Materia - The Awakening - 2010-09-25 22:49:41
The production has been now EXACTLY (WAM launchdate) 6 months in the making. This means we have nearly spent half of our 13 month estimated production time for the whole thing. Which strongly suggest that we are going to miss the original “target date” of 1.6.2011 for release. But who knows, maybe we get the groove on and get it done in time, too early to say. How ever lets have a full look at what all we have managed to make so far. So please, read more for more details…
Pre-production:
Pre-production included treatment made out from synopsis i had written even before the original Materia. After this was completed i got some help from people to draw up concepts and the writing of screenplay begun. After 10 rewrites, it was finished and animatics (crude block animation of the whole film with some sounds). When this was done, i was able to write a list of everything we’d need for the film, to make it happen. I passed this list to 3D modelers and artist i had gathered via IRC, WreckAmovie and some forums. I also managed to secure all ready some very awesome dialogue (almost complete set) recordings from some really awesome Voice Actors. Unfortunately for myself (Samuli), by the time i had to take a leave of absence from the project, to attend my mining operation in Lapland, Finland, which took about one month of my time. But before i went, the project status was changed to in production.
Production
So this is where we are now, and is probably the most time consuming bit of this whole thing. Meanwhile i was working my ass of hauling chunks of rock and showeling dirt to sluice, 3D modelers started their working, and started to go through the list. In late summer, i got back and we got cracking and started to really push the modeling, and tried to focus to get the Characters to some status, as they had been behind the schedule a lot (still are, but right now they are finally progressing
). Most of the modeling effort has been spent into Props and Modules (sort of lego blocks we use to build up sets for the film).
During the production it was however time to show atleast something we had done so far, so i decided to put together a showcase for the project. The R-Reel as we call it. This was to show that the project is alive and doing pretty good and ofcourse to recruit more people to help us. After the R-reel we continued on working on the 3D modelling.
Currently we are still working on props, modules and characters, and only recently we have managed to start to move forward with characters to start thinking about rigs and final looks of the characters (we have some trouble finding people to texture them).
Future
Our next “larger” goal is to show some Characters, maybe even in motion, before Xmas. Cant make any promises really, as no one is getting paid a penny. I am however hoping to get animation underway before 2011, if possible. A lot can happen in 3 months.
Remember, if you feel you can help us, Please do contact us… We could use help, specially on Character texturing and general texturing. AND Please do join us at Facebook
Right, thats all that i have to say…