Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Match Image Plane Aspect Ratio to Image
    Vimeo / Blender3D [Tutorial] - 2010-02-01 19:59:55

    Match Image Plane Aspect Ratio to Image

    In this tip video, we'll take a look at how to set the aspect ratio of a Plane object to match that of the image mapped to it. This is important to prevent distortion in the mapped image. This knowledge will be helpful when using image planes for cutout trees and people, instanced image planes for particle effects, and any situation where you need non-distorted images on Plane objects.

    The "Add Image As Mesh" script (created by Ed Mackey) can be downloaded at:
    blinken.com/blender-plugins.php

    You can find help with installing python scripts at:
    alienhelpdesk.com/using_python_scripts

    Cast: Wes Burke

  • Blender Quick Tips : How to create masks in the compositing editor
    Vimeo / Blender3D [Tutorial] - 2010-02-01 19:58:31

    Blender Quick Tips : How to create masks in the compositing editor

    A simple trick on how to do masks in the compositing editor, good for color grading and vignette, not so much for the rest.


    Sorry for the voice which is not really clear, my first video voice over recording, got some work to do on that :)


    francois-tarlier.com

    Cast: François Tarlier

  • Topology Overview: The Head
    Vimeo / Blender3D [Tutorial] - 2010-02-01 19:56:44

    Topology Overview: The Head

    Arguably the single most important aspect to modeling is topology. This overview tutorial takes a look at the topology of the human head, examining each of the main edgeloops, poles, etc.

    Cast: Wes Burke

  • TOSMI - Blender edukacijski projekt u gostima 25-28.02.2010
    co Creative Clusters - blender - 2010-02-01 13:41:04

    25-28.02.2010 dolazi ekipa TOSMI-a (Blender edukacijski projekt u koji je uključen naš Miro Brozović) za pripreme tečaja u Bugarskoj krajem ljeta 2010. Pripreme su interne prirode i samo za njihove predavače, ali ćemo prisustvo nekih od njih da napravimo prezentacije (poput TUBE projekta ). Vjerovatni datum prezentacije bi bio nedjelja, 28.02. u klubu net.kulture MaMa.

  • Tip: How to sculpt with 4 million polygons on a laptop
    mike's digital anthology - 2010-02-01 06:21:20

    With these tips, you should able to drastically increase your polygon-count limitation while sculpting.

    1. Get Blender 2.5 Alpha, also go for the 64bit version if you have 3GB or more of RAM.  2.5 is simply a lot faster and refined than Blender 2.49.  The tools and interface is also much cleaner and more intuitive.  Also, a lot of work has gone into optimizing the sculpting feature in Blender 2.5.

    2. Start with a base mesh, then apply the multires modifier.  Do not use a default cube and rely on the multires modifier to do *all* the sub-division.  It’s always better to start with a base mesh with a few thousand polygons, and use multires with a sub-division level of 2-5.

    3. Turn off “Double Sided” in the Object Data panel.  This will significantly speed up the redraw.

    4. Delete UV texture data and Vertex Color data *might* help speed things up, but I don’t really know for sure.

    5. Turn on VBO in the Preference menu.  This will further speed up drawing speed.  (Thanks Gustav!) Okay apparently it doesn’t according to another commenter, since sculpt mode already uses VBO by default.

  • Milimetros Studio’s Feature Animation “The Heart of the Oak” (Production Scheduled, Blender Pipeline)
    BlenderNation - 2010-02-01 05:00:43

    Milimetros Studio  located in Madrid, Spain  was founded in 2001 by veteran animators Angel Izquierdo (IMDB.com) and Antonio Zurera (IMDB.com). Angel honed his skills  while working for Hanna-Barbera under the direction of Bill Hanna. Working on shows such as The Flintstones, The Yogi Bear Show, Scooby-Doo Where Are You!, The Jetsons, Jonny Quest, The Quick [...]
  • Weekly update January 25-31
    Freestyle integration into Blender - 2010-02-01 01:10:26

    In the previous blog article, we reported a crash in rendering complex scenes.  The problem turned to be the consequence of an “out of memory” error during stroke rendering.  When objects exist out of the view frustum and near the near clipping plane, feature edges in the 3D camera coordinate system are projected to an [...]
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