Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Blender - Epifania
    4RTE DIGIT4L - 2009-10-29 22:59:00

    Epifania - 2008 from Guilherme Lopes on Vimeo.

    Sinopse: Uma pessoa no final da meia idade perde o emprego e vai percebendo que a sociedade impõe limitações a sua recolocação no mercado, aos poucos são minadas sua vontade e determinação e muitas e vezes é a vocação que o salva.

    Sinopsys: An old folk loose its job and realise that there is limitations to get back to work society, step by step his wil and determination are broken and many times it´s vocation that save him.

    Softwares: Blender, Wings e Gimp

    Mais informações, link
  • Projeto OMEGA - Trailer
    4RTE DIGIT4L - 2009-10-29 22:13:00

    OMEGA é um curta-metragem em stop motion, com cerca de 10 minutos. O filme tenta combinar Animação 3D e Stop Motion Tradicional. A parte 3D e a composição são tratadas completamente no Blender! Assistam abaixo o trailer:

    OMEGA STOP MOTION PROJECT - TEASER TRAILER from Andy Goralczyk on Vimeo.


    E só lembrando, eu ja havia anunciado o curta aqui no Blog!
  • H7 robot test edits…
    Oenvoyage's Blender Blog - 2009-10-29 22:10:18

    well it is not really a director’s cut, but merely a personal editing that i found while cleaning the different files on the HD. I think i did it after the end of the real project nearly a year ago , to see a bit how the images could be potentially edited together. original music [...]
  • Gears of Warms
    AniCator.Com - 2009-10-29 20:14:50

    A project that a few of my friends were working on. They weren’t able to finish it though due to time constraints.
  • Video Tutorial: Modeling a Pup Tent (circa 1800s) - Part One
    Blender Newbies 3D Video Tutorials (Learn to Create 3D Graphics with Blender!) - 2009-10-29 18:02:00

    model a pup tent in Blender

    In this tutorial, we’ll take a look at the complete workflow for modeling a pup tent in a style that was popular during the 1800s, in North America. This is a two-part tutorial, and in this part we’ll be using the Cloth simulator for the tarp of the tent, and we'll also take a look at how to create the framing, stakes, knots, and ropes.

    You can check out the tutorial at BlenderCookie.com

    technorati tags: , , ,

  • How to improve interior design renderings with YafaRay and Blender 3D?
    Blender 3D Architect - 2009-10-29 17:26:37


    An external view of a Project is very simple to accomplish in comparison with interior views, because of the complexity of the light interaction and the setup of light sources. For external views, in most cases we only have to setup a daylight simulation with a sky background and it’s mostly done. In architectural visualization [...] Related posts:
    1. More tutorials and examples of interior design with Blender 3D and YafaRay In the past few days a lot of interesting materials...
    2. Getting started with YafaRay and Blender 3D for interior design I still believe that we may use both YafaRay and...
    3. Interior design with Blender 3D and YafaRay: Scene to download I still find a lot of experienced Blender 3d artists...
  • Unity 2.6 - Versão gratuita!
    4RTE DIGIT4L - 2009-10-29 16:43:00


    Essa é uma excelente notícias para os desenvolvedores "indies" de plantão! Já que o Unity é uma ferramenta impressionante para desenvolver jogos, além de ser muito fácil ela é flexível ao mesmo tempo. Funciona perfeitamente com o Blender, de modo que você possa editar os modelos, animações e UVs no Blender e ver os resultados imediatamente dentro do Unity.

    Essa versão gratuita não é perfeita, infelizmente possui certa limitações, mas acredito que seja um test - drive... Para uma futura aquisição de uma versão PRO, não acha?

  • Dynamic Documentation!
    BlenderNation - 2009-10-29 15:06:38

    During the Blender Conference there was a heated discussion on the topic of Blender documentation. Wray Bowling now reports on a new 2.5 feature that was recently added to easily access documentation for any user interface feature. Wray writes: Look! Right clicking buttons to see documentation got added! For the moment it only links to the python [...]
  • Similar Surface Modifier proposal
    harkyman.com - 2009-10-29 15:01:43

    With Durian in progress, I wanted to share a thought I’d had with both the artistic and development teams. Having tried to use the cloth sim a number of times in a production capacity, one of the critical shortcomings I’ve identified (and one that I’m sure they’ll run into) is the deficiencies the system has with complex clothing designs. I don’t mean high poly counts, but places where in an actual piece of clothing the fabric is layered: cuffs, the doubled ridge of cloth that runs down the front of an Oxford, pockets, lapels, etc.

    Obviously, there are workarounds, but I have a solution that I’m not going to have time to implement myself. I built the modifier structure and basics, but once I realized I’d never coded with the modifier system or dealt with mesh data directly I understood that it would require more time than I had, and would be fairly easily accomplished by someone already familiar with it.

    I think a good solution to this problem would be a “Similar Surface” (name for artists) or a “Hook Web” (name for devs) modifier. Simply put, the modifier is a “bind” type one, a la the cage deformer. The user creates a fairly simple structure upon which to run a cloth sim (or any other deform technique, actually). Then, the user creates their “high res” clothing, which includes all the nice things like buttons, epaulets, cuffs, pockets, layering, etc. Clearly that would never survive an actual cloth sim. When the user BINDS the high res clothing to the sim’ed simpler one, the following happens:

    1. For each vert in the high res, a virtual hook is created. Within the modifier, it would be an array of hook objects (obHook). The hook data structure is deprecated in favor of the hook modifier, but the DNA is still there.
    2. Where does the virtual hook attach? The shrink wrap “nearest point on mesh” procedure is used to identify. Then, the verts that make up the identified face of the underlying mesh become the vertex parents of the virtual hook.

    That’s it. This would allow complex, multi-layered clothing to be driven by an underlying cloth simulation.

    From reading the DNA and modifier code, it appears that everything is already there. We need someone who is familiar with mesh coding and modifiers to put it together. Unless I miss my guess, the Durian team WILL be asking for something like this in the near future.

  • Work in Progress October 2009
    processdiary.com - 2009-10-29 13:00:00

    Work in Progress video for October 2009.


    TPD WIP - October 2009 from Paul Caggegi on Vimeo.




    Topics covered:
    • Camera Rig (kudos to Kris Wittig)
    • Asset creation and set up
    • Append/Link/Proxy
    • Create set using array modifiers
    These techniques are simple in and of themselves, but together, provide the basis of a powerful workflow.

    UPDATE: For Slightly Chaotic below, I've added a quick screen grab to illustrate the scene hierarchy.

    Everyone can come up with their own, and it is dependent on your project. In this instance, a camera rig is something I'd use again. Each asset might be imported into another scene at some point. Below is one example of how to split up your library:


    This works within the context on a single project. Later, you may want to put your camera rig - or any other assets - in a higher "universal" folder, much like a texture library you may use for multiple projects.



    Subscribe to iTunes Feed




  • GraphicAll.org troubles
    BlenderNation - 2009-10-29 10:07:31

    GraphicAll it experiencing some troubles due to hackers, it seems. Admin ZanQdo is working on it – if you see weight pills ads instead of Blender builds, use this direct link for now.
  • Blender-Games
    BlenderNation - 2009-10-29 10:00:57

    It's surprising that nobody thought of this before: Blender-Games aims to offer all completed Blender games, complete with graphics and videos. It's very nicely designed and already has a lot of great content. Jesusfrk14 wrote: Here at blender-games we are posting most, if not all, completed blender games, so that you don't have to search through Google [...]
  • Wallpapers #1 : Concept art
    Sintel, the Durian Open Movie Project - 2009-10-29 09:17:46

    Hello,

    I got some comments and emails last days about the availability of some desktop wallpapers with the concept arts. While reading those,  I thought it was a bit early cause I can make them better a good idea. So, I did three 1920×1200 wallpapers  ( if your screen is lower , you can still scale them down ). And while I was playing, I tweaked too the blog wordpress theme.

    sintel-wallpaper-dragon

    Dragon Wallpaper (click to enlarge)

    sintel-wallpaper-sintel
    Sintel Wallpaper (click to enlarge)
    sintel-wallpaper-ishtar
    Ishtar Wallpaper (click to enlarge)

    -David

  • Fleischer Studios
    Virgilio Vasconcelos - Animation - 2009-10-29 08:46:54

    So, you think making a 3D animation is hard, huh? Watch this and think again:

    [read the full article]
  • Blender workshops: Greece, Germany, Italy
    BlenderNation - 2009-10-29 06:38:28

    Three new Blender workshops have been announced. Lamia, Greece: November 11-23 Chris Smailis wrote: The Technological Educational Institution (T.E.I.) of Lamia in Greece and its Informatics and Computer Technology Department are organizing a series of seminars for Blender The topics covered will be: 3D Modeling 3D Animation Python Scripting Basic Game Development Starting date is November 11 2009 and the last day is November [...]
  • 情報も登録すればよかった(BlogPet)
    CG系blog - 2009-10-29 02:04:01

    きょう輪ゴムは、形式もカムフラージュしなかった。
    それできのう輪ゴムが、情報も登録すればよかった?
    でも、きょうはパーティーがオープンしたいなぁ。
    それで大阪にサービスされた!

    *このエントリは、ブログペットの「輪ゴム」が書きました。
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