Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • basin
    mke3.net - Matt Ebb - lighting/shading/td/code - 2010-03-19 23:45:55

    shrine in susukino, sapporo

    1:1 mode in Panasonic DMC-LX3 is very nice.

  • Introducing particle fluids parameters
    Tinker Code - 2010-03-19 21:18:56

    Hi all Here are basic functionalities of the particle fluids. ————————————————————- Blender Particle Fluids integrate into the existent powerful Blender particle system a fluid simulation tool that allows a wide range of fluids types, from steam to water to goo, slime and giggly fluids. The particle fluids inherit all the goodies of the base particle [...]
  • Vampire Cat illustration, with GIMP step-by-step tutorial
    Starbright Illustrations - 2010-03-19 19:38:48

    Vampire Cat Illustration

    Yum! Packed Lunch!

    Although I am far from finished with my troublesome Pixie Catcher fantasy illustration, I’m going to put it on hold for a day because it is Illustration Friday time again. As regular readers of this blog will know – and yes this blog does seem to have regular readers – Illustration Friday is what is known as an art challenge website . This means that every week they post a word, and the online artistic community (i.e. everybody) is invited to create an illustration based on that word. This week’s word is “ expired”.

    Probably inspired by the famous Monty Python Dead Parrot Sketch

    Mr. Praline: ‘E’s not pinin’! ‘E’s passed on! This parrot is no more! He has ceased to be! ‘E’s expired and gone to meet ‘is maker! ‘E’s a stiff! Bereft of life, ‘e rests in peace! If you hadn’t nailed ‘im to the perch ‘e’d be pushing up daisies! ‘Is metabolic processes are now ‘istory! ‘E’s off the twig! ‘E’s kicked the bucket, ‘e’s shuffled off ‘is mortal coil, run down the curtain and joined the bleedin’ choir invisible!! THIS IS AN EX-PARROT!!

    ( more about the sketch on Wikipedia)

    … the word expired is associated with the death of small animals in my mind, and my first ideas for illustrations were to do with zombie parrots and hamsters.

    But then inspiration struck and I thought, “Why not a Vampire cute little animal!”

    Why not indeed, technically vampires are the undead rather than expired, but I think the idea still holds.

    So I fired up GIMP (as you probably know, GIMP is the leading open-source competitor to Photoshop) and attached my trusty graphics tablet to one of the USB ports on my lappy.

    My first sketch was as usual a little off composition-wise, but that was easy to fix because I had done the sketch on a transparent layer that I added above the background white layer of the image. I simply increased the size of the layer of the sketch until the central part of the image, with the cat, was all that was left showing.

    Now the cat is undoubtedly the focus of the image, as competing elements such as the coffin in the foreground have been forced off the edge. I created a second transparent layer and coloured in the cat.

    I also coloured in all the other elements of the illustration in the same rough and ready way, using the sketch as a guide and putting each new element on a separate layer. For example the cat’s body, collar, tag, eyes and teeth all get their own layer. With my graphics tablet and the GIMP brush set to a wide radius this is the work of just a few seconds.

    When this process of colouring is far enough along it is possible to just delete the layer of the image file with the sketch on, because it isn’t needed any more.

    Because the image is an illustration of a vampire it is almost inevitably a night time picture. To make a nice night sky I have put silhouettes of trees on one layer, a blend from orange to invisible on a layer behind that, then a moon, then a duplicate of the moon on a new layer smudged and with the opacity turned down to make it shine, then behind that a layer with stars and behind that a layer of solid dark blue.

    Then to add more character to my character I added a new layer to paint shadows onto the cat, and yet another layer to give it eyelids. As the image is becoming more finished I also dropped the png file I have of my signature into GIMP by dragging and dropping, GIMP then did all the hard work of importing it into the image on a separate layer for me, yippee!


    Now where into the phase of adding detail and tidying up. Here I have added some bumpiness to the soil, and I’ve tidied up the lower edges of the grave stones in the background of the illustration. This process of tidying up and adding detail to the image could potentially go on for a long, long time, and it really is a matter of taste as to where you draw the line and say, “ This is a finished illustration!”

    I hope you like the Vampire Cat.


  • The Process Diary: Character Head Modeling
    BlenderNation - 2010-03-19 12:00:42

    Paul Caggegi wrote: This month’s installment of the Process Diary is up – character head modeling (part 1). I cover basic head modeling for a cartoon style head, building the features and then stitching together. Cheers guys! Paul C Link Work In Progress March 2010
  • First Minute Update
    Durian Open Movie Project - 2010-03-19 11:39:07

    Okay okay, should’ve probably updated you on this stuff earlier.

    The first minute has gone through some radical changes since the last time I posted about it, and I think it’s much improved!

    To bring you up to speed, the first thing I did was try an alternate ending for the bandit fight, partially based on the comments I received on the blog. I restructured things a bit to give it more of a frantic quality, and to better introduce the Shaman character. I can upload this version if you’re interested.

    But a few weeks ago we decided replace the scene with another section of the fight scene that was originally placed later in the film. I think this change really streamlined the film and made it feel much more cohesive. An unavoidable biproduct of this choice is that we’ve completely scrapped three of the four guardian characters. (!)

    Anyway, check out the current version of the first scene! Except for the last few shots, which are still in layout, the entire scene has been brought to *final* animation by Lee Salvemini. I could also show the layout version of the whole scene if you’re interested.

    Jan Morgenstern is also doing great stuff on the sound for this scene as well! Dialogue edit and mix are perhaps not 100% final, but it’s getting close. See if you can spot the cameo in the soundscape! :P

    Next time: renders!

    –Colin

  • Beyond a dream
    BlenderNation - 2010-03-19 06:03:39

    “How does the awakening of a dream exceeds the imaginary world and get into the real world.Beyond a dream tells the story of a young creative mind that dissatisfied with the current issues toughest problems the world, dreams of their solution.On any given night in his room, dissatisfied with the conduct and breach of human [...]
  • Libre Planet!
    tube - 2010-03-19 01:06:22

    So, we’re going to the Libre Planet meeting this weekend in Boston  (we being Bassam, Fateh, Pablo and Jarred.) Mainly we’ll be attending talks, working on Tube at the hackfest, helping out with the event, meeting people, catching up with friends at the event and in town, etc. We’ll see at least one regular of our irc channel in person for the first time (hey chris!) If you’re reading this, and going to the event, come say hi :)

    What we’ll likely be working on: Rigging and scripting rigs in Blender 2.5, Concepts in Gimp, Animatic in Gimp and Blender.

    Oh and this is Pablo and Jarred’s first visit to Boston/Cambridge. Any tips? Things we shouldn’t miss?

  • Step-by-step fantasy illustration, stage two
    Starbright Illustrations - 2010-03-19 00:36:48

    Hello again from the illustrator’s blog. The illustration I’ve been most recently working on has suddenly gone off in a completely new direction. As you can see it is still a very much fantasy orientated illustration, but the evil magician who was trying to catch the pixies has changed into a crocodile. I have been working on this illustration in GIMP for quite a few hours now. I have been sketching up a storm on my graphics tablet.


    Last time we saw this fantasy illustration the main character was still human. I was making little changes, here I have added some detail to one of the pixies and changed the colour of the magic users cloak to yellow.

    The image had been starting to look a little flat to me and I was trying to spice it up. I kept changing little things.


    But then I suddenly had the idea, “Why don’t I paint the main character in the illustration as a crocodile!”

    With GIMP that’s the easiest thing in the world to try out, you just add a new layer on top of the image and paint in the changes to see if you like them. If you decide that you don’t like the new direction after all, then just delete the new layer, no harm done. I did like the new direction though. I think the picture looks a lot better with a green monster painted in instead of the magician.


    I gave all his clothes a more yellow look by painting transparent yellows over the original image on new layers. I also edited out the jar. I think the new green monster at the centre of this picture would have more immediate plans for the pretty little magic creatures he is trying to catch. Yum, yum!


    After taking such a radical approach to redesigning the main character of the illustration I decided to be equally radical with the image’s background. I’ve sampled the colours from the original background, but redistributed and opened out the trees. This should give me a bit more room back there to add nice little details.

    Huge changes and redesigns to the illustration might not be the most efficient work flow when it comes to creating digital fantasy paintings, but I just can’t help it. If I have an idea for the illustration that I think will look good then it is hard to resist giving it a try.

    Needless to say the illustration is still far from complete and there will be more exciting installments about how it is being created to come.


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