Will you just look at the number of models posted the past couple days on BlendSwap! Check it out!
Holy smokes, you guys. I came in Saturday afternoon surprised to find that nearly every single item on the wiki with a name next to it and nearly 200 people logged into IRC!
And things were just getting started! We had a fantastic turnout. Once we started the live stream, the numbers kept climbing. We had over 300 people tuning in at one point, all enthusiastic Blenderheads from literally all over the world hoping to contribute to this open movie project.
Here’s one of the highlights of the day for me:
I had a fantastic time, and a HUGE
THANK YOU!
to everyone who tuned in, helped out, answered questions, organized the wiki, and contributed models! And especially a big hand to mofx from BlendSwap for handling the load of incoming work! Soon we’ll go over the submissions and see where we’re at.
This was totally fun. Maybe next we’ll do an animation sprint??
It took me some time to catch up on the Durian team, but I am getting there!
Here is a first rough edit and an indication of how the documentary/making of Sintel will look like. Of course much more aspects will be covered (concept art, modelling, animation, production up and downs etc…) there are still some weeks to go before the end of the project and many more things to film…
While blender 2.5 is coming along quite nicely there are a few UI things that I think should be addressed.
The first one would be to unify the Animation Editors. There is no need for the dopesheet and the grapheditors to have different windows. They are in a sense the same, one showing only keyframes, and the other showing the curves. One clear benefit from this would be that you could "design" animation layout where you could easily switch between the various animation editors. And the list of window options would be smaller.
(missing in the image is that I think NLA should be there also).
The second one would be to more carefully think about UI space. Blender 2.4x takes up less than 2.5 in terms of UI space, but 2.4x has it's on set of "issues" when it comes to UI space (so I'm not say 2.4x is better...).