Moguri's Blog - 2010-05-19 05:48:27
In my lastest commit to my branch (r28848), I got geometry shaders working in the viewport and the BGE. Here is a screenshot of a tessellation shader I got from Martinsh (thanks Martinsh!): If you look at the right 3d view you’ll see that the plane only has a single face. However, in the left 3d view, [...]