Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Select Mirror and Other Updates
    BMesh Integration Blog - 2010-03-07 21:58:55

    So, I’ve managed to put in some BMesh time.   Recently I ported a bunch of selection tools, select linked flat faces, select random, select sharp edges (as in edges with folded faces around them, not edgesplit-sharp edges). I also ported select mirror to bmesh, and in the process I decided to try my hand at [...]
  • Sculptris - Alpha 3 Disponível
    4RTE DIGIT4L - 2010-03-07 19:10:00



    Já está disponível a versão Alpha 3 do Sculptris, (Para quem ainda não conhece é só visitar esse post) e vem com as seguintes modificações:

    - Suporte a pressão da Tablet :)
    - Menu de Brushes alternativo ( Pressionar ALT )
    - As ferramentas Pinch e Flatten foram otimizadas
    - Correções de bugs
    - É um pouco mais rápido


  • BlenRig used for medical visualization
    Juan Pablo Bouza - 2010-03-07 18:59:06

    Hey!

    Well, this work is for a job that we are currently doing with Martín Eschoyez (meschoyez). My tasks are already finished, that’s why I’m posting here.

    Basically, the job was about making several models, men and women, from different ages for a medical visualization project. I was in charge of modelling and [...]

  • Video tutorial on Rendering Glass..
    Blender to RenderMan - 2010-03-07 10:49:00



    Hi. I am mohan, from India. We are a small team of creative people making an animated series named KICHAVADI for a television channel here in our home land using Open source softwares.. Ted gave me the liberty to post here to give back my exploration with blender & renderman. Thanks for him. :)

    I have done an audio-less video tutorial on rendering glass. Using fake method of achieving refraction and transparency with AQSIS. This is the same lamp and settings i am using it in production. Thanks to Erric (Mosaic developer) for detailed guide.


    Erric talk on rendering glass material in aqsis - blender:
    Setup the materials IOR and Fresnel for the materials RayTransp tab (also RayMir and its Fresnel if you want reflections), be sure to DISABLE both "Ray Mirror" and "Ray Tranp" toggles or MOSAIC will think its supposed to export raytracing. One thing to keep in mind when doing this is the environment map only sees what "outside" the glass so you will not be able to see what's "inside" in the refraction (like the flame and lamp base). You can get around this by turning down Alpha on the material however this will also "fade out" the reflections and refractions.If you want the reflections to be solid and the fresnel to be "see through" you can do a trick by enabling "TraShadow" on the material and MOSAIC's shaders will use the fresnel to adjust the output alpha.

    This is my link to video tutorial

    -Mohan
    rangakahale.creations@gmail.com
  • Twitter: 2010-03-07
    Matt Ebb - 2010-03-07 03:31:00

    • Interesting report checking how realistic various video games are in relation to international humanitarian law: http://bit.ly/d8iyXR #
    • @Tristan3d nice! though i think some of those feathers are a bit out of alignment.. in reply to Tristan3d #
    • @yamyam_blender thanks! i have to wake up first though :) in reply to yamyam_blender #
    • @chiyama yes! It was lots of fun, and great to make some new friends too! I really miss being there now.. photos will come soon in reply to chiyama #
    • only 493 new svn commit messages to read through? you guys been slacking off while i was away? #
    • tired, back in sydney, missing being away.. #
  • News: Re-Projection Painting in Blender 2.5
    Blender Newbies 3D Video Tutorials (Learn to Create 3D Graphics with Blender!) - 2010-03-07 00:55:00

    This video (presented by developer Campbell Barton) demos a new feature to quickly integrate the GIMP and Blender where textures can be easily edited in the GIMP and applied back into the 3D model.



    technorati tags: , , ,

  • Brave, a digital painting for Illustration Friday
    Starbright Illustrations (blog) - 2010-03-07 00:05:01

    My, what big teeth you have!

    My, what big teeth you have!

    OK, it was only last week that I was saying that all my future pictures for Illustration Friday would be exclusively spaceship based. It turns out that I couldn’t keep it up for even a month.
    This weeks illustration, or the beginnings of it is a strange Victorian fantasy.

    The digital sketch takes shape

    My graphics tablet is working again thanks to a switch to Ubuntu and following instructions in a forum thread. Ubuntu really is a lot easier to use than the majority of Linux distributions, and it’s a great pleasure to be using my graphics tablet to do illustrations again. As usual I started by opening GIMP and doing a very rough sketch of my idea for the illustration.

    More elements are added in GIMP

    Then I added colours to the sketch to produce a background. So far there aren’t too many layers, just the foreground of the image (the trees), the midground and the background (the sky).

    A GIMP illustration with monsters

    Once I was happy with the way the scenery in my digital painting was beginning to look I added a new layer between the midground and the foreground trees, and I sketched my protagonist on it. He’s a pleasant blue-skinned Victorian creature. Then I added a layer right at the front and sketched a couple of monsters, these are the reason that my central character must be brave.

    A dark woodland image with monsters

    I then went back to the background levels and added more detail and made them darker, secure in the knowledge that nothing I did would effect the interesting layers with the monsters and protagonist. The changes made the image a lot darker and more atmospheric.

    A blue Victorian in trouble

    After working some more on the central character, here is where I am with the illustration, and as always I’m in a bit of a dilemma. Should I add a lot more detail to the image, should I sign it, is it just a bit of fun for Illustration Friday, or does it have the makings of a really good finished illustration? I have a feeling that this one has real legs, I could run and run with it, refining the monsters, looking up architectural reference for the houses of the village in the illustration, looking up reference for the digital painting of the strange blue Victorian creature’s coat.

    I’m very much enjoying creating this illustration and I’m looking forward to spending a few more nights working on it. I always feel a little like Bob Ross as I give these blow-by-blow accounts of how my paintings are created.


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