Arkavision - 2010-04-11 23:02:01
Since canning my bid to go to another school, I will graduate at my local college while continuing to be responsible for my own computer graphics education. I recognize that I won’t get anywhere using Blender, despite the fact that in purely artistic terms it’s just a tool. They say that if one wants to work in film, they should learn Maya. I’ve never liked Maya, but since there’s no way around it, I’ll buy it this summer, along with everything else.
The Autodesk Education Suite includes Maya, 3DS-Max, Softimage, Motionbuilder, and Mudbox, all a perpetual license, all for $350. I think that’s a great price, and it’s really too good to pass up for a student.
In addition to that, I should probably focus on getting out of college with a degree as soon as I can. If I save up between now and graduation, I will probably have enough money to relocate to another city – which is necessary if I want a job in computer graphics.
All of last year was spent learning how to drive and buying a car. Having recently been in a wreck that resulted in the totaling of that car, I’m left wondering if it was worth it. Of course, I still have my license, and I wasn’t ticketed, but a great deal of money went toward fixing that car.. and now it’s all gone. I suppose it’s my wakeup call to focus on what really matters, and think about getting a vehicle only after I’ve moved out of state – which can only happen after I graduate, which is still a few years away.
Meanwhile, I’m told that a degree is unnecessary for finding jobs at CG studios. The reason I’m sticking to school is because I expect that fact to change, if it hasn’t already. The computer graphics industry is maturing, and unlike a few years ago, many large colleges have a curriculum in place for teaching it. Even then, my gut tells me that a standard degree in art is worth a lot more than a degree from a brand new CG program (of which the quality is often questionable).