Starbright Illustrations (blog) - 2010-05-02 19:44:20
I’ve spent a couple of days working on the mesh for my spaceship and I think it’s ready for a UV unwrap.

subsurf makes the mesh smooth!!
http://starbrightillustrations.com/blog/wp-content/uploads/2010/05/5smooth_mesh_subsurf.jpeg
I’ve also had to do some alterations because someone came up with the real game stats for the Franklin – and posted them to the Vega Strike forum thread where I’ve been posting my progress on this model and getting advice about how to get into the best possible shape for inclusion in the game.

Look at my pretty underbelly.
http://starbrightillustrations.com/blog/wp-content/uploads/2010/05/1smooth_mesh_subsurf.jpeg
The renders look very similar to the last lot, except the rear turret has now been removed and the armament updated. The big changes are in the mesh. I’ve eliminated almost all the triangles, because the Vega Strike game engine doesn’t like them, and I’ve also spaced out and simplified the tessellation of the mesh. I’ve got a feeling this spaceship model is going to be a nightmare to unwrap though.

It's going away
http://starbrightillustrations.com/blog/wp-content/uploads/2010/05/2smooth_mesh_subsurf.jpeg
It might be a very long process, but I’m looking forward to seeing this spaceship in game. I’ll have to buy a new graphics card, or even a whole new laptop to play the game and see the spaceship though.

http://starbrightillustrations.com/blog/wp-content/uploads/2010/05/3smooth_mesh_subsurf.jpeg
I’m not kidding myself, the spaceship design does need a lot more week, greebles, weapons detail, a cockpit and a whole bunch more sharp edges but I think it might be time for a UV unwrap. It’s going to need something called an ambient occlusion bake so that it can be represented properly in the game – and to do an ambient occlusion bake I’ll need to do a UV unwrap. It looks daunting but if that’s what models for use in games require then so be it.

Nice and detailed from the top
http://starbrightillustrations.com/blog/wp-content/uploads/2010/05/4smooth_mesh_subsurf.jpeg

close up
http://starbrightillustrations.com/blog/wp-content/uploads/2010/05/6smooth_mesh_subsurf.jpeg
From this angle it looks a bit like a duck.
Here’s the blend file. http://www.starbrightillustrations.com/blends/franklin_wip21.blend

