Blender Labrat - 2010-02-05 05:31:00
Recently Brecht has started work on the long awaited render refactor , not a lot to the user has been done, but there are some really nice things
-the shading pipeline has been somewhat modulated, was a can of worms earlier, still is but a lot better now
- lamp power is in watts instead of a random number, to help in samplers and integrators
- a lot of things has been removed as they were not of any use anymore like weighted falloff and the spec trans value for instance, backbuf is gone as it can be done easier and better in the compositor and few other things
more info can be found here
http://wiki.blender.org/index.php/BlenderDev/ShadingSystemThe biggest things have been integrators, i have only tested pathtracing but there is new raytracer integrator (i think was commited at time of writing) both of these are rudimentary and very very stupid, mainly for testes and comparisons (in other words to get the core working then improve)
don't get excited about the pathtracer as brecht said it will not get into trunk, well this version anyway, but that doesn't stop us from playing now does it ;)
the following render was made using the path tracer at 64 samples, its just indirect lighting and diffuse as it doesn't take lamps into consideration or anything else

hope you like it
See Ya's