Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Rudolph dropped this off…
    Blender Cookie - 2009-12-07 22:49:31

    No he didn’t actually, we made that title up… We spent a couple hours on it and felt it was the best we could come up as we were both creatively fried! Jonathan and I would like to give a present back to the daily visitors of Blender Cookie and Cg Cookie, so we [...]

    http://blendercookie.com
  • Marsman en Kadee: Hij is een baas
    Vimeo / Blender3D [Animation/Videos] - 2009-12-07 21:05:32

    Marsman en Kadee: Hij is een baas

    gewoonnietnormaal.nl productie

    Cast: Joost de Jonge

  • the Noob
    Vimeo / Blender3D [Animation/Videos] - 2009-12-07 21:03:03

    the Noob

    Animatie gemaakt met Blender 3d

    Cast: Joost de Jonge

  • Black Tits: I know it
    Vimeo / Blender3D [Animation/Videos] - 2009-12-07 21:01:57

    Black Tits: I know it

    Video-production by: gewoonnietnormaal.nl
    Check all the Black Tits songs on myspace.com/blacktitsrock

    Cast: Joost de Jonge

  • Showreel J. de Jonge
    Vimeo / Blender3D [Animation/Videos] - 2009-12-07 20:50:14

    Showreel J. de Jonge

    My new showreel 2009.
    Got work for me? : joost@gewoonnietnormaal.nl

    Cast: Joost de Jonge

  • Timewasting on the FarmVille online flash game from FaceBook and a fresh look at Office Live
    Starbright Illustrations (blog) - 2009-12-07 20:07:55

    I’m still playing with FarmVille.

    FarmVille is a flash based game you can play from a link in Facebook.

    The stupid game is quite addictive, and I find myself spending quite long periods of time just staring at the thing of beauty that is my farm. I’m quite desperate for more money, and I’m also finding myself making stupid short term decisions to get more cash, just like a real farmer. Here in the picture I have just taken part of the animals grazing meadow over to plant strawberries, because they grow quickly and I can have the money in only a couple of hours. Most other crops take days to grow, and I want to make some progress now.

    The gentle pastel coloured art work is a big factor in coming back to FarmVille over and over again and I hope it will actually be an influence on my own art practice, as proper artists call it, over the coming months that I will undoubtedly spend playing this terribly addictive game.

    I’ve also been doing a lot of work on my Spiralcat.co.uk website. Spiralcat was always very much a mixed bag and I never thought I would be particularly going back to this site after starting my new Starbright site dedicated to illustration and art. The site is provided as part of Microsoft’s Office Live suite of products and although it is free, it has to be created online using their own site creation software. The last time I had used this software there were just too many bugs in it and too many compromises that had to be made in the design of the website. Microsoft sent me an email recently pleading with me to give it another go however and so I stopped by to see what had changed.

    And to be honest not much has changed, it is still an unresponsive and tricky interface, but just enough had been improved for me to now decide that it is worth taking it seriously. For instance I now have control over the colour scheme of my site rather than having to chose from about seven pregenerated schemes, as was the situation before.

    So I’m busy sorting out the navigation bar, changing the colour scheme and adding a favicon. It’ll be looking like a real website soon, that someone might charge money for, and that’s a good thing because from the end of next year that’s exactly what Microsoft intend to start doing.

    So here is Spiralcat with all the art, good writing and entertainment it was always famous for, at least to the twelve daily visitors it has been attracting.


  • layout for a scene?
    digital janitor - 2009-12-07 16:34:00



    Today I was at home with my daughter who had been sick during the night, so we decided to let her stay at home from kindergarten for a day. And while she was playing with her dollhouse, I was able to sketch a little bit (which is 5 minutes at the time). And one idea that came out was this image (it's 5x4 cm doodle only). I scanned it and quickly added some colors to it. But... it's an idea, and all ideas should be "recorded".
  • Spark Motion Blur + Spark Alpha Depth (first test)
    Trickle Project - 2009-12-07 16:23:23

    In this video you can see the visual effect of the Motion Blur node we are improving. We are also working on a node that we named Spark Alpha Depth. Starting from Alpha Over and Z Combine we obtain this node that composite two render layers in one, using alpha and Z to recognize which [...]
  • New service: Community News
    BlenderNation - 2009-12-07 15:57:38

    I’m happy to announce a new service: BlenderNation Community News. BNCS automatically collects news from the most important Blender community sites, and displays it as a regular news blog. I’m still testing the waters with this feature; better integration with the rest of the site will follow later. For now, you can access it through the [...]
  • Development Update
    BMesh Integration Blog - 2009-12-07 14:04:23

    I’ve decided not to stop working on bmesh.  I’ve done some more work on it; fixed a few bugs, merged recent changes from trunk into the branch, and I’m tackling edge slide (which is turning out to be quite hard to do correctly, but should work great when I’m done). I’m planning to have bmesh [...]
  • Blender Developers Meeting Notes
    BlenderNation - 2009-12-07 10:00:18

    Preparations for 2.5 beta 1 have started. 2.5 project, next release targets We still need a good list of release targets for the next release (2.5 beta 1). Ton will ask Matt to add that on his todo for this week. Targets should be related to the 2.5 project in general. That’s for example specs for keymaps, keymaps [...]
  • Elysium Trailer
    Vimeo / Blender3D [Animation/Videos] - 2009-12-07 09:29:42

    Elysium Trailer

    Full Length Trailer of Elysium

    elysiumthefilm.com

    Cast: Mark Sniffen

  • Blender VFX Project: Elysium
    BlenderNation - 2009-12-07 08:52:10

    Mark Sniffen wrote: My name is Mark Sniffen, I am a 4th year film student. I am co-directing and acting as vfx supervisor for a science fiction short film called Elysium. I am using blender exclusively for all the 3d modelling and animation in the film. I wanted to share the first full length trailer for [...]
  • Indirect AAO
    Blender Labrat - 2009-12-07 06:00:00

    Hey all sorry for no posts but here is a nice one, recently brecht (super coder) has been working on priliminary Indirect illumination using AAO (Approximate Ambient Occlusion for those who don't know well anyway its not true GI as its hackish and a bit iffy but gives nice results, it works by reflectivity (ray mirror and colour brightness) and emit (so we have rudimentry meshg lights)

    anyway here is a nice test render for ya's to see whats happening

    its alittle drowned out by the white one but you can see the others :)
  • Supercars Challenge nearing Deadline
    BlenderCars.com - Competitions, Free 3D Models, Render Clinic and Blender Modeling Resources - 2009-12-07 00:00:00

    {jcomments on}altThe Supercars for Superheroes Challenge deadline is arriving on the 15th December. Time to polish off those models and get some test renders under way.
<
2009-12
>
 
1
14
2
16
3
16
4
20
5
12
6
5
7
16
8
16
9
21
10
19
11
20
12
8
13
13
14
17
15
16
16
13
17
24
18
13
19
20
20
5
21
12
22
10
23
14
24
14
25
14
26
9
27
3
28
14
29
6
30
5
31
14