Trying to get this painting too look a bit better, I've switched to Mypaint this time. Not sure if it's improved, but, at least, I don't hate it as much as before.
graphicall: First version of updated key map editor UI in User Preferences. Now the key maps are displayed in a hierarchical list. Matt & Theeth [25409]
Philip van Paemel has translated the Spanish Blender 2.5 beginner’s guide into English.
Philip wrote:
Hi everyone,
I’ve managed to create a more accurate English translation and you can download
it as a pdf from here.
It’s still not perfect but it’s much better and easier to follow than the
google or babelfish translations
I made it through! It has been one year since my humble attempt to writing a blog. It has been an interesting journey and I have learned a lot. I am not fit for being a hardcore blogger and my time doesn’t allow it either, so the statistics below may seem impressive only to me. [...]
Edellisen skaban blogientry jäi kirjottamati kokonaan, kenties siinä syy miksi osallistujamäärä olikin niin pieni? Kuitenkin, Gekko tuli ja voitti edellisen skaban ja Gekko haluaa kuoren alle, jotenka aihe siis on “Kuoren alla”. Dediksenä tuttuun tapaan sunnuntai (käytännössä se on kuitenkin aina maanantai). Elikkäs, kaikki pykäämään skabaentryä ja postaus threadiin sunnuntaihin 27.12.2009 mennessä (ja jos meinaa paljon myöhästyä niin voi aina fisukiin ottaa yhteyttä niin venytellään vähän).
Alpha Polaris is a point and click adventure by the Finnish studio Turmoil Games.
Lassi Pentikäinen wrote:
Turmoil Games is a Finnish game studio, using Blender for all our 3D graphics and animation. We are currently making our first commercial game and released our site with the first screenshots today.
Here’s our press release:
ALPHA POLARIS: A HORROR [...]
Changed a light bit.. Added 3rd light for rim effect. All lights have 512 buffer shadow except primary light having 1024 Screwed up UVs.. Using mosaic's shaders for everything.. Total Rendertime: 431.551064968 Seconds