Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Timelapse #1 - Head Sculpt - Blender 2.5
    Vimeo / Blender3D [Time lapse] - 2010-02-05 13:32:37

    Timelapse #1 - Head Sculpt - Blender 2.5

    Mon premier Timelapse - My first Timelapse.
    Temps réel : 3h - Real time : 3h

    Cast: Manollo

  • After Effects Exporter for Blender
    BlenderNation - 2010-02-05 07:00:20

    Paolo Ciccone writes: For years the integration of 3D in the post-processing pipeline has been dominated by commercials applications. Today there is an alternative that I think can compete with the “big guys”. I just released the After Effects Exporter for Blender. [...] The exporter, nicknamed AEE, is released as Open Source Software and I hope to have it [...]
  • Render improvments
    Blender Labrat - 2010-02-05 05:31:00

    Recently Brecht has started work on the long awaited render refactor , not a lot to the user has been done, but there are some really nice things

    -the shading pipeline has been somewhat modulated, was a can of worms earlier, still is but a lot better now
    - lamp power is in watts instead of a random number, to help in samplers and integrators
    - a lot of things has been removed as they were not of any use anymore like weighted falloff and the spec trans value for instance, backbuf is gone as it can be done easier and better in the compositor and few other things

    more info can be found here
    http://wiki.blender.org/index.php/BlenderDev/ShadingSystem

    The biggest things have been integrators, i have only tested pathtracing but there is new raytracer integrator (i think was commited at time of writing) both of these are rudimentary and very very stupid, mainly for testes and comparisons (in other words to get the core working then improve)

    don't get excited about the pathtracer as brecht said it will not get into trunk, well this version anyway, but that doesn't stop us from playing now does it ;)

    the following render was made using the path tracer at 64 samples, its just indirect lighting and diffuse as it doesn't take lamps into consideration or anything else




    hope you like it

    See Ya's
  • Citizen Exclusive: Mechanic Part 5
    Blender Tutorials Downloads Videos & Education - Blender Cookie - 2010-02-05 03:30:23

    This exclusive Blender video tutorial will cover the entire of process of modeling the mechanic character based off of the concept art by Drew Wolf. In this tutorial you will see the entire modeling process demonstrated, everything from blocking-in to fine detail work. You will find many techniques throughout that you may apply to your [...]

    http://blendercookie.com
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