Hello and happy new year 2010! With a new year comes new ideas, and one of those (actually since a long time in my mind) was to develop a fun visualization of the render farm datas like rendernode status etc. Unfortunately i never had time to dig into python and the gameengine. But christmas holiday [...]
Welcome to this conversation with Kevin Cross, mastermind behind the fab new web comic, Monkey Mod:
Mother Nature and her daughter Evolution have had quite a time since the demise of the human race. However, the old adage remains, “The more things change, the more they stay the same.” The streets are still dangerous, giant monsters still attack large cities, and squares still hate Rock and Roll. Clash City needed a hero to fight for truth, justice, and Maximum R&B. One man answered the call – - His name is Monkey Mod!
Kevin Cross is a freelance illustrator, avid podcaster, and some-time musician. You can hear him on a plethora of podcasts, from Big Illustration Party Time to Ghettomation so go check him out in all places!
SPECIAL ANNOUNCEMENT: 100TH episode is nigh! If you wish to get your feedback on the show, record me an mp3 and send it to me via email: flawedprefect@gmail.com by 10th of January, and be heard on this month's feedback episode.
I'd like to hear the following:
Who you are
Why you listen to the process diary
What you're working on
How folks can find you
The more mp3s I receive, the more excellent the montage of process will become. Alternatively, you can send me an email with "100th episode" in the title and I'll read those ones out for all you shy-people.
I look forward to making it an awesome process diary episode so get recording, y'all!
I’ve receive this news last night by one of my friends.I couldn’t believe first but he took me some image he shot with his camera for proof.Here you can see them. Stay connected with me. I try to get more info about this. Possibly some videos SOON!!! Posted in My Showcase, News Tagged: 3D, Mancandy, [...]
In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will [...]