I was taking a break from poking meshes and rendering animation sequences, to spend my time more usefully, randomly typing Blender related queries into Google - and this fantastic Blender resources page popped out. I’m most interested in the Blender buttons and the animation guide book, but there is a ton of useful stuff here.
I’ll download that book about animation and bring you a review in due course. But what about the animation you should have been working on, how’s that going, I hear you ask? Well pretty good is the answer.
In my latest stroke of genius I have the end credits jumping out of the hairball that the cat has deposited on the floor of my animations virtual studio. It’s a lovely B-movie touch and rounds the animation out nicely. There are still probably little things that could still be tinkered about with but I’m feeling the need to give this funny little 3D animation it’s own page in the animation section of Starbright Illustrations (and you thought this site was just a blog, shame on you).
I’ll be adding the Blender buttons to the margin of my blog too, I do love that eye candy for the edge of the blog, so people can click them and get this great free and open source 3D suite that is Blender. Sure it’s not industry standard and other applications like 3D Max and Maya get all the glory, but they all cost like a bazillion dollars. Blender is free dude. Peace.
I actually don’t talk like that, I just got a bit carried away, until next time dear Blog crawler…
O Clipe animado My Favorite Way, da banda Black Drawing Chalks, foi produzido pelo artista Virgílio Vasconcelos que fez toda a parte 3D no Blender e o pessoal da Nitrocorpz tomou conta da animação 2D e edição. Como podem ver abaixo, o clipe ficou simplesmente fantástico, parabéns a todos!
Kompetisi tahunan BWC dari BlenderArtist.org kembali digelar tahun ini. Tujuan dari kompetisi ini adalah menjaga semangat bersaing dan kreatifitas antar anggota, sementara artist yang lain juga terdorong untuk unjuk gigi dengan kehebatan bercerita serta skill Blender mereka. Fokus topik tahun ini pada ‘dunia lain’ yang harus mengandung fantasi, kreativitas, dan interest. Deadline cukup singkat tanggal 1 November 2009 00:00 GMT, dan hadiah yg menarik [pantas] akan diberikan buat para jawaranya.
TOPIK
The Other World
“I couldn’t explain how, but I knew I was needed. I felt my mind being twisted and stretched as it was dragged into another world. For what… I don’t know!”
This year’s topic is focused on the other world which should contain fantasy, creativity, and interest. Good luck everyone!
Deadline
This year’s comeptition ends on the 1st Nov at 00:00 GMT
Entries
An entry form will be available by the start of October.
Rules / Tips
You are an artist, Blender is one of your tools.
Rules
We encourage you to post-produce your entries
All software tools can be use in this competition
You can render the image using any renderer as long as Blender is used as the predominant 3D software in your pipeline
Your entries should be submitted as a JPG image file
The composition of the image submitted should have been created for the BWC
Submission Format
The JPG should be saved at 80-95% quality
The work submitted must be your own
The image can be any size you wish, as long as it is over 1,000,000 pixels (width multiplied by height)
Your entry must be recieved by the deadline
Tips
Artistic creativity is crucial. First impressions, feelings, and emotions generally over-rule realism
Sketch your ideas before modelling them, think about things such as composition long before getting into 3D
Plan your use of effects such as DOF, Motion Blur, Glow at the beginning, and work out how they will add to the final image
Post your sketches and ideas to the forum as quickly as possible, get good criticism, and make changes during the early days
Avoid getting caught up in small details too early on. Nail down the feeling of the image first
Copyright
The copyright of all images submitted to the BWC remains with you the artist. By entering the BWC, you agree to grant the BWC organisers use of the image for BWC publicity purposes. If the image is to be used for any other purpose you will be consulted for permission.
Timothy Barnes wrote:
Hi, I've Recently finished a BGE project called STUCCO. STUCCO was made and compiled with the newest blender version 2.49a. STUCCO was a personal project I used to learn the new GLSL renderer and further reach my understanding of game logic and materials. Also Pelle Johnsen's tutorial really helped me- thats why many [...]
Why hello! Earlier this week we set up a Twitter account for Durian.
What is Twitter, a tiny portion of you may ask? Twitter is a service which will allow you to keep you completely up-to-date with the excruciatingly mundane details of Project Durian.
Would you like to know, for example, when the director is having a mental breakdown? Or when the rotten milk in the fridge has put our animators out for a week? Would you like to know what features we’re breaking in Blender 2.5?
…of course you would!
Just go to http://twitter.com/BlenderDurian/ and click “Follow” to keep yourself updated. You can also subscribe to the RSS feed. Not too much now, since it’s pretty much just David and I at the studio, but as the project heats up you can expect multiple tweets daily!
In the week or so we’ll also try adding some upgrades to the website to better integrate twitter with our blog.
–Colin
Update: We are also hoping to support identi.ca in the near future, for those who prefer it.
A lot of architectural visualization artists start their projects or studies in softwares like SketchUp, where they have a faster workflow to create shapes and try different compositions from all kinds of shapes for their projects. I know a lot of architects and offices that uses SketchUp as main tool to start a project, or [...]
Related posts:
This in-depth tutorial by Reynante Martinez does a good job of explaining some key concepts of the Gimp. While not directly Blender-related, I think the Gimp is in many Blender artists' toolbox and I thought a little detour would be worth while.
From the tutorial:
In this two part article series by Reynante Martinez, we will learn [...]
I’m having a lot of fun rendering my animation right now. Each time I make an improvement, do another test render, and have to watch the animation again, it still makes me laugh. I think a cat spitting out a hairball is just one of those inherently funny things, especially in 3D.
My major headache right now is getting the cat mesh to tap it’s foot in time to the music. Each time I make a slight adjustment in Blender’s ipo curve window I think well it has to be in time now – and it does get better each time – but it never seems to quite match up one hundred percent. I might just decide that the poor cat isn’t very musical and leave it at that. Poor cat.
Another little improvement – some might say tinkering, but I prefer improving - is that you can see the cat’s tongue for a few frames before the giant tangled hairball comes shooting out in all its 3D animated glory.
I now have to decide, among other things, if the cat should be given a nice hairy - or rather furry - texture. After having such success in Blender creating the hair for the hairball I may well try and give the cat mesh a nice furry appearance as well.
Another question is whether it would be going too far to add a nice “squelch” sound to the animation soundtrack at the point when the hairball hits the ground. It’s only a small animation but it’s amazing how much work goes into it, and how many test renders I’ve done.
This week we addressed two issues in the Freestyle branch. One issue was concerned with the so-called background mode that was enabled by the “-b” command-line option, which led to an immediate crash of the program. Now that the issue has been addressed, you can render Freestyle-based still images and animation through Blender’s command-line interface. The other issue was related to undo. You may have observed that Blender abnormally terminates once in a while when you have canceled some editing operations by undoing. An attempt to fix this issue was made and now the branch should be more stable than ever.
As you can see with our discussion on the bf-committers mailing list, we are preparing for the merge. We first have to bring the 2.5 branch codebase into our branch, before we can merge them the changes into 2.5 trunk. Brecht will then help get RNA configured for Freestyle.
The render of the week is an animation movie by Mark Cannon (pyrosever). The render is based on a thoroughly rigged model of a tank. Thin brush strokes by Freestyle were put on top of well-textured solid faces, resulting in a sophisticated look. The movie clip on YouTube shows the tank in action — don’t miss the awesome movements of the continuous tracks (catapillars). Thank you pyrosever for sharing the nice results with all of us!
Ah, the joys of open content! Even three years after its release, people are still working with the Elephants Dream assets. Today, Dalai Felinto created a few full-dome stills of Elephants Dream, making the movie look even weirder. Pretty cool.
Dalai wrote:
Recently I went over my todo-list, and no big surprise I found a lot of [...]
Hi there! My GIMP article is now up and ready for your reading and learning pleasures. ^_^Again, thanks so much to PacktPublishing for the great opportunity. I've had so much fun (and a little wrist pains) writing the article and learning from it myself too.So without further blabbering, here's the link to the article > http://www.packtpub.com/article/creating-fake-pseudo-3d-imagery-images-gimp-