Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Suzanne Award 2009 !
    malefico's spot - 2009-10-24 22:52:26

    Thanks to everybody at B-Conf 2009 ! :)))

    Well yeah I won Suzanne Award for Best Character Animation 2009 :D !

  • Suzanne Award 2009 !
    malefico's spot - 2009-10-24 22:50:43

    Gracias a todos en B-Conf 2009 ! :))) Pues sí, gané el Suzanne Award para Best Character Animation 2009 !
  • Development surprise ;)
    Tinker Code - 2009-10-24 20:47:56

    TADAAAAN! Smoothed Particle Hydrodynamics (SPH) for Blender particle system (True Fluid Particles) ! Hi everyone Long time without posting huh? well , I have prepared a surprise , I have been making recently some research in the area of SPH simulators (don´t blame me, I found this while I was gathering [...]
  • Volumetrics now support full shadowing
    Tinker Code - 2009-10-24 20:29:40

    Hi all! Though are not quite news, I thougth it worth post for it. Matt Ebb (that is now a full time Blender dev at BF) have recently added full shadow support for volumetrics, at my opinion that was the final milestone needed to make it production ready, so currently volumetrics are an entire suite [...]
  • Blender 3D: Adding depth to my spaceship – with Wikibooks
    Starbright Illustrations (blog) - 2009-10-24 18:56:33

    Blast Off, wow! 

    As I was trying to turn a 2d sketch of a spaceship into a beautiful 3D image I ran into a couple of problems. One problem was that the mesh I was projecting my 2d image onto was becoming more and more complex as I tried to distort it – to add interesting lighting to the finished render.

    Look at all those polys. Not good, not good.

    So I looked for a way to make the poly count on my 3d shape lower. And I think I found one…

    The Decimate modifier will do two things for us. Its primary job is to reduce the poly count of a mesh. A pleasant side-effect for our purposes is that it will begin to rearrange the topology into a more manageable heap of triangles and quads. Keep reducing the Ratio slider below 0.5 until it becomes as coarse as you can stand. You want the lowest polygon base you can have that still maintains enough detail in the limbs and shapes you made…

    Blender 3D: Noob to Pro/Making Your Creation Smoother – Wikibooks, collection of open-content textbooks

    Oops, I bent my spaceship!But as I simplified my 3d shape, and then made it more complex again in a repeating cycle of faffing around with the image my the renders got stranger and stranger. The mesh seemed to disintegrate.

    First it twisted like it was going through a space warp, and then it broke apart all together.

    I decided to go back to a simpler shape as Whoops! Wrong button. the base mesh for the spaceship sketch to be projected on. It worked pretty well, but it still looks like a 2d image floating about in a 3d space.

    I’m losing faith in this whole process and might go back to sculpting a 3d spaceship, and only using these 2d elements as decoration. I could use this technique to add airlocks, logos and such like to the 3d model that eventually gets produced.

    I’m actually quite looking forward to sculpting in Blender again. It’s the most enjoyable part of the whole 3d process.


  • Landscape - Sea coast - Part 05
    feeblemind - 2009-10-24 18:04:13

    Some progress has been made. I worked on the textures for the land, and played with Composite Nodes in order to soften the billboard issues of the clouds due to the Atmosphere not supporting faces other than Solid.

    As you can see, I also played with particles in order to start to grow an ecosystem. For the moment, the trees are only "placeholders" quickly modeled, the only attention I paid is about the range of colors. I wanted to depict somehow true colors as seen in wildness.

    I also simplified the water surface: it is now a single plane. Enough for the moment.

  • graphicall: http://twitpic.com/mracq Artist challenge! Lil airplane got to fly!
    Twitter / graphicall - 2009-10-24 17:58:18

    graphicall: http://twitpic.com/mracq Artist challenge! Lil airplane got to fly!
  • graphicall: http://twitpic.com/mqsz7 concept art masterclass and workshop dvd announcement, by awesome david revoy!
    Twitter / graphicall - 2009-10-24 16:11:19

    graphicall: http://twitpic.com/mqsz7 concept art masterclass and workshop dvd announcement, by awesome david revoy!
  • graphicall: http://twitpic.com/mqdbu The hangout place at de balie
    Twitter / graphicall - 2009-10-24 14:16:51

    graphicall: http://twitpic.com/mqdbu The hangout place at de balie
  • Thai government releases free Blender/GIMP ebook
    BlenderNation - 2009-10-24 14:00:30

    A subsidiary of the Thai government has released two *very* extensive ebooks on Blender and the GIMP. Banlu Kemiyatorn wrote: SIPA (an organization of Royal Thai Government to promote software development industry in Thailand) made a release of Blender and GIMP books. These are updates of the previously released books to catch up with newer versions of [...]
  • Thanks, Blender.ph
    Reyn's Blog - 2009-10-24 12:03:00

    Thanks so much to blender.ph for the mention on the recent article here > http://blender.ph/2009-10/suzanne-awards-2009/, it means a lot to me.  Thanks to blender.org too for the opportunity. ^_^See ya. 
  • Blender Conference 2009 live report on Flickr
    BlenderNation - 2009-10-24 11:24:06

    I'm at the Blender Conference now and during the day I'll be shooting pictures of events and people. The pictures will go straight to our new BlenderNation Flickr stream. Enjoy!
  • 2.5 tour #9 part6 :Follow Up
    Blender Labrat - 2009-10-24 07:41:00

    Hey all here is another 2.5 tour for ya's, this is just a follow up tour going throguh the problems that has been fixed since my last tours like drivers for instance, and alot of the new things

    whats covered (from memory :S )
    - Continuous Grab
    - KeyingSets UI/Keying
    -Fcurve modifiers
    -Fcurve Pivot Points and 2d Cursor
    -Drivers
    -Projection Based snapping
    -Raytrace improvments
    -Practical Example use of Drivers
    - anything else that i have forgotten :)

    Anyway here is the tour
    http://mfoxdogg.com/2_5_tour_followup.ogg

    And here is the jack in the box .Blend
    http://mfoxdogg.com/jackinthebox_test.blend

    Hope you all enjoy it :)
  • CG Cookie launches Blender Cookie
    BlenderNation - 2009-10-24 05:43:44

    Videotutorial provider CG Cookie have spun off a Blender-only service earlier this week: Blender Cookie. I talked to Wes Burke about this project. From the announcement: Blender Cookie is a site dedicated to supplying consistent, high quality, blender education materials produced by certified trainers from around the globe. By offering high resolution streaming videos, written education, developer [...]
  • Blender Cookie, novo local para aprender Blender
    Blender Total - 2009-10-24 01:44:41

    Provavelmente você já visitou o CG Cookie para ver algum tutorial de Blender. Lá você encontra tutoriais muito bons, e não somente de Blender, mas também de Maya, ZBrush e 3Ds Max. Agora um novo endereço dedicado somente ao Blender foi lançado, o Blender Cookie. O novo site ainda está estreando, então não há muito conteúdo, algumas [...]
  • blender development
    Matt Ebb - 2009-10-24 00:36:29

    As some of you may have seen, yesterday during the 2009 Blender conference keynote, Ton Roosendaal announced the addition of another full time blender developer: me! Thanks to the support of a very generous anonymous sponsor, I should be able to survive working from home on Blender development for the next few months.

    This came about over the last week or two, so it’s still new for me as well. As far as I’m currently aware, the brief for this project is ‘Get Blender 2.5 ready’. So rather than some of the other things I’ve been working on in my own time such as volume rendering, at least in the near term, this project will involve a fair bit of ui work, fixes, tweaks, cleaning up, attacking the 2.5 todo list, documentation – attacking the main things needed to get the 2.5/2.6 work polished to a professional level.

    I also hope to be able to provide support to other developers who are working on other tools, to help polish things for 2.5 where they may not have time to do so themselves. This also includes Brecht and Campbell at the Blender Institute who are busy with Durian – I suspect I’ll be taking on some of their grunt work, so they can concentrate on what’s needed for their production. Hopefully this can alleviate some of the ‘blender open project syndrome’, where features are added quickly to fill a specific need for the team, but aren’t entirely well integrated or fleshed out enough to be fully useful for blender users in general.

    So that’s the plan as it stands for now. Depending on how soon these tasks can be done, perhaps there will be time for some other things such as working on python integration related work, render api, or also something I think is desperately needed – design and coding work for a re-written shading/material system. But time will tell!

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