Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Paranoyd
    Vimeo / Blender3D [Animation/Videos] - 2009-10-13 20:15:56

    Paranoyd

    A trip into the mind of a mad old man.

    During a psychologist session an old man, starts explain his nightmares. We are projected into his brain: a sick desolate land where strange and unnerving things appens.
    But at the and...

    CREDITS:
    waiting for a new credits feature on vimeo for external people I write credits here...
    THISISMYCHAIR aka:

    EDOARDO BARTOCCETTI
    LORENZO DE MARCHI

    Cast: Edoardo Bartoccetti

  • Short film: The Ballad of the M4 Carbine
    Blender Guru - 2009-10-13 18:56:25

    It’s been 3 months since my last post so hopefully this makes up for my absence!

    It’s always been a dream of mine to create an animated short, and with this year’s Blender film festival close by I couldn’t think of a better time.

    So without further ado I present, The Ballad of the M4 Carbine:

    Watch in HD!

    The M4 Carbine has been the weapon of choice for US soldiers in Afghanistan and Iraq since 2001, and is still used today. The meaning of the film is open to interpretation, but I’ve always found an interest with the war in the middle east and our involvement with it. I wanted the film to be politically evocative, yet aesthetically pleasing and enjoyable to watch.

    From start to finish the film took approximately 4 months to complete in between working a full-time job. It was rendered in 720p HD and took an average of 2 minutes to render each frame.

    Plus as a bonus for being a Blender Guru reader, I’m giving you the M4 Carbine model free. This includes all materials, textures, node setups, bullet shells, muzzle flashes, tracers and smoke effects from the short.

    firing

    clay_back

    Feel free to use the files for all non-commercial purposes. Enjoy!

    Stay tuned next week when I fly to Amsterdam and report on all the important news from the 2009 Blender Conference!

  • Blender 2.5 download updates
    Tube - Epic Production Notes - 2009-10-13 18:20:12

    Our weekly revision of our Linux and Mac Blender 2.5 builds are up. We ran into some issues with the Windows 7 version, so we will have to wait on that, as we have other modeling priorities to work on. But go ahead and enjoy the current builds we have up in the downloads section.

  • Simple Character Modeling Test in 2.5
    Sintel, the Durian Open Movie Project - 2009-10-13 18:06:40

    Please note, this simple model is *not* our actual character for the movie. The purpose of creating this simple model is merely to test 2.5 modeling, rigging, animation.

    My task last week was to test 2.5 modeling tools by creating a quick, simple, young female character - as well as reporting any bugs, missing/broken hotkeys, etc. along with the team. Most were fixed last week, while the rest were noted and I continued on using work-arounds. Among some modeling features planned for and discussed over the course of the week: sculpt, retopo, bmesh/ngons.

    Here’s the .blend file

    Next up on this model, testing facial setup & shape-keys!

    Angela

    model_test

  • BlenderPRO - Festival de Animação e Jogos
    4RTE DIGIT4L - 2009-10-13 17:25:00


    Como muitos já sabem, o Blender PRO realizado no dia 07/10 foi realizado com sucesso! E houve um festival de animação e jogos divididos em categoria! Confira abaixo os vencedores!

    Melhor Produção Artística: "Life in Chesapeak Bay" Dalai Felinto

    Melhor Animação de Personagens: "Monster" Virgílio Vasconcelos

    Melhor Animação, Idéia Original ou História: "Life in Chesapeak Bay" Dalai Felinto

    Jogo com Melhor Usabilidade/Interatividade: "Cubo Mágico" Augusto Cesar Matos de Almeida

    Melhor Jogo: "The Box, The Puzzles and The Thing Boy" Erick Goes

    Aplicação com Melhor Usabilidade/Interatividade: "Ruinas" Vitor Balbio

    Melhor Aplicação: "Ruinas" Vitor Balbio

    Parabéns a todos que participaram e aos ganhadores! E ano que vem estarei na BlenderPRO! Pode ter certeza :D
  • Female Character Study
    Open Source Animation - 2009-10-13 15:56:03

    Creating in Maya after using Blender for so many years is like performing an invasive medical procedure using only plastic silverware.

    I reach for the Blender hotkeys and end up clumsily changing edit modes without realizing that I have also unintentionally deleted the vertexes I wanted to extrude.

    But I realize that Maya is a very powerful tool, that learning it is helpful, and that these problems are the same as those I encountered when I began working with Blender. My Maya class assigned me to create a character, so I decided to make it in both Maya and Blender.

    The initial sketch is not mine; it was drawn by my friend Etai Dvora. As can be seen from a highly recommend trip to his gallery, Etai works solely in 2D. He was kind enough to sketch a front and side views of an invented character for me to see the quality of the 2D to 3D translation.

    Girl_Drawing_SmallThe Original Sketch by Etai Dvora

    The process is the same in both Blender and Maya. I begin with a cube, apply a mirror effect, and extrude the vertexes over the sketch.

    Process Maya Modeling in Maya

    The front and side views are usually sufficient for creating the general outline and keeping consistent proportions. Since this is all the assignment required, I did not continue to add details with are only useful in 3D.

    Process Blender

    Process Blender 2Modeling in Blender

    Final RenderFinal Render

    I hope this is the first of many 2D to 3D projects to become bilingual in the language of modeling.

    An interview with Etai is scheduled for a future episode of The Blender Show.

  • The Ballad of the M4 Carbine
    Vimeo / Blender3D [Animation/Videos] - 2009-10-13 15:01:56

    The Ballad of the M4 Carbine

    I created this film because I have an interest in the war in the middle east and our involvement with it. I wanted the film to be politically evocative as well as enjoyable to watch. The entire film took approximately 4 months to make and was created and rendered in Blender 2.49a.

    Cast: Andrew Price

  • The Solidify Selection Script
    Vimeo / Blender3D [Tutorial] - 2009-10-13 14:56:17

    The Solidify Selection Script

    In this tutorial, we'll take a look at a built-in script called the Solidify Selection script. This script, created by Campbell Barton, will allow you to solidify a mesh by adding a second "skin" to it based on the selected geometry.

    Cast: Wes Burke

  • Blender: Texturing a Pumpkin
    Vimeo / Blender3D [Tutorial] - 2009-10-13 14:53:29

    Blender: Texturing a Pumpkin

    In the spirit of Halloween, today we will take you through the process of texturing the pumpkin we modeled in the previous tutorial. This tutorial uses a procedural materials and textures.

    Cast: Wes Burke, Jonathan Williamson

  • Blender: Modeling a Pumpkin
    Vimeo / Blender3D [Tutorial] - 2009-10-13 14:53:21

    Blender: Modeling a Pumpkin

    In the spirit of Halloween, today we will take you through the process of modeling a pumpkin. This tutorial uses a combination of mirror and lattice modifiers to create a model that can easily be shaped without disfiguring the original mesh.

    Cast: Wes Burke, Jonathan Williamson

  • Report: Blender @ Software Freedom Day 2009 in Singapore
    BlenderNation - 2009-10-13 14:23:33

    Victor Yap reports on the Blender presence at the Software Freedom Day 2009 in Singapore.
  • GIANT ATOM!!
    CG系blog - 2009-10-13 13:03:14

    TKです。
    ATOM舞台挨拶行ってきました。
    上戸彩が来ました。吹き替え面白かったです。
    DVD買いたい。
  • Custom 2d filters in Blender game engine
    thisroomthatikeep - 2009-10-13 10:38:00















    Last part of my terrain tutorial is up already, and you can watch it in here:

    http://cg.tutsplus.com/tutorials/3d-art/create-a-rocky-video-game-terrain-in-blender-day-4/

    I feel like I should have added a disclaimer to the tutorial introduction about what I actually show in the video. I know nothing coding related to the filters, I've just showed what I've learned about setting them up and making them work.

    Hope you guys like it.
  • Sara speaks about Trickle Project
    Trickle Project - 2009-10-13 10:05:24

    Sara Ceracchi speaks about her experience inside Trickle Project:

    “For young 3D operators, it is not easy to find digital entertainment companies willing to offer them the opportunity to test the abilities they acquired in Masters and Courses in 3D graphics and compositing. Nonetheless, Spark D.E. gave me and two colleagues of mine the opportunity to work on a professional project with a professional method.

    The first time we met Francesco Paglia, one of the two managers at Spark, we started with an enjoyable brain storming, then he asked us to conceive a short story to be put into a little 3D animation. After rejecting some ideas, all my internship partners (Emanuele Leoncilli, Mauro Carrafiello and Chiara Grandi) liked my story about a carnivorous-vegetarian plant and I was glad they did. At once we started to draw the character concepts. The following day we worked on the storyboard, and divided the roles in the project according to our abilities and experiences: I was mainly responsible for modelling, Mauro for the shading and texturing, Emanuele for the rigging and the animation.

    The use of open source software and operating systems like Blender and Fedora could have posed serious difficulties (especially for me and Emanuele since we had always worked with 3DS Max and Maya), but Francesco and his colleagues (Daniele Casoria and Lorenzo Pierfederici) always helped and encouraged us to solve any problem with tutorials and possibilities offered by open source community and the web.

    Keeping on with the project, especially after the summer break, we lost a little our personal working path, because while our single duties were ending, the work was merging into the final layout and the animation. This stage a little confusing, during the first two weeks of September.

    First of all because we didn’t organize the working path like we did in the first part of the project and everyone started doing everything. Secondly, because the time to conclude the Trickle project was going to end and we had to solve very quickly some problems – which are always increased when there is no time! – in order to obtain the best result we could.
    Obviously, there had been some misunderstanding between us during the project, but this was also a precious part of the experience because we learnt how to work together in a professional environment.

    If I keep on working as a 3D modeller,
    I will always remember the first problems, disappointments and results
    of my first 3D movie, and I will never forget my first team: thanks everybody!
    “.

    Sara Ceracchi

  • Aqsis team release Aqsis renderer 1.6.0
    BlenderNation - 2009-10-13 10:00:10

    Aqsis, the 'Open source 3D rendering solution adhering to the RenderMan standard', have just released version 1.6.0. From the announcement: After many months of effort from the whole team, the latest stable release of Aqsis is now available for download. While on the surface this version might not look like a huge update, it has involved a mammoth [...]
  • New book: 3D for iPhone Apps with Blender and SIO2
    BlenderNation - 2009-10-13 07:51:13

    Tony Mullen announced his upcoming book on iPhone game development with Blender and the SIO2 game engine. Tony Mullen wrote: Hi Everybody, I'm very pleased to announce that my latest book is available for pre-order at Amazon! The book is titled "3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with [...]
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