Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Modeling for architecture: Turning Torso from Santiago Calatrava
    Blender 3D Architect - 2010-01-19 23:48:57


    The process of creating architectural 3d models for visualization sometimes presents us a few challenges, mostly because of the shape of the project. In some cases it’s hard to construct in real life and in 3d as well, but in 3d we can work at an incredible speed. One of the subjects that I like [...] Related posts:
    1. Table with mesh organization tips for 3D polygon modeling What is required to learn and develop even more your...
    2. Architectural Modeling: Creating a bathroom with details for visualization A few days ago I published here on the blog...
    3. Four hour length tutorial on how to model a building for 3d interactive visualization Among all the techniques used to create 3d models for...
  • Guardian Progress
    Durian Open Movie Project - 2010-01-19 18:47:39

    (Updated with hairy beard render)

    Hi all,

    A bit of a quick update to keep the community in the loop.

    blog_guard_progress

    (Thumbnail of course)

    It’s been an experience trying to get things together as quickly as possible. How I would ideally like to do it is treat each character completely individually, have fun with the topology, all the unwraps and textures, spend a lot more time dirtying all the clothing and so on. Basically get really involved on every level and push and tweak things around  because I find all that quite enjoyable.

    The schedule here is much tighter than what I have worked with before both in and out of a studio environment, so I am (gradually) getting used to the mindset of  ‘have something that works as soon as possible and progressively refine with the time remaining’. With that in mind, these guardians are getting close to the ’something that works’ mark in the sense of texturing. There is more to be done – especially the faces with scars, eyes, individuality and so on – but for now I’m moving on to the hair, and fur for the cloaks. Mix of hand painting and photo reference. The skin is all hand painted (though WIP) but I like how that is coming along. Was quite enjoyable seeing as I haven’t hand painted skin textures for a while.

    Anyhow, that is where the guardians are at. Much that could be refined or simply added but we’ll see what time permits.

    (Edit) A bit of fun here and there is a good thing, so sharing a screencap of eyebrow WIP:

    jack_super-brow

    Back to work. :)

    (Edit 2) Hair Progress Render:

    jack_hair_finally_nice

    Shows up the work needed in the face texture(s), but quite happy with the hair settings for now. Can probably cheat the hair blending in a bit with texture and the darkening of his hood will help the top hair line as well. Saved most of my test renders (15) so will figure out some sort of thing (slideshow or something) that shows the progression. Was worried about hair a bit because it’s been a while since I’ve done any. Getting there!

    –Ben

  • Uncharted!!
    CG系blog - 2010-01-19 15:12:09

    どうもFDです。
    ご無沙汰しております・・・といいつつ、そういえばひろみちゃんの中の人がお亡くなりに・・・ナム(-人-)

    以下、いろいろ。
  • Tip: Learning the Masking Modifier
    Blender Tutorials Downloads Videos & Education - Blender Cookie - 2010-01-19 13:13:04

    In this tip, I show you how to use the mask modifier, and how it can be used to prevent intersections of meshes; like skin going through clothing items.

    http://blendercookie.com
  • We’re back!
    BlenderNation - 2010-01-19 11:05:27

    As you can read in my previous post, I consider the ‘YourNews’ experiment a bit of a failure. Like most people here, I missed the old site. So, as of today, we’re back! Please submit your news through our good old contact form again – our inbox is rather empty at the moment :) I read [...]
  • Indigo Renderer 2.2 Released
    BlenderNation - 2010-01-19 10:48:19

    Indigo (a commercial render with a Blender export script) has received an upgrade that claims to speed up renderings with 100%. From their announcement: We are pleased to announce that we have released the latest version of our photo-realistic rendering package: Indigo Renderer 2.2. Indigo 2.2 is at least 2 times faster than Indigo 2.0 on all scenes, [...]
  • Modeling a Porsche 911 GT3 RS - part 04
    Vimeo / Blender3D [Tutorial] - 2010-01-19 09:31:17

    Modeling a Porsche 911 GT3 RS - part 04

    In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

    Part 04 of the this we go through the modeling process of creating the rest of the back end, including the spoiler, trunk and other bits.

    Cast: Wes Burke

  • Modeling a Porsche 911 GT3 RS – part 04
    Blender Tutorials Downloads Videos & Education - Blender Cookie - 2010-01-19 01:43:57

    In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will [...]

    http://blendercookie.com
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