computer/Tech)) book, thanks to Jason van Gumster. I'm looking forward to checking it out, and even more looking forward to welcoming the vast armies of new Blender users that it is sure to help create!