Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Camera mapping a matte
    The Mercator Project - 2010-02-26 22:35:01

    Modeling and texturing all objects visible in a 3D scene is not something REALLY needed. A great time-saver technique often underrated is to create a matte painting and then map it onto simple 3D objects from the camera (Camera Mapping).

    By creating simple objects as containers for our painting, we can create a 3D set that looks exactly as out original painting from certain angles and still have a sense of depth. In this video you could see how we separate in layers each element of the matte painting and then we convert those into textures we applied to simple objects like planes or low poly geometry.

    Only thing we need to do, is to select an object and unwrap it from the camera view using the “Project from View” option. Such UV map we will use it to map a texture that would be the part of the matte painting that corresponds with the uwrapped object.

    To make things more comfortable we have already separated the matte painting elements using layer alpha masks in Gimp, and saving these alpha masked layers into different PNG files with transparency. If needed we can later keep on painting these textures to include details that might have been occluded when we unwrapped the mesh.

    All materials we used in our scene should be set to Shadeless as we don’t want to change how the image texture looks (it is supposed to be a Matte after all)

    In the last part of the video, it is shown how we animated the influence of a procedural Cloud texture in the material that is added to the image textures, in order to create a lighting effect.

    Hope it helps !

  • Shark-like spaceship design with exaggerated perspective
    Starbright Illustrations - 2010-02-26 20:11:12

    From now on I’m going to be coming at all my sketching from a spaceship or science fiction point of view, because it seems to be what the vast majority of visitors to this site want. Every week I’ve been producing sketches for an art challenge called Illustration Friday, and these sketches are going to be no exception to the new sci-fi spaceship ethos of the site.

    The word this weak on Illustration Friday is “perspective” and this seems the easiest thing in the world to turn to a spaceship theme, after all it is very common for a sci-fi artist producing an illustration for their spaceship design to show off it’s vast size by adding exaggerated perspective to the image.

    I’ve done something similar in the image above, by exaggerating the perspective of the spaceship in this image I have added to the feeling that it is screaming along – although in space nobody can hear you scream – very low over the surface of an asteroid.

    I created this sketch very quickly, which is one of the aims of Illustration Friday, but I’m actually very happy with it. The spaceship looks very dangerous and powerful indeed. I have given it a little streamlining so that it can land on the planets of an unsuspecting role-playing game universe, but it is still very much a large spaceship. It’s very at home in the empty voids of the spacelanes of any game setting.

    I wouldn’t be surprised if I make time to work this image up into a finished illustration, using either GIMP, Inkscape, Blender or all three. I might even take time to work out some floor plans, complete the design and statistics and write some fluff about it. I’m really quite pleased with it.


  • The Process Diary – Poly-Modeling a Human Figure (Part 4)
    BlenderNation - 2010-02-26 13:00:52

    Paul Caggegi (creator of the Process Diary,) has been working on a series of video tutorials on poly-modeling a human figure.  This month’s episode is the fourth video in the series, covering the boots and hands. Caggegi writes: Hi Blender Nation! It’s Paul Caggegi, back with another tutorial on poly-modeling a human figure. This immediately follows on [...]
  • [dot]BlendMagz03 Release!
    Hello! - 2010-02-26 08:22:02

    Fiuuhh… Setelah melewati berbagai tantangan dan waktu yang sangat padat, akhirnya edisi ketiga [dot]BlendMagz terbit! Tema kali ini adalah KARAKTER. Terimakasih untuk para kontributor baik artikel, tutorial, saran, kritik, dll demi berlangsungnya Magz ini.  MAri tunjukkan eksistensimu di Edisi 04 akan datang, April 2010. BRAVO!

    Cover by Alvin

    Download PDF:

    http://www.4shared.com/file/230121572/da385dd5/dotBlendMagz03.html

    Download Source:

    http://www.4shared.com/file/230121056/e9a839a5/SourcedotBlendMagz03.html

    Tinggalkan komentar Anda dan Terima Kasih :)

  • Interview: Jason van Gumster
    BlenderNation - 2010-02-26 06:44:22

    BlenderCookie’s Wes Burke interviews Jason van Gumster of Hand Turkey Studios, author of Blender for Dummies and GIMP Bible, and (in his own words ;-) a general goof ball.
  • Setting up Jack Audio for GStreamer, Flash, and VLC
    goplexian.com | animation, modeling, scripting - 2010-02-26 06:02:00

    First of all I need to say that I won't be mentioning Pulseaudio so if that is what you're here for then you are at the wrong place because I don't use Pulseaudio at all, Pulseaudio can be run ontop of Jack but doing so will increase CPU load (a very tiny amount on modern systems). Someday I may find a reason to run Pulseaudio on top of Jack but right now I don't have one.

    I'm going to try to keep this guide as distribution agnostic as I can, I'm sure that all of these packages are available for all of the major Linux distributions so I leave it up to you to get them and install them.

    Jack Audio

    I'm using Jack version 0.116.2

    Start by installing jack on your computer. :)

    The beautiful thing about jack is its super low latency real-time support, but in order to realize its full potential you will likely need to do a bit of tweaking to your system first.

    Fortunately there is a perl script called the "Realtime Config Quickscan" for Jack which you can download and run in order to see what has already been setup on your system and what still needs to be fixed, I highly suggest getting and running that script as the first order of business.

    When I run the script on my system the output looks like this:



    A couple of things may stand out when you look at that, first you may notice that I'm not running a real-time kernel, surprise! Actually you don't need to be running a real-time kernel in order to get real-time audio with Jack as long as you are running a reasonably recent version of Linux.

    Quite frankly compiling your own kernel can take a lot of time especially if you make a mistake, and time is my most precious resource so I prefer to run the standard issue kernels which come with my distribution and I just always make sure they are as up to date as possible.

    So here is a list of the bare minimum needed to get real time audio in Linux.

    First make sure you are in the audio group, this can be done from the command line like so:

    $ sudo gpasswd -a <USER> audio


    Change <USER> to your user name.

    Next edit the file /etc/security/limits.conf
    In that file you should see two lines that look like this:


    Move those two lines to the very end of the file, and right above them add the following information:


    It should look like this when you are done:


    Next, check if you have a shared memory file system mounted on /dev/shm by running this command:
    $ mount | grep shm

    If you see output then you're good to go, otherwise add this text to the /etc/fstab file:

    While you are there messing with your /etc/fstab make sure that all of your major file systems such as /boot, /, and /home, as well as /dev/dvd and /dvd/cdrom and any external hard drives all have "noatime" listed among their options, this can significantly increase file system performance and it will make the Quickscan script happy.

    The last thing to do is to set your max_user_watches, open the file /etc/sysctl.conf and add this to the end:

    fs.inotify.max_user_watches = 524288

    Next restart your computer, yes I know, we all hate to reboot, but sometimes it is necessary and this is one of those times.

    After the reboot, as a regular user start jack from the command line:

    jackd -R -P89 -s -dalsa -dhw:0 -r48000 -p256 -n3

    If all goes well your system now has real time audio capabilities. You will now need to start jack as a regular user (not root) every time you login with the command listed above, I leave it up to you to figure out the best way to do this on your system, personally I just add a little shell script to my users startup applications.

    Connecting GStreamer to Jack

    Having realtime capability is only great if your applications actually know about it. So lets connect GStreamer to Jack so that Gnome desktop apps like Rhythmbox, or whatever, have access to your new cool sound system.

    I am using GStreamer Core Library version 0.10.26

    First of all you will need to install the Jack plugin for GStreamer, this can be found in a package called gstreamer-0.10-bad-plugins (I've also seen it called gstreamer-0.10-plugins-bad).

    After installing the plugin make sure that you have both jackaudiosink and jackaudiosrc by running this command:

    $ gst-inspect-0.10 | grep jack

    If you see output for both jackaudiosink and jackaudiosrc then you are good to go. If you are missing jackaudiosrc then you are running an old version of gstreamer and I strongly suggest that you upgrade it. You can still continue onward with this guide but you will be unable to record audio input from a microphone, so if using a microphone with a GStreamer app is important to you then you are out of luck unless you upgrade.

    Next, on the command line, launch the program called gstreamer-properties and change the audio settings so that they look like this:

    That wasn't so hard, was it.

    Rhythmbox and other Gnome audio applications that use GStreamer should work as expected now.

    (Some old Gnome audio applications may still not work right, for example gnome-audio-recorder does not work for me, but its not exactly essential so I don't really care. If you need to record audio through your microphone then I suggest using Audacity anyway.)

    Introducing libflashsupport-jack

    Sometime in the near future Flash may be put out to pasture by newer and better technologies such as html5 but for now most people need it.

    I've never had an easier time hooking Jack to Flash than with libflashsupport-jack by Torben Hohn, actually, I've never hooked Jack to Flash at all until now.

    You can download it from git, or if you are using Archlinux and packer then you probably don't need me to say anymore ;)

    Dear sweet VLC

    OK, we all know VLC is great but when it comes to Jack some might have an issue because of VLC's rather silly setting defaults.

    I am using VLC version 1.0.5

    Open VLC, go to Tools -> Preferences, then click Audio, then change the output type to "JACK audio output". Done? Nope!

    Notice that down in the lower left hand corner there is a toggle option button, it is set to Simple by default, change this to All instead.

    Then in the "Advanced Preferences" window go to Audio -> Output Modules -> JACK and put a check in the check-box which says "Automatically connect to writable clients." It should look like this:


    I have no idea why this isn't enabled by default, or at the very least over in the "Simple" preferences, but anyway thats what you need to do to get VLC to connect automatically to Jack.

    I hope you've found this helpful and I hope you have fun using real time audio on Linux!

    H9TEBBXVP98X
  • No more bugs please!
    jahka particles - 2010-02-26 02:44:00

    Sorry again for the lack of updates recently, I have a boid basics tutorial waiting to be recorded, but unluckily I'm still too busy to really get into it.

    But that's not the reason for this post, because now I've totally had it! Yesterday I finally had a tiny bit of time to check on the state of particle bugs in the tracker and what do you know I start fixing them one by one and notice that it's really nice to do some proper particles coding again. Then along comes today and I get this terrible urge to actually code some features! "It's been too long since I've been out having fun!" cries my particle brain. So here we are with some small updates to hair dynamics and I didn't get a single thing done from the actual work I was supposed to do today!

    So I'm asking you guys, no more particle bug reports unless you really want me to code some more features! The withdrawal symptoms are getting stronger and every day it gets harder being away from particles ;)

  • Spaceship Illustration, Early Stages in Inkscape
    Starbright Illustrations - 2010-02-26 02:27:56

    I’m slowly – very slowly – getting on with stuff.

    I’m adding vector shapes on top of one of my spaceship sketches, as I promised to do in an earlier post. I’ve already drawn about thirty shapes on to the sketch to represent such things as hull plates, greebles and other surface detail. I had the sketch zoomed in quite close as I was working on the spaceship image in Inkscape and when I zoomed out and I saw how much of the spaceship I still had to do with this first step, I got a little discouraged. It sure is time consuming to illustrate this way, but I’m hoping the final effect of a nice detailed vector illustration of this spaceship design will be worth the effort.

    The new-look Starbright site, with clean white gallery like design to better show off my illustrations and designs, has also been getting some attention. It now has three pages. It is taking longer than I thought because I have to familiarise myself with yet another new app.

    I was using Yahoo Site Builder on my old Windoze machine – but of course that died, so I had to find a free open-source alternative that would play nice with Linux.

    Happily I found one and now I’m getting to grips with Kompozer. Kompozer is quite a simple WYSIWYG web editor, but the simplicity might well turn out to be an advantage. It is so difficult to use whiz-bang effects and all-singing-and-dancing Flash elements that the pages I’m creating are very small and quick loading. According to a lot of the SEO advice I have read, that can only be a good thing.

    OK with my daily blog posting duties done, it’s time to get back to drawing little pink polygons onto my spaceship.


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