Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Tutorial Mashup: Understanding Blend Modes
    Blender Newbies 3D Video Tutorials (Learn to Create 3D Graphics with Blender!) - 2010-09-28 23:40:00

    Here's a collection of tutorials (Photoshop and GIMP) that focuses on understanding the many different blend modes that are essential in texture painting and compositing.

    This information is applicable to any graphics application that has layers and blend mode features.

    Examples of blend modes in Blender



    Understanding Photoshop Blending Modes

    Photoshop Blendmodes Explained

    Submitted by martinamca: Texture Blending in Blender

    Explaining Blending Modes in Photoshop and GIMP (Multiply, Divide, Overlay, Screen)
    How Blending Modes Work, Part Two. (Dodge, Burn, Soft Light, and Hard Light)
    Layer Modes Part Three (Difference, Addition, Subtraction, Darken, Lighten)
    GIMP and Photoshop Layer Modes, Part Four (Hue, Saturation, Color and Value)

    Using Blend Modes in Photoshop - Part 1 Access the other parts via the links at the end of the tutorial.


    technorati tags: , , ,
  • Sintel Premiere
    mike's digital anthology - 2010-09-28 18:43:15

    IMG_1869

    Blender’s 3rd in-house short film was premiered last night in Utrecht, The Netherland.  and I was lucky enough to be a part of that!  More pictures on Flickr.

    The movie – Sintel – is an amazing accomplishment, I was a bit worried that I’d spent the entire time looking for cloth intersection, rendering artifact and bad physics.  But as soon as the first scene fades in, it’s easy to let yourself go and enjoyed the movie.

    Update: The movie is released, watch it online here: http://www.sintel.org/

  • Interview with Ton Roosendaal about Sintel
    BlenderNation - 2010-09-28 17:00:28

    Andrew Price writes: With the release of Sintel just 3 days away I thought it would be a good idea to hear from the man behind the production, Ton Roosendaal! he continues: In this interview Ton...

    [read the full article on blendernation.com]
  • Experiencing Cosmic Rays with Blender in a Fulldome
    BlenderNation - 2010-09-28 14:58:27

    Dalai Felinto, Mike Pan and Martins Upitis use Blender in a real-time setup with sub-atomic particle detectors and a full-dome projector. You can see their work at the Cosmic Sensations event in...

    [read the full article on blendernation.com]
  • 6 Tips For Improving Hard Drive Performance
    goplexian.com - 2010-09-28 12:48:00

    I am a compulsive tweeker, and although it has yielded great dividends over the years I actually consider it to be one of my worst qualities because it can also be a real time-waster. I can't tell you how many times I've ended up chasing my own tail trying to squeeze those last few drops of performance out of my machine. So believe me when I tell you that quality information regarding computer performance improvements is hard to find, and I don't even exclude this post from that...
  • Latest 3D Spaceship gets texture
    Starbright Illustrations (blog) - 2010-09-28 12:36:58

    spaceship model with starscape render

    a backdrop of stars

    The textures I’m creating in GIMP are starting to look good. The more detail I build up in the colours and bump map the more this abstract torpedo shape is starting to look like an honest-to-goodness spaceship. I’ve changed the background of my renders from white to a nice starscape so I can better judge the spaceship colours against the sort of background it will have in any finished illustrations.

    I’m particularly pleased with the bumpmap. A very simple image of a few black lines painted in GIMP can have quite a big effect on the surface of the 3D spaceship model. It’s a real easy way to add greebles. I can’t add anything really complex this way, such as antennas or dishes bit I can add access panels and hull plates, lots and lots of hull plates. I think I’m even going to be able to suggest features like airlocks. I’m sure going to have a go. I’m using my Bamboo graphics tablet, and it’s a lot of fun sketching stuff free-hand that will be added by the magic of Blender to the surface of the model in the finished image.

    At the back of my mind is also the thought that even though this is a very simple model it might end up looking good enough to be offered to the Vega Strike community to be used in their game, or to be put up on my 3D portfolio website, in the 3D spaceship models section. I certainly hope so, but it’s not for sure as it really is quite a basic underlying model.

    The whole thing has been produced using only GIMP and Blender, oh and of course lots of Googling every time I came to a problem. About every time I’ve been working on this image there has been something I couldn’t work out how to do.

    Next step, more greebles, more colours and more lights in the scene. It’s getting a bit dark with that starscape background now.


  • We’ve done it!
    Sintel, the Durian Open Movie Project - 2010-09-28 12:27:02

    No words needed really, thanks everyone for giving us a great evening!
    (Picture by Mike Pan)

  • Manipulator Rulers in Naali
    Letwory Interactive - 2010-09-28 11:49:33

    I’ve finally managed to integrate the Ruler code into the editing tools. I already worked on this during the summer, but other tasks were necessary to do, too.

    The rulers are far from completed, but having this functional integration ready I can start working on the really cool looking features for these rulers.

    There are obviously already the manipulators, and they do help a lot in visualising what and how to edit objects. The rulers will greatly enhance that experience, giving nice anchors and  direction for the transforms.

    Think of grids, pies and ladders.

  • Unity 3.0 and Sophie’s DreamLeap
    Elvis Alistar's Blog - 2010-09-28 09:16:21

    As part of my Master in Games studies at the IT University of Copenhagen I get the chance to work with incredibly talented students to create some great games. As a collaboration between my University and DADIU (The Danish Academy of Digital Interactive Entertainment), I get to create two games for 22.5 ECTS that will [...]
  • A Visit to the Sintel Premiere
    BlenderNation - 2010-09-28 08:49:17

    Last night I visited the Sintel premiere at the Dutch Film Festival in Utrecht. It was a superb epic experience! After meeting the Durian team and a hand full of Blender users in the lobby the team...

    [read the full article on blendernation.com]
  • Exclusive: Modeling an M4 Rifle Part 02
    Blender Cookie - 2010-09-28 04:33:06

    In this Citizen exclusive Blender 2.5 video tutorial series, we go through a hard-surface modeling exercise by creating a highly detailed M4 assault rifle. In part 2 of this modeling series we begin doing some detail working, starting with the front section of the gun. What is covered in this section: - Using mirror and array modifiers to [...]

    http://blendercookie.com
  • bowling
    Matt Ebb - 2010-09-28 01:18:24

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