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v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Vote for first tutorial topic
    jahka particles - 2010-01-09 22:55:00

    Thank you very much for all the suggestions both here and in the blenderartists thread!

    First some notes about what can't yet be done in 2.5, but will be possible once I have time to re-implement these things better. Tutorials for things that need these features are currently out of the picture, but I'll be sure to make tutorials of these features once they're done:
    • reactor particles
    • texture controlled emission (disintegrate effect)
    • individually animated particle color (yellow fire turning into black smoke etc)
    • dupliobjects animated properly with particle life

    Also like I said in the previous post my artistic abilities are not too great so if you want tutorials on artistic subjects such as for example a waterfall, camp fire, trail of meteorites, you have to give me some reference like a tutorial from some other software so that I can cheat a bit on the artistic side and think about the technical side of things. And who knows, if the thing described in the other tutorial is not yet possible in Blender I might get some inspiration to work on features that enable that kind of functionality :)

    So finally for the actual reason for this post: in the side panel you can now vote for the first tutorial topic, so pick your favorite! You can of course also post new ideas for future topics in the comments of this or the previous post.
  • blender 2.5 mini project
    thisroomthatikeep - 2010-01-09 22:36:00



    Finally found some time to try texture baking in 2.5. I've used the head from Baseman by Sean J MacIsaac as base mesh for sculpting. Then baked an ambient occlusion texture from it, which I've used as base for painting the textures in Gimp.




    Here's also this doodle, the result of fooling around with procedural textures.

  • The Producer’s Report #98 - 2010 The Year of the Tiger
    Phil McCoy's Posts - Project London - 2010-01-09 18:00:00

    Nate is pumped for 2010. The year of release. We are in the count down to wrapping VFX, securing picture lock and launching sound design. We will have announcements soon about the status of the graphic novel and an opportunity for you to earn a credit in the film. Yes! 2010 is going to be a great year.

    Sign up for our sometimes monthly email newsletter.
    Become a fan of Project London on Facebook.

    Here are the stats:

    Status of Visual Effects (VFX) Shots:
    Number remaining: 29 (LESS THAN 30 Woot!)
    Number in progress: 7
    Number completed: 590
    Percentage remaining: 4.7% (LESSS THAN 5% Woot!)
    Total VFX: 650 (a bunch were completed before we started tracking them)

    Doom: "I forgot how to be witty on the Internet." (calculated by Ian)

    Projected date for completion of all VFX:
    06 February 2010 (based on projected time estimates of all tasks)
    13 February 2010 (based on spreadsheet items completed per week)

    This week’s recommendations:
    Ian: "District 9"
    Jen: Becoming a Fan of "Vital Force" on Facebook.
    Nate: "Avatar" because it was awesome.
    Phil: The Shorewood Lip Dub. Marty Ballew (video production teacher and Half Acre Day guitarist) and students led by Javier Cáceres, stick it to rival Shorecrest High School in a very cool video. Check out the link and the news reports. Also, keep an eye on Rachel Ray... these two are flying out Tuesday to New York to appear on her show!

    Cheers,

    Phil McCoy, Executive Producer
    on behalf of Nathan McCoy (left), also Executive Producer and Phil McCoy (right)
    follow Project London on Twitter
  • DrPetter’s Sculptris alpha release!
    - 2010-01-09 17:37:44

    free little intuitive sculpting tool open to public wich allows automatic subdividing during sculpting. test your sculpting skills and help it grow! >>LINK<<
  • Twitter: 2010-01-09
    Matt Ebb - 2010-01-09 10:01:00

  • Matcaps, no need for lights...
    3rD Movement - 2010-01-09 00:15:00

    Matcaps, that is what they are called in Zbrush anyway. It is a pretty nifty way to light objects without needing any lights, seems like a useful technique for sculpting.

    Thanks to the tutorial at BlenderArtists forum (note: there is a better way to implement this than the first post suggests, just go down a few posts.) and a tip off in the irc channel #smc I spent a day figuring out how to set them up in Blender 2.5, created a small matcap image library.
    Read more »
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