Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Creating an Urban Stairway Scene (Part 3)
    Blender Newbies 3D Video Tutorials (Learn to Create 3D Graphics with Blender!) - 2009-12-15 23:52:00

    Creating an Urban Stairway Scene (Part 3)

    In part 3 of this Urban Stairway tutorial series we will finish modeling the details of our scene.

    (Part 4 will provide a technical review of some of the techniques used in modeling the scene.)

    Tutorial Level: Intermediate

    You can check out the tutorial at BlenderCookie.com


    technorati tags: , , ,

  • Lord of the Train: The 2nd station
    AniCator.Com - 2009-12-15 22:54:47

    This is a school project I had to work on with a couple of friends. They gave us a short fragment of a movie that contained no sound whatsoever. Our task was to add in all of the background, gesture, dialogue and other sounds. The dialogue is spoken in Dutch. I’m sorry for that. If you [...]
  • Creating an Urban Stairway Scene – part 3
    Blender Cookie - 2009-12-15 21:27:02

    In part 3 of this Urban Stairway tutorial series we will finish modeling the details of our scene. View Part 1: http://www.blendercookie.com/2009/11/24/creating-a-urban-stairway-scene-part-1/ View Part 2: http://www.blendercookie.com/2009/12/10/creating-an-urban-stairway-scene-part-2/ Support the site – Download includes: High resolution .mov Video .blend file at the state of the tutorial Reference images

    http://blendercookie.com
  • Blender 3D 2.50: Quick overview on UV Mapping and texturing
    Blender 3D Architect - 2009-12-15 20:26:59


    Since the release of Blender 3D 2.50 Alpha 0, a lot of new users are trying to learn the ways and new interface of Blender 2.50. For some tasks like modeling, which works most with the 3D View and keyboard shortcuts, it`s easy to find the differences. But, for tasks that depend on the location [...] Related posts:
    1. New photon mapping builds and tests for architectural visualization If you are keeping tracking of the posts of the...
    2. Remember the past: From Blender 1.60 to 2.50 There is a great hype about the development and new...
    3. Quick guide to model walls in Blender 3d for architectural visualization I often get e-mails and questions from architects and students...
  • Snow Environment Design
    Sintel, the Durian Open Movie Project - 2009-12-15 19:20:43

    David didn’t have enough time to do much design on the snowy environment before he left, which gave me a chance to do it. Now that the fight choreography is well underway I have been doing sketches, talking with Colin and the others and working out a an environment design that looks cool and fits the requirements of the fight. It almost goes without saying, but for the sake of those who are newer to 3D and Blender - the more fleshed out the concept art is the easier the rest of the process becomes. It’s something that took me a while to fully appreciate while I was starting out so I thought I’d just mention it anyway.

    Same deal as usual, click to enlarge:

    snow_environment_concept1

    1. Concept painting

    snowrender1

    2. Flat render of the proxy environment WIP

    snowpaintover1

    3. Paintover of the proxy environment WIP, just to help everyone visibly check it’s still heading in the right direction. Can’t have everything stuck in the back of my head because I’d much rather make changes we are all clear on now than after a week or two of solid work.

    Through rounds of feedback there will be changes to the structure, look, feel and so on but for now the file is over to Colin to start moving cameras and character blocking for the layout. The background mountains can obviously be changed around a lot but you will notice that within the space of a day the horizon is already very different to my first painting. This way it feels more like a part of an epic landscape, rather than having the fight conveniently take place at the pinnacle of an epic landscape. Decisions, decisions…

    Software was Gimp for anything painting related, Blender 2.5 for the little bit of modelling so far. The concept art was all done in Gimp, blending some photo reference into painting. Also to re-iterate, the environment model is simply blocking in the forms for Colin to plan the shots. Then based largely on the shot placement, the actual set will be modelled.

    - Ben

  • Aqsis render test (2)
    KICHAVADI - 2009-12-15 13:02:00

    Left light added..



  • Fight!!
    BlenderNation - 2009-12-15 12:14:40

    Link: Fight!!! @ Durian blog
  • Fight!!!
    Sintel, the Durian Open Movie Project - 2009-12-15 11:37:02

    Colin, Lee, Ton and I went to Man-Lung Tang’s school on friday (12-12-09), mainly to improve some of the fighting sequences. The afternoon was very productive and the resulting fight choreographies will certainly add a lot to the movie. Further the students of Man-lung were nice enough to provide the team with some spectacular acrobatics, really nice indeed!! Check it out, here is a glimpse of the afternoon.

    -Ali-

  • Yafaray Crash Course
    Virgilio Vasconcelos - Animation - 2009-12-15 10:16:06

    Browsing by Yafaray website I saw that user Alvaro Luna (Samo) has made available his presentation on Yafaray.

    [read the full article]
  • Blender in Times Square – Dec 17th @ 7pm
    BlenderNation - 2009-12-15 08:39:40

    Chris Coleman wrote: My animation “The Magnitude of the Continental Divides” won Grand Prize in the Metropolis Art Prize Competition and will be playing on three of the jumbotron screens in times square on Dec. 17th at 7pm. The animation uses a combination of After Effects and Blender and I received some great help from the [...]
  • Renderman (Aqsis) test
    KICHAVADI - 2009-12-15 08:28:00


    Aqsis test
  • Sora – Kingdom Hearts 2
    Blender Art Gallery - 2009-12-15 07:20:41

    Render: Blender

    Author’s comment: rendered with blender internal, texturing in gimp and Xnormal.

    You can view interactive turntable model here

    http://gadaguna.freevar.com/demo/turntable/sora/

  • Project from Camera: Done
    harkyman.com - 2009-12-15 02:30:14

    After discussions with Matt and Brecht, I took their advice and just rolled the functionality into the “UV Project from View” operation. So, if you’re in a camera view and use Project from View now for your UV coordinates, it actually works like you’d expect. Before, this resulted in a nasty mapping that had to be scaled, skewed and tweaked by hand to even get close to working. Now it works as is.

    The whole point is that if you want to do some quick camera mapping for 2.5D matte work and don’t want to deal with the UV Project modifier, you can just blast it to UVs from camera view now. The nice part is that you don’t have to do anything special to use it — just jump into edit mode, press the U-key for the Unwrap menu and choose “Project from View.” If you’re in a camera view, it’ll do it.

  • 1006
    Art + Logic - 2009-12-15 01:46:00

    Bits of Blender has reached 1006 subscribers! We are also approaching 100,000 views for the series. My co-host Richard and I have not released an episode since February (#38), but we are ramping up for some new Bits for the new year. Blender is on the verge of a huge change from version 2.49b to 2.5. It is a major overhaul on the user-interface. As we learn more of the new Blender, we'll pass it along (as time allows).



    I'm also doing some reading on compositing in Blender. This aspect of Blender I've been light on, and many folks are not even aware of Blender's ability to do video editing and compositing. The best source I've found on the subject is Roger D. Wickes exhaustive Foundation Blender Compositing. It's got a nice layout, full-color, and Roger it very thorough in his coverage and also very honest in how he covers it (not to mention occasionally funny).


  • How 3d computer graphics could help preventing global warming?
    Blender 3D Architect - 2009-12-15 00:44:55


    One of the most commented subjects on the news this month is the COP15 meeting, where various nations are trying to find a way to stop or reduce global warming. How we as architects or visualization specialists could help preventing global warming? One of my students asked me this question last week, and the best [...] Related posts:
    1. Modeling terrains with displacement maps in SketchUp and Blender 3D The creation of terrains and sites can be accomplished in...
    2. Advanced SketchUp Tutorial: Using Ruby to filter selections From all other 3d softwares available for architectural visualization, the...
    3. How to quickly model windows for architectural visualization in SketchUp One of the tools that I really like to use...
<
2009-12
>
 
1
14
2
16
3
16
4
20
5
12
6
5
7
16
8
16
9
21
10
19
11
20
12
8
13
13
14
17
15
16
16
13
17
24
18
13
19
20
20
5
21
12
22
10
23
14
24
14
25
14
26
9
27
3
28
14
29
6
30
5
31
14