Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • 利用(BlogPet)
    CG系blog - 2009-09-30 22:58:17

    FDTKは、兵士っぽい利用するはずだった。

    *このエントリは、ブログペットの「輪ゴム」が書きました。
  • Refreshed force fields
    jahka particles - 2009-09-30 21:50:00

    Yay! After a long silence I have something new for you guys again!

    Unified effector functionality for particles, cloth and softbody
    • Unified scene wide gravity (currently in scene buttons) instead of each simulation having it's own gravity.
    • Weight parameters for all effectors and an effector group setting.
    • Every effector can use noise.
    • Most effectors have "shapes" point, plane, surface, every point.
      • "Point" is most like the old effectors and uses the effector location as the effector point.
      • "Plane" uses the closest point on effectors local xy-plane as the effector point.
      • "Surface" uses the closest point on an effector object's surface as the effector point.
      • "Every Point" uses every point in a mesh effector object as an effector point.
      • The falloff is calculated from this point, so for example with "surface" shape and "use only negative z axis" it's possible to apply force only "inside" the effector object.
    • Spherical effector is now renamed as "force" as it's no longer just spherical.
    • New effector parameter "flow", which makes the effector act as surrounding air velocity, so the resulting force is proportional to the velocity difference of the point and "air velocity". For example a wind field with flow=1.0 results in proper non-accelerating wind.
    • New effector fields "turbulence", which creates nice random flow paths, and "drag", which slows the points down.
    • Much improved vortex field.
    • Effectors can now effect particle rotation as well as location.
    • Use full, or only positive/negative z-axis to apply force (note. the z-axis is the surface normal in the case of effector shape "surface")
    • New "force field" submenu in add menu, which adds an empty with the chosen effector (curve object for corve guides).
    • Other dynamics should be quite easy to add to the effector system too if wanted.
    • "Unified" doesn't mean that force fields give the exact same results for particles, softbody & cloth, since their final effect depends on many external factors, like for example the surface area of the effected faces.

    Known issues
    • Curve guides don't yet have all ui buttons in place, but they should work none the less.
    • Hair dynamics don't yet respect force fields.

    I know it's quite a lot of new functionality, but it should mostly work just like old force fields, just better and more predictably :). In the future I'll also try to make some tutorial videos about the more interesting ways of using the new force field options.
  • Articulation – modeling the human body
    BlenderNation - 2009-09-30 15:00:45

    Do you need help with modeling and animating a human character? Then take a look at this generic tutorial on 'Articulation'. The site focuses on how vertices of a character's mesh should move when body parts are animated. It demonstrates the importance of the placement of vertices, and the importance of retaining volume in animation. Link Articulation – [...]
  • “Fino” and “Arrecho” ! (Fine and Cool !)
    malefico's spot - 2009-09-30 13:17:16

    Here there’s a bunch of pics from our trip to San Cristobal, Venezuela where we gave workshops on Modelling, Shading, Rendering, Postproduction, Animation and Rigging with my friends Pablo “venomgfx”Vazquez and Daniel “Zanqdo” Salazar.

    We traveled invited by producer Romulo del Valle and director Ernesto del Valle, leaders of the Historias Nativas project
    It was a great time we had, and the students were terrific. They were very talented people and did a great job.

    Among these group of amazing artists there were the director of the project Ernesto del Valle, and also David Rodriguez, the talented artist behind “Pequeño Gran Libro” and my old pal Xavier “Rendergraf” Araque one of the most respected Blender gurus in Venezuela.

    We had quite a bunch of adventures there, Pablo got bitten by what we supposed was a mosquito, and his left foot got swollen like a balloon ! There’s a lot of things to tell about this wonderful experience but let the pictures talk by themselves ;)

    P1060662
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    Asado_venezolano
    Banda_de_riggers
    Curdas
    Historiasnativas
    Powa
    Teaching
  • CUBE part 3 – Knock Knock
    BlenderNation - 2009-09-30 11:00:58

    By John Bogren
  • Video: Adding Transitions to Camera Changes in an Animation
    BlenderNation - 2009-09-30 09:00:08

    Following up on his previous tutorial on camera changes during an animation, Kernon Dillon now explains how to add transitions using the Sequence Editor. Kernon writes: In this Blender tutorial, we'll take a look at how to add simple transitions to camera changes in an animation. This will be accomplished using Blender's Video Sequence Editor. Link Video: Adding Transitions [...]
  • Boo and hoo!
    ThruDreamsgate's Blog - 2009-09-30 07:11:40

    It would appear that once again I am the victim of a misbehaving computer. You would think that I would be used to it, as many times as it has happened over the last 9 years. But once again it not only took me by surprise, it found me completely unprepared. Yeah that means I [...]
  • How to use IES lights in YafaRay and Blender 3d for interior design
    BlenderNation - 2009-09-30 06:56:28

    The upcoming Yafaray 0.1.2 will support IES light files (explained here). Allan Brito explains how to use them. Allan writes: An experimental version of the next version of YafaRay was released back at the beginning of September, and among several bug fixes and improvements, a few features were added. And of course, some of those features will [...]
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