Blender Labrat - 2010-05-31 23:08:00
Yes its true, farsthary the man behind the SPH particles and alot of the volumetrics, has done it again :)
recently he announced that he was working on adaptive subdivision for sculpt like sculpt-Tri and even asked the man behind it if he can use it, ofcourse he said it was ok (way to go mate, thank you so very much)
for thos who don't know, adaptive subdivision will subdivide automaticlly areas of expected high detail, like if you were using a texture brush.
and this morning farsthary released an experimental patch of his work, abd i have to say, its amazing, it has a few problems to be sure (like infinatly subdividing) and it only subdivides after the strooke, which is understandable.
anyway time for me to stop yapping and show some pretty pictures :)

http://farsthary.wordpress.com/2010/05/31/unlimited-clay-in-the-wild/and alot more info can be found here
http://farsthary.wordpress.com/