Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Scorpion, a new spaceship design sketch
    Starbright Illustrations (blog) - 2010-02-22 23:23:31

    And I’m back doing what I do best, sketching spaceships. The spaceship tag at the top of this blog is the most popular destination on this whole site, and I’ve decided to stop ignoring that. I’ve started with a spaceship sketch that was a lot of fun to do. It’s a spaceship, with a little bit of streamlining, but not to much, and a heck of a lot of detail.

    The back part of the spaceship is slightly curved upwards and so I decided to come up with some sort of name based on the idea of a scorpion. To decide what scorpion related name to use, of course I went straight to Wikipedia for inspiration. Scorpiones, was the name I came up with after a quick glance at the article. A lot of people are coming to look at my spaceship designs from a listing of my site at www.travellerrpg.com and I only wish I had more time to come up with Traveller statistics for every design, and even some floor plans so that their visits were even more rewarding than the spaceship inspirational sketches and designs that are here now.

    There is an awful lot of Traveller stuff here at this blog, but it got strewn to the four winds when I updated to the latest Wordpress versions and the update process turned my hundreds of beautiful role playing game pages into blog posts and mixed them in with the other content, arggh, teeth gnashing noises.

    So on with the design of Scorpiones. Along with the upturned tail a lot of other elements more or less suggested themselves as I was sketching this starcraft design. It sprouted two heavy warp engines and the casings for the engines were so robust looking that I asked myself if it might be able to enter an atmosphere and make planetfall on them.

    While I was Googling around looking for other spaceship designs as inspiration, this nice collection came up. I don’t know if this is the artist’s official site, it seems strange that they would be using a flickr account, but what do I know. Anyway inspired by these images I’ve decided to try and add some colour to this spaceship, and after a very positive experience with Inkscape last time I had some colouring to do, I’m probably going to be putting that groovy free open-source app to use.

    But before I start on such a complex spaceship I’m going to try Inkscape out on a simpler one. This simple spaceship design sketch from an earlier post.


  • Caution, this website has been condemned to demolition.
    Arkavision - 2010-02-22 22:37:49

    I have decided to shut down this website in two months, I’m moving towards free gallery hosting and blogging.  Visit http://trancerobot.blogspot.com for more information and to reset your bookmarks.

  • Quick update
    Tinker Code - 2010-02-22 20:12:16

    I returned yesterday from an event in Matanzas city, nothing related with blender so I will resume tonight my work on the soon available (crossing fingers for tomorrow) particle fluids engine patch. Hope you will tinker with it. Cheers Farsthary
  • In the studio with Halina Reijn and Thom Hoffman
    BlenderNation - 2010-02-22 20:03:49

    Via the Durian blog.
  • Weekly update February 17-21
    Freestyle integration into Blender - 2010-02-22 19:51:43

    Since the last blog post, the Freestyle branch has incorporated just a few commits.  One of them is concerned with the support of procedural duplication such as DupliVerts and DupliFaces.  Now those objects that are generated by these duplication functionalities should get their edges rendererd by Freestyle as you expect.  Emission of duplicated objects from particles should [...]
  • In the studio with Halina Reijn and Thom Hoffman
    Sintel, the Durian Open Movie Project - 2010-02-22 19:47:11

    Actors Halina Reijn and Thom Hoffman were in a recording studio in Amsterdam and gave their voices to Sintel and The Shaman. For the occasion, Clark Levy turned into SuperColin…

    Ali

  • A Blender 2.5 car model
    BlenderNation - 2010-02-22 17:22:16

    Mike Pan writes: Since I started working on this car project, I’ve been getting a lot of positive feedback which really helped me move the project forward. It’s only fair that I return the favor and share a bit of what I learned here. (The full scene file including model, lighting, material and texture is available [...]
  • Blender developer meeting minutes, February 21, 2010
    BlenderNation - 2010-02-22 07:16:26

    The weekly update. Current Projects Martin Poirier has fleshed out the docs on NetRender and it was moved to the 2.5 manual and would like them added to the release notes. Campbell Barton added modal python operators see Wkey on lamps, next doing python opengl drawing. make it easy for interactive python tools again, object painting etc, Benoit is working on adding memoryview [...]
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