Yesterday jahka committed a update that fixes most particle collision stability issues. Previously SPH fluids were quite much unusable due to stability issues. Fluid kept "exploding" randomly no matter the settings. Now, after the fix, it seems very stable.
Here is a test of a pool being filled with particle fluid. No way you could have done this a week ago, but now I see no stability issues at all!
Too bad Farsthary hasn't finished his fluid surface generator. Now one can only render fluids as particles or as a volumetric texture. So no reflections or transparency is possible. :(
In case someone is wondering why I'm not writing the Dynamic Paint guide instead. Well, I gotta have some fun too. Particle fluids is something I've been waiting for a long time, and now as it finally works, I'm gonna play with it for a while. :p
If you live in Italy or are planning a trip to Turin in October, I have a recommendation for you. I've received a message from one of the organizers of 11th VIEW Conference, and I'll paste here their info:
I created a wave that would effect a dupliverts object in Blender 2.49b. I then decided to try out the indirect lighting feature in Blender 2.53 Beta to get this result. It works quite nicely with animated rgb, which I also thought I'd try out. It's nothing that hasn't been done before, but it gives such a nice effect I thought I would share it.
Hi all prototyping is relatively easy, is a matter of few days or even weeks, but deploying the full idea in a finished enviroment is the hard part, developers have the 80-20 principle that says: -you will make the first 80% of your code in the 20% of the time and will spend the remaining [...]
It’s used in a blink and you’ll miss it kind of way, but it is there.
I had never heard of Zeropunctuation, but someone from the Vega Strike community noticed it and tipped me off in the forums. Of course I immediately dropped everything and went looking for it.
It turns out that Zeropunctuation is a part of the Escapist website where they do a sort of video blogcast that reviews games. It’s funny in a video games magazine sort of way (I’m talking about the humour, anyone who has ever read a video mag will immediately recognise the nerdy, childish humour) but it has a strange format, they don’t seem to have any visuals from the games they review, just these yellow background animations.
When I read in the forum that a picture of my spaceship had been used I assumed they were reviewing Vega Strike (the game the spaceship is intended for), but it’s actually a review of another game entirely. And the reviewer hates the game, which I think always makes for the most entertaining reviews.
He really lays into the game and finds fault with the plot, the game play, the concepts and all kinds of other stuff. It’s really quite entertaining, and for me there’s the added pleasure of seeing my spaceship suddenly turn up and disappear again about half way through.
I still haven’t finished this spaceship though. I’ve reached the uv unwrap stage, but it is turning out to be quite a difficult task, so I’m practising a uv unwrap on a much simpler spaceship first, like a doctor practices giving injections with an orange.
The Blender-PT Conference 2010 it’s the first conference made in Portugal, put together by the Blender-PT’s forum team, for users and enthusiasts of the 3D modeling program Blender. Rui...
“Industrial Revolution” is all about the machines and gadgets. Reminding you, they are calling for content of #30 “Once upon… an image? the art of one image storytelling”...
A few weeks ago Autodesk announced that they will be releasing a version of AutoCAD for Mac Os X and iOS. This will enable users to view their projects on mobile devices like the iPhone and iPad. But, this is not the only option to work with mobile devices. If you own an Android phone [...]
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In this quick Blender 2.5 video tip we demonstrate how to easily create clay versions of your render using a addon that enables Clay Rendering. Clay Render addon: http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Clay_Render