Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • The Ian Report #509 - Better News!
    Ian Hubert's Posts - Project London - 2010-09-02 23:47:41

    So! Our big problem was, at its most basic, that we couldn't get the film out of the computer. You wouldn't exactly think that would be a problem, but it can be surprisingly difficult. It wouldn't be a problem at all if our plans with the film were just to show it to people off the edit machine, but unfortunately our plans are somewhat larger than that.

    The big news is that this problem is fixed! Back when we started the project, I heard numerous warnings saying things like, "Premiere will reject all files that aren't totally fit to the standard!", and I figured it was mostly hyperbole, because I'd never run into any problems with stuff like that. Now, though, the reel files have grown large enough that, sure enough, every problem faced is due to a difference in framerate, or resolution, or bitrate. Once that was identified, though, it was an easy fix: just render out the reel until it stops rendering, and check out what's abnormal about the clip it stops on. I was able to fix all of the problem clips today, and now we have 10 wonderful AVI files of each reel, that we can do whatever we want with.

    ALSO! We just got the test prints of the Project London Prequel Novel written by Caleb Wheeler, and not only are they gorgeous, but his second draft of the story is phenomenal. The whole thing has been subtly restructured in a way that totally draws me in. Take a look at the "draft" artwork for the cover above. It shows one of the Nalardian "Titans" on the beach at Normandy participating in the D-Day invasion during WWII. I'm pretty pumped to give the entire thing another re-read.

    Ian Hubert
    Writer Director

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  • A conversation with Peter Palmiotti 09-10
    processdiary.com - 2010-09-02 22:45:00

    Peter Palmiotti talks inking, working for Marvel, and now working on his own comics.


    If you're interested in Peter's work, you might want to check out the following:
    His show, Independent Road is available on Talkshoe. Here is the link where you can have a listen!
    In Process Diary news: One last modeling tutorial this month, wrapping up this current series. Next month, I plan to release something a little bit different: a primer on 2.53, focusing on the specific techniques and how the new version handles those tasks, and a a quick peek at how I use Blender and GIMP to create a page for Pandeia!

    If you haven't checked out Pandeia yet, what are you waiting for? You can subscribe to the feed, follow @pandeiacomic on twitter, or email me with questions, comments or critiques about the work, all by by visiting pandeia.com






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  • A conversation with Peter Palmiotti 09-10
    processdiary.com - 2010-09-02 22:45:00

    Peter Palmiotti talks inking, working for Marvel, and now working on his own comics. If you're interested in Peter's work, you might want to check out the following: Red Handed St udios Human Art Studio Squares that Touch His show, Inde Bookmark and Share


  • Mushroomer Documentation Published
    Tube - Epic Production Notes - 2010-09-02 21:09:14

    Thanks for all the positive feedback we’re had on the demo video! Due to the interest shown I’ve started a documentation wiki and written a substantial amount of info about the less-than-obvious features that are included.  Its more of a technical reference so everyone working on our project knows how to use the generator than a straightforward tutorial.  If anyone is interested in writing/screencasting a tutorial I’d be happy to offer help when I can!  We’ve also released an example blend file with a simple setup.

    UPDATE: Documentation Wiki and latest available script version for r31856 [Fri Sep 10 16:54:53 CEST 2010]

    [UPDATE] While the blender python API is constantly changing I’ll try to keep track of which releases of the Mushroomer work with which releases of blender on the wiki. If you have trouble getting the script to work first check your console for any kind of python errors. If there are any post them here. Check the documentation on the wiki and see if you’re doing anything wrong, and we’ll have a look and see if the script’s broken again!

  • Dicas para otimizar seu jogo na Blender Game Engine
    Dalai Felinto - 2010-09-02 21:01:47

    English: Article to be translated. In the mean time an online translator should work :) Those are general tips to optimize your BGE applications.

    É engraçado que com o passar do tempo a gente esquece que estas coisas muitas vezes são mal-documentadas e acabam escapando do conhecimento da maioria das pessoas. Então, como resposta a um email de um amigo, resolvi escrever esta pequena lista de dicas para melhorar a performance de seus jogos com a Blender Game Engine.

    Display List:

    Artista: faz seu jogo ficar mais rápido. Só funciona para objetos não animados. Não funcionava no Blender 2.47 (!). Talvez esta seja uma das razões de muita gente não entender suas vantagens.

    Técnico: Display List (ou D.L.) é uma forma de passar um objeto para a placa de vídeo apenas uma vez. Esta lista de polígonos é compilada uma única vez e cada vez que seu objeto precisa ser chamado a lista é executada. É bem rápido. Bem mais do que Vertex Arrays (a tecnologia anterior). É tecnologia antiga, atualmente substituída por VBO (Vertex Buffer Object). Apesar do Blender 2.5beta ter suporte à VBO o mesmo não se extende à Blender Game Engine. Mas não adianta manter as expectativas altas, VBO não é mais rápido que Display Lists. Ele é mais eficiente no manejo de memória (ou seja, usa menos RAM). Além disso ele é meio caminho andado para se implementar Hardware Skinning na BGE. Existe um patch quase completo para a BGE suportar VBO. Nos meus testes realmente não notei nenhuma melhora considerativa de performance (mesmo em modelos bem pesados).

    Dimensão das texturas:

    Artista: use sempre potências de 2 (ex. 512×512, 1024×512, 256×256, …). A textura não precisa ser quadrada, mas suas dimensões devem seguir esta regra – nem um pixel a mais, nem um pixel a menos.

    Técnico - muitas placas de vídeo modernas (se não todas) suportam texturas que fujam desta regra. Ainda assim o processamento será mais rápido se você utilizar potências de 2. Para garantir compatibilidade com computadores antigos o Blender manualmente expande a sua textura em uma maior com as dimensões da potência de 2 mais próxima.

    O que botar em cada textura:

    Artista: a regra de ouro é que a textura de uma face seja mais ou menos uns 80% do tamanho final em que ela será vista. A segunda é, ponha na mesma textura o máximo de elementos possíveis (com algum cuidado para que as UVs não se sobreponhem) mas evite botar elementos de objetos que raramente compartilham o mesmo momento do jogo (ex.: a textura de um chefe da primeira fase não deveria ficar junto com o chefe da última – senão dá briga).

    Técnico: O Blender usa uma interpolação bem rápida e simples (GL_LINEAR) tanto para imagens menores do que a textura (GL_TEXTURE_MIN_FILTER) quanto para maiores (GL_TEXTURE_MAX_FILTER). Logo é importante que a textura tenha a definição necessária mas sem exageros. Para entender a segunda regra é mais simples. Uma textura só é carregada quando algum objeto estiver solicitando ela. Se vários objetos compartilham o mesmo arquivo (por mais que usando partes diferentes do mesmo) a textura vai sempre estar carregada, mesmo que você só utilize uma pequena parte dela. Por outro lado quanto menos texturas carregadas melhor, assim objetos relacionados podem (devem?) ser agrupados sempre que possível.

    MipMap:

    Artista: se as suas texturas estão sempre muito nítidas e aguçadas você provavelmente está com problema nos mipmaps. Talvez você já tenha reparado que em casos como esse você tem que rodar a BGE duas vezes para que as texturas fiquem suaves e a performance fique razoável. Isso não vai funcionar no BlenderPlayer … Neste caso um truque que funciona é carregar as texturas em uma cena anterior para que as texturas na cena principal tenha mipmap. De novo, lembre de testar no BlenderPlayer, é lá que problemas de MipMap costumam aparecer. Se as texturas estão todas suaves, missão cumprida e performance garantida.

    Técnico: there is no easy way to say that: Blender has bugs ! Este foi em inglês pra fingir que não fui eu que falei. Mas enfim, fique atento a isso. Para quem não sabe Mip Maps são versões reduzidas da textura que são usadas quando os objetos estão muito distante da câmera (ou seja, pequenos). Ao usar a versão reduzida da imagem a placa de vídeo naturalmente funciona mais rápido.

    Formato das texturas:

    Artista: use DDS (principalmente se você for exportar pra outra engine), TGA ou PNG. Não use jpg (a não ser que esteja com sérios problemas do tamanho final dos seus arquivos).

    Técnico:  Jpg é bom porque é compactado, certo? ERRADO ! Toda imagem no momento que chega na placa de vídeo ocupa seu tamanho máximo. Então por mais que jpg poupe seu HD de alguns Kbs a mais, do ponto de vista de performance o consumo é o mesmo de uma mesma imagem não comprimida. E ainda há o trabalho do programa/placa de vídeo de descompactar a imagem para visualizá-la (não sei se isso chega a contar, mas enfim).
    O DDS é um formato interessante porque ele já armazena a imagem compactada no formato que a placa de vídeo a usa. Assim o carregamento de imagens na placa de vídeo é muito rápido. Infelizmente o Blender suporta DDS mas não faz uso de sua arquitetura. Ou seja, mesmo usando DDS o Blender manualmente descomprime o DDS fazendo com que a placa de vídeo tenha que re-comprimir o arquivo. O tipo de compactação do DDS vai depender da natureza de sua textura (ex.: se tem ou não alpha).

    Física:

    Artista: Só ative física (Bullet) se você realmente for usar interações físicas. Caso contrário vá no World Panel e mude física para None. Se você for usar Bullet certifique-se de que as únicas faces que tem colisão são as que você precisa para interagir com outros objetos ou que você precise detectar com funções de Ray em algum script (para mudar isso vá no painel Texture Face). Para facilitar sua vida o Blender tem uma opção para visualizar as interações físicas. Use e abuse dela (está no menu Game). Use proxies (objetos invisíveis com uma geometria simplificada) para colisões sempre que possível.

    E agora José?

    Outras coisas que são um pouco mais avançadas e vou deixar pra explicar em um outro momento. Ao contrário das dicas apresentadas acima, estes parâmetros vão depender do gargalo do seu jogo (a parte mais crítica em termos de performance) e são um pouco mais complicadas de explicar. Não sei nem se existe já documentação oficial para elas:

    • DBVT culling
    • All Frames
    • Ciclos máximo de lógica e física (setMaxPhisicsFrame, setMaxLogicFrame – ou pela interface no painel de World).

    Acho que é isso. Estas são regras e informações bem gerais. Existem claro técnicas específicas de acordo com os módulos/recursos que você for usar. Mas de forma geral não é nada que muitos testes e benchmarks não resolva. :)

    Eu confesso que tem horas que  eu ignoro isso tudo e acabo usando um jpg de 600×130 só pra quebrar um galho. Mas é importante ter isso em mente (e compartilhar isso com sua equipe) o mais cedo possível. Até porque redimensionar texturas e ficar ajustando UVs … ninguém merece.

    Por fim, repare que a divisão artista/técnico representa simplesmente duas maneiras de entender o problema. Na área de 3D é muito comum a figura do artista técnico (technical artist) e é inclusive uma carreira na indústria. Então aconselho a todos a ampliar suas possibilidades de dialógo e estudar tudo sem preconceitos.

    E francamente, me dá nos nervos “artistas” se referirem a “programadores” como uma coisa à parte e dissociada do processo criativo. Ou pior como situações mutulamente exclusivas. Não faltam exemplos de profissionais impressionantes e inspiradores que passeiam pelos dois campos sem embaraços. Pronto, desabafei ;)

    Um grande abraço,
    Dalai

    Extra Extra:

    Gostou das explicações técnicas? Então aproveite: de 10 a 12 de outubro em Fortaleza acontecerá a quarta edição da BlenderPRO.

    Este é o maior encontro de Blender  no Brasil (e um dos mais importantes do mundo). Para esta edição o evento finalmente está do tamanho que todos esperavam. Entre palestras e workshops terá mostra de trabalhos, um convidado internacional, e muita, muita troca de experiência entre todos os participantes.

    Se tudo ocorrer bem eu vou dar uma palestra sobre o uso profissional da Blender Game Engine  e um workshop sobre desenvolvimento da mesma. Pois se você tem interesse em entender mais sobre o funcionamento interno da BGE, sobre como funciona o dia-a-dia de seu ciclo de desenvolvimento e como os desenvolvedores trabalham (ferramentas, workflow, …) não perca tempo e participe do workshop.

    Os custos dos workshops infelizmente não cobrem os custos reais do evento. Assim dependo de resposta de possível patrocínio para comparecer. Mas quanto mais pessoas inscritas maiores são as chances de que aconteça !

    Espero vê-los lá.

  • 15 tips every computer geek should know to stay healthy
    goplexian.com - 2010-09-02 18:16:00

    (I will be writing a Blender related article once per week on Mondays, and therefore since this is neither Monday nor a Blender related article you are free to consider this an irregular bonus article.)

    Now I must admit that in general I am not a fan of these types of lifehack style articles. I often find them to be boring, or honestly a bit ridiculous, and yet despite that such articles often become immensely popular on social networking sites. This article will be a notable exception of course.

    Just for example, I'm sure there are at least a dozen or so "10 tips every CEO should know" articles circulating around the internet at this very moment, each with hundreds of thousands of page views. I find it hard to imagine though that there are roving bands of CEO's scouring the depths of the internet looking for tips written by bloggers. It seems far more likely that the traffic such articles generate largely comes from people who are not and who never will be CEO of anything, but who only generate buzz about such articles in the hopes that mentioning "CEO" on twitter will make them look cool.

    But on the other hand I do think it would be pretty ironic if the result of this little rant becomes people starting to twitter "CEO" along with maybe a link to this article, and of course I would have no choice but to instantly follow anyone cool enough to do so.

    With that happy thought in mind the aim of this article is not to educate CEO's, the reach is a much more practical audience, if you use a computer whether it be for digital art or programming or even data entry then you will probably find these tips helpful.

    I hope these points do not come across as simple minded despite their simple nature, often times small adjustments can have major effects, and while applying these suggestions will probably neither save your life nor make you a more attractive person I believe that they just might actually improve the quality of a persons life in equal measure to the extent which they incorporate them into their everyday routines. But as the author I'm likely to be biased.

    So without further ado I present 15 tips every computer geek should know to stay healthy.

    Live long, and prosper.

    1) Drink more water.

    Without over exaggerating I think it is safe to say that most people spend their life in a constant state of minor dehydration. People simply do not drink enough water. Not doing so has a serious impact upon your mood, your perception, and your ability to think rationally, these are all very important things in the computer industry, or any industry for that matter. Most people don't realize however that your body only has a limited rate of absorption you cant just chug a liter of water and expect that your daily hydration needs have been satisfied, yet I see this happen all the time.

    2) Stretch your back and neck regularly.



    You would think that sitting in a chair and not really moving would be quite easy on the body, but the problem with that is that the body was made to move and so when we sit for long hours at a time our joints become stiff, our muscles turn to jelly, and our bones crumble to dust. OK, well maybe I'm exaggerating a bit.

    Stretching is one of the cheapest and easiest things to do, you don't need to join a yoga class or get dressed in skimpy white exercise outfits or flop around on the floor, although I'm certainly glad that some of you do. *ahem*

    3) Stretch your hands and fingers.

    Carpel tunnel syndrome is painful and it sucks, and not being able to use a computer can have a serious impact on your paycheck if you are self employed. Take care of those hands. A few simple stretches every day can go a long way to keeping you out of the doctors office. Ask Google for a list of proper stretching techniques.

    4) Set timers and take breaks


    Here is a picture of my timer settings. I find this to be invaluable. Every 45 minutes I take a 7 minute break, during the break I get up, do a couple quick stretches, walk around a bit, drink some water. Break time goes by surprisingly fast. I personally find that this style keeps me not only awake but also eager to be back at my desk so I can continue with my work.

    Of course your boss might not think this to be such a great idea, but I find it hard to believe that even the strictest boss would mind if you stood up and stretched a bit or grabbed a quick glass of water once per hour. The trouble is that without a timer I will simply forget to do it. So if you're like me then get yourself a timer and make it a part of your routine.

    Here are a few applications which you can use to set timers: For Linux I use a Gnome app called Alarm Clock. For OSX you can use TimeOut. And for Windows you can use Bigstretch.


    5) Relax your eyes regularly.

    Many people in developing nations have a tradition of doing eye exercises, what they do is they stare at distant objects and try to focus on them, they claim that doing this helps to improve vision. Western medicine says that these eye exercises don't really have any measurable effect upon a person's vision, but Western medicine does agree that relaxing your eyes by focusing on objects at different distances is beneficial for preventing eye strain.

    Basically the problem is that when you use a computer you end up focusing for several hours at a point no more than 2 feet in front of you. Eye focus doesn't happen by magic, focus is the result of tiny muscles pulling your eye into a particular shape which brings a certain distance into focus. Now when you spend many hours per day making your eye muscles just focus at just one distance then they can get tired and sore. So change it up, focus on something far away during your breaks, at least 30 feet away from you, or preferably if you have a window in your office then go and stare at the mountains for a while, you might even find doing so to be relaxing.

    6) Redshift your computer monitor at night.


    Many people come home from working at a computer all day and immediately turn on their computer at home. If you are one of them then you should really look into installing either redshift or f.lux to help relieve evening eye strain.

    The idea behind these applications is that your computer screen is essentially a white light-bulb, during the daytime this is fine behavior because the surrounding light is also white, but at night staring into a white light-bulb can cause your brain to think it is still daytime outside and it can also cause eye fatigue over time. When you use redshit or f.lux they will adjust the light temperature of your computer monitor to a cooler setting after the sun goes down, this cooler color is more similar to natural evening light. This is easier on  your eyes and in theory the cooler color also sends signals to your brain that evening has arrived and that it should start getting ready to sleep.

    7) Place a light source behind your monitor.

    The idea behind this tip is that, again, your monitor is essentially a white light bulb, and that as you are watching your monitor your eyes have a tendency to roam around and they will at times look above and beside the monitor. If the area above and beside the monitor is dark then this can cause your eye aperture to open wider so that your eye can take in more light and see that darker area better, but then your gaze returns to viewing the brightly lit monitor and this causes the aperture to tightens up again. Repeat this a thousand times per night and you will quickly understand why the muscles around your eyes begin to feel sore. Placing a light behind your monitor brightens that area allowing your eye to make less adjustments as it roams back and forth thus causing less pain and fatigue over time.

    8) Buy a kindle if you do a lot of online book or document reading.

    The Amazon Kindle has the best electronic display for reading on the market today, the monitor technology is called e-ink and it is designed to mimic real printed paper. One of the draw backs is that it doesn't have a very fast refresh rate so it is not suitable as a regular monitor where  you might want to play video games or see highly interactive media, but it is perfect for reading books and documents.

    Amazon just released a new version of the Kindle and so far it seems to have gotten very good reviews. In fact as of today the Amazon order page says that they are all sold out and that they are currently expecting about a 20 day delay from the time you order it until the time you will receive it. For Amazon's flagship product that is a very long delay indeed, so I guess they must be doing quite well with it.

    9) Buy a bigger monitor, two of them.

    The monitor is the thing you look at for 100% of your computer usage time. It makes a lot of sense that if there is one area where you are going to spend a bit more money this would be it. Having a bigger monitor will not only impress your friends but it will also reduce eye strain, at least in theory. While you are at it, also increase your font settings, there is no point having a huge monitor only to strain yourself with tiny fonts.

    10) Go for a walk and get at least 30 minutes of fresh air and sunlight every day.

    You may be thinking that I recommend this for the health benefit of sunlight producing vitamin D but actually that is not the case, 30 minutes a day is not nearly enough time to get the proper amount of vitamin D your body needs especially if you live in North America or Northern Europe. If you are worried about vitamin D you should really just take a supplement, thats what I do anyway.

    The reason I say to go for a walk and get some air and sunshine is actually more just for the relaxation benefits. Working with computers can be a stressful activity even if you happen to enjoy the work itself as I do. Regularly taking a step away from the office and breathing some fresh air and getting a bit of sun can help ease some of that tension, and it may even help you to sleep better at night. Walking is also a good chance to relax your eyes. Regular walking can also keep you regular in the bathroom which shouldn't be overlooked either.

    11) Get your beauty sleep.

    Sleep deprivation can lead to mental disorders.

    Trouble sleeping is often sighted as a problem for people who spend long hours working with computers.

    For me personally this is something which I've always struggled with. I developed insomnia in grade 9 and I've struggled with it just about every night from then till now.

    I wish there was one super tip I could give for getting a good nights sleep but I honestly don't think there is one, everyone is a little different and so there is no tip that will work for everyone. One thing that seems to be rather consistent though is that late night computer usage is unhelpful. If you do use your computer late at night then really, please, for your own sake apply tip #6 and install a redshift application on your computer at home. Also, turn off the computer at least an hour before you want to go to sleep.

    In addition to redshift and turning off the computer, the other thing that I've found to be helpful is that if I can not sleep I get up and grab a note pad and turn on a very low watt bulb and as I stand there I write or drawing about whatever comes to mind. After about 15 minutes of that I want to sit down but instead of sitting down I hop back into bed. It isn't a magic bullet but usually this works for me.

    12) Wake up early.

    You might ask how can a person wake up early if they didn't get enough sleep, well the truth is that it doesn't matter how much sleep you get you can always wake up, but of course you might not stay awake very long if you don't get out of the bed. Your body is a machine and it thrives on consistency. I always try to get up at the same time every day no matter how much sleep I've had.

    13) Eat breakfast every day, as soon as you wake up.

    I can get a small bowl of cereal ready and finish eating it in under a minute. Your body is a machine, a bio-mechanical engine if you will, and the engine needs fuel. For me personally I find that having a bowl of cereal first thing in the morning is just as energizing as having that first cup of coffee, of course I do also like to drink coffee, but I usually have my first cup around 10am.

    14) Cut out any high fructose corn syrup.

    Seriously that stuff is poison, and it is in more things than you probably realize.

    15) Socialize. 

    Don't be a shut in. Kick yourself out of that plush chair and go make some friends.

    And, no, subscribing to my blog doesn't count, but I wont hold it against you.
  • 15 tips every computer geek should know to stay healthy
    goplexian.com - 2010-09-02 18:16:00

    (I will be writing a Blender related article once per week on Mondays, and therefore since this is neither Monday nor a Blender related article you are free to consider this an irregular bonus article.) Now I must admit that in general I am not a fan of these types of lifehack style articles. I often find them to be boring, or honestly a bit ridiculous, and yet despite that such articles often become immensely popular on social networking sites. This article will be a notable exception...
  • Blender 2.5 Quizzes
    BlenderNation - 2010-09-02 15:20:35

    An enjoyable little time-waster: test your Blender 2.5 knowledge with a Blender quizz. Right now there are four quizzes to take, and more will appear in the future. Demohero writes: Hi everybody. I...

    [read the full article on blendernation.com]
  • SketchUp 8 available to download
    Blender 3D Architect - 2010-09-02 02:37:54


    The workflow of an architectural visualization project often involves the use of several types of files, coming from softwares like AutoCAD and SketchUp. In the past months I `m starting to receive more and more projects created with SketchUp. Since SketchUp is an easy tool to create volumetric models, most architects or small companies without [...] Related posts:
    1. Modeling for architecture: Plugin with more extrude options for SketchUp One of the best tools to use along with Blender...
    2. Free download of furniture models for architectural visualization If there is one thing that we really need to...
    3. Modeling terrains with displacement maps in SketchUp and Blender 3D The creation of terrains and sites can be accomplished in...
  • Weekly update August 12-31
    Freestyle integration into Blender - 2010-09-02 01:11:15

    Since the last blog post, the dev team was working on several issues reported by branch users.  Two bugs causing a crash of the Freestyle renderer were successfully fixed, thanks to the provision of a .blend file by Cloud_GL for bug hunting.  One of the bugs was related to the use of movie file formats such [...]
  • Create a Shattered Glass Title Animation
    Blender Guru - 2010-09-02 00:09:21

    If you’ve spent anytime watching television, you’ve probably seen at least one commercial or trailer showing slow motion shattered glass. And if you’re like me you’ve probably obsessed over this effect and let it play in your head on repeat until the wee hours of the morning instead of sleeping.

    It’s an effect that’s always been on my ‘to-do’ list, but never reached my ‘actually doing’ list until now.

    The finished result

    In this tutorial you will discover how to:

    • Use the explode modifier correctly to break apart your mesh
    • Slow down time by tweaking particle settings
    • Use force fields to give your particles an extra ‘kick’
    • Create thousands of shards of glass in one fell swoop
    • Color grade your work ‘hollywood style’

    Note: This tutorial uses Blender 2.53 Beta. Download it here.

    Watch the tutorial

    >>Download the starting .blend<<

    >>Download the finished .blend<<

    Chapter marks

    Bored? Skip to the good bits.

    • 2:50 – Part 1: Text and Particles
    • 18:07 – Part 2: Lighting
    • 19:45 – Part 3: Materials
    • 21:33 – Part 4: Compositing

    The first person to replicate the van scene from Inception get’s a beer! :)

    Take part in the Live Chat this Saturday!

    This Saturday I will be opening the UStream once again to discuss a topic that is close to most artists: Criticism.

    In the art world, criticism is as sure as death and taxes, but how many people know how to take it well? In this Live Cast session I will sharing with you some painful lessons that I’ve learned over the years and why criticism is one of the most important tools for improving as an artist ;)

    Just log on at the designated time below and chat with me in real-time.

    Time: Saturday 2PM GMT

    Where: UStream – The Blender Guru Show

    Topic: How to take criticism like a champ!

    Don’t wanna miss it? Join the Live Cast newsletter and I’ll send you an email one hour before we go live each week:

    I hope you enjoyed this tutorial! If you create something cool with it, show it off in the comment section!

    PS. In the next few days I’ll be announcing a few changes to the site, including new projects and new tutors, so stay tuned!

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