Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Makeup Session
    Blender Minutes - 2010-09-16 22:36:07

    A quick update only.

    I started to texture Ara’s face. The shader itself is only a plain lambert shader where I use some color maps to preview the painting result.

    To have some guidance later in the texturing process, I rendered out a test render with the current state of texturing and than I started doing paintovers in gimp. These experiments are not finished, but I wanted to show one result of these tests.

    I will use some sort of multi layered SSS skin shader but I have to experiment a bit with these to see how to approach the painting of the different skin layers to get the desired end result.

  • Tunisian Crochet a Custom Case for Your Digital Toys
    ThruDreamsgate's Blog - 2010-09-16 18:01:12

    And here I bet you all thought I spent all day sitting in front of my computer. Okay, I actually do sit in front of my computer most of the day, but that is only because my chair is so darn comfortable. In addition to computer activities, you can often find me crocheting or weaving [...]
  • SAAB-91 Virtual Race
    BlenderNation - 2010-09-16 17:00:02

    SAAB-91 Virtual Race is a GPL racing game based on Blender Game Engine (BGE) being developed by the team “SKIDRULES” (3 people from Russia and Sweden) Although they are releasing alpha...

    [read the full article on blendernation.com]
  • The Ian Report #511 - Fallout From The Screening
    Ian Hubert's Posts - Project London - 2010-09-16 16:30:00

    The screening went swimmingly! There was a great turnout, and the response was quite positive. I think a lot of folks were kind of blown away by the changes between version 13 an 14.

    What I think is interesting is that each screening version sets a new status quo, both in story and VFX. We do a pass getting rid of all the problems that jump out at us, but once those are fixed, the things that weren't quite as big of problems before are suddenly as big a problem as the stuff we just fixed. It feels good to be able to say that I think we're finally just getting down to the nitpicks (the stuff that, years ago, we wouldn't ever have believed we'd be specific enough to address). Basically just an effective process of going over it with finer and finer sandpaper.

    I'll be honest with you guys; a lot of energy is being spent retroactively fixing things that would have been a fairly easy fix back when writing the original script. Obviously, you don't want to get stuck in the trap of infinite rewrites (so easy to fall into!) but an extra month in pre-production could save you five in post.

    Everyone filled out little sheets and stuff, which was pretty great, and I've had a pretty fun time reading over all of the responses from everyone. A few people suggested some really simple but equally dramatic changes that could be done with just a little voice over work, that I think might actually give an entirely different edge to the beginning of the movie (and make the antagonists a bit more antagonisty).

    We may be having a meeting tomorrow to discuss the pros and cons of changes we may want to implement, which'll be good! I'll let you know how it goes!

    Ian Hubert
    Writer Director

    Sign up for our sometimes monthly email newsletter.
    Become a fan of Project London on Facebook.
    Follow Project London on Twitter.
  • Che!Blender 2010: Calling for papers
    BlenderNation - 2010-09-16 14:00:03

    The 2nd Che!Blender conference is calling for papers and presentations. This will take place in La Plata, Argentina. malefico writes: English: Next November 11th, 12nd and 13rd, it will take place in...

    [read the full article on blendernation.com]
  • Spring has sprung!
    Aligorith's Lair - 2010-09-16 11:21:00

  • Isagoras XBOX 360 game
    BlenderNation - 2010-09-16 10:00:14

    Isagoras is a 2.5D shoot ‘em up game for XBOX 360 and the game has its arts done mostly with free software like GIMP, Inkscape and mainly Blender. The team of 4 people at Red Circle Studio use...

    [read the full article on blendernation.com]
  • Watch out for Tube’s train!
    BlenderNation - 2010-09-16 05:30:45

    Josh Wedlake of Tube Project made this nice and intricate train models with some explainations on how he manage the parts. Bassam Kurdali also update the news for the copy attributes script (works...

    [read the full article on blendernation.com]
  • Artwork pieces
    Morevna Project - 2010-09-16 04:37:14

    Here’s some artwork pieces from the past week:

    Ivan's Sisters layouts WIP by Varvara Zaharova

    Shot 49 artwork by Eleonora Pala

  • A newbie’s guide to SmallLuxGPU
    blog.animux.org - 2010-09-16 02:28:28

    Finally an open source GPU based renderer that can used for serious projects. When Animux Foundation created its renderfarm with emphasis on GPU renderers it was eagerly waiting and hoping to find a GPU based renderer to be used on it. We finally have SmallLuxGPU based on LuxRays which does exactly that. This introduction tutorial by Sebastian Konig shows you how to use this powerful new renderer.

    Click here to view the embedded video.

<
2010-9
>
 
 
1
12
2
12
3
11
4
10
5
14
6
13
7
13
8
9
9
7
10
12
11
7
12
10
13
8
14
7
15
11
16
11
17
7
18
8
19
5
20
12
21
10
22
15
23
14
24
12
25
10
26
6
27
7
28
14
29
12
30
18