Starbright Illustrations (blog) - 2010-04-18 14:27:51

Looming from the gloom
I’m thinking of creating a spaceship for Vega Strike. On the wiki page where they invite submissions they mention the following list of points to take into consideration. So before I create my powerful and feared spaceship it looks like I have some reading to do. OK let’s take a look…
Considerations for a successful model submission:
- Model is in the requirements list ->
So I took a look at the list and found a spaceship that had not been assigned and needed everything from the concept sketches on up.
Duelist
Heavy Fighter constructed by High-Born Luxury Transport Conglomerate under contract from the Hunter’s Guild
Humanity
Hunter
Artstyle guide:Hunter’s Guild
1
N
concept required
OPEN
- Abides to faction visual guidelines
The Vega strike faction is listed as Hunter’s Guild, but the wiki page was blank when I looked, so I did a Google search and still, I couldn’t find any information at all! I’ll keep looking.
OK first I’ll do the concept. And the rest of the points will follow at later stages.
- Provides model source file (blender, Wings3D, …)
- Provides OBJ file
- Has model mesh, shield mesh, LoD meshes, helper meshes
- Provides uncompressed textures in png format (and optionally faction textures)
- Provides texture source files (GIMP, …)
- Provides HUD png image with correct orientation
- Provides units.csv file entry
Some interesting points I also noted were;-
The textures I create – (is a spaceship a texture?) – will have to be compressed with nVidia texture tools on my Ubuntu machine. The guide in this post explains how to add the nVidia package to Ubuntu. It is a great how-to but it forgets the command…
sudo ./configure
which should be entered before make. Once installed this package will create DDS files. It didn’t install properly for me however, so to begin with I’ll use the Gimp-dds plug-in, it is good enough for testing apparently and downloads quickly and easily from the Ubuntu package manager.
I came across an interesting looking media player called XBMC while I was searching for these instructions (the post with the nVidia how-to is on the XBMC forums).
Installing XBMC required me to run update manager which I’ve been avoiding because I don’t want it to mess up my kernel. I’ve customised my kernel so it will support my Bamboo Graphics Tablet. I found this workaround for the kernel update issue, and now my kernel should stay in it’s pristine state. I also just realised that my workflow could be tighter. I start by being interested in making 3D spaceships, I need a new graphics package, I need to know how to get it to work with Ubuntu, I get distracted by a media player, I install the media player, this requires me to tinker with update manager etc etc. I’m really going to have to stop this tinkering and focus.
So back to the spaceships.
My work for Vega Strike will have to be released under a General Public License, or similar. I’ve got no problem with that. If anyone can use these spaceships, I can use them on my site too.
I will have to provide the blend file from Blender to the masters directory of the Vega Strike project and optimised DDS files to the data directory. They will then be available for use in the game and for changes and alterations if required in the future. That’s a bit of a pain but it’s just a couple of extra steps and it will make the material I produce a lot more usable to the creators of the game.
I think I’m going to be able to comply with the technical requirements, so it’s time to make a spaceship, or should I call it a unit?

