Trickle Project - 2009-10-13 10:05:24
Sara Ceracchi speaks about her experience inside Trickle Project:
“For young 3D operators, it is not easy to find digital entertainment companies willing to offer them the opportunity to test the abilities they acquired in Masters and Courses in 3D graphics and compositing. Nonetheless, Spark D.E. gave me and two colleagues of mine the opportunity to work on a professional project with a professional method.
The first time we met Francesco Paglia, one of the two managers at Spark, we started with an enjoyable brain storming, then he asked us to conceive a short story to be put into a little 3D animation. After rejecting some ideas, all my internship partners (Emanuele Leoncilli, Mauro Carrafiello and Chiara Grandi) liked my story about a carnivorous-vegetarian plant and I was glad they did. At once we started to draw the character concepts. The following day we worked on the storyboard, and divided the roles in the project according to our abilities and experiences: I was mainly responsible for modelling, Mauro for the shading and texturing, Emanuele for the rigging and the animation.
The use of open source software and operating systems like Blender and Fedora could have posed serious difficulties (especially for me and Emanuele since we had always worked with 3DS Max and Maya), but Francesco and his colleagues (Daniele Casoria and Lorenzo Pierfederici) always helped and encouraged us to solve any problem with tutorials and possibilities offered by open source community and the web.
Keeping on with the project, especially after the summer break, we lost a little our personal working path, because while our single duties were ending, the work was merging into the final layout and the animation. This stage a little confusing, during the first two weeks of September.
First of all because we didn’t organize the working path like we did in the first part of the project and everyone started doing everything. Secondly, because the time to conclude the Trickle project was going to end and we had to solve very quickly some problems – which are always increased when there is no time! – in order to obtain the best result we could.
Obviously, there had been some misunderstanding between us during the project, but this was also a precious part of the experience because we learnt how to work together in a professional environment.
If I keep on working as a 3D modeller,
I will always remember the first problems, disappointments and results
of my first 3D movie, and I will never forget my first team: thanks everybody!“.
Sara Ceracchi