Starbright Illustrations (blog) - 2010-09-28 12:36:58

a backdrop of stars
The textures I’m creating in GIMP are starting to look good. The more detail I build up in the colours and bump map the more this abstract torpedo shape is starting to look like an honest-to-goodness spaceship. I’ve changed the background of my renders from white to a nice starscape so I can better judge the spaceship colours against the sort of background it will have in any finished illustrations.
I’m particularly pleased with the bumpmap. A very simple image of a few black lines painted in GIMP can have quite a big effect on the surface of the 3D spaceship model. It’s a real easy way to add greebles. I can’t add anything really complex this way, such as antennas or dishes bit I can add access panels and hull plates, lots and lots of hull plates. I think I’m even going to be able to suggest features like airlocks. I’m sure going to have a go. I’m using my Bamboo graphics tablet, and it’s a lot of fun sketching stuff free-hand that will be added by the magic of Blender to the surface of the model in the finished image.
At the back of my mind is also the thought that even though this is a very simple model it might end up looking good enough to be offered to the Vega Strike community to be used in their game, or to be put up on my 3D portfolio website, in the 3D spaceship models section. I certainly hope so, but it’s not for sure as it really is quite a basic underlying model.
The whole thing has been produced using only GIMP and Blender, oh and of course lots of Googling every time I came to a problem. About every time I’ve been working on this image there has been something I couldn’t work out how to do.
Next step, more greebles, more colours and more lights in the scene. It’s getting a bit dark with that starscape background now.

