Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • The Process Diary Character modeling – final ep!
    BlenderNation - 2010-09-09 14:30:16

    Paul Caggegi updates his character modeling series. This one is the final one for the series and also the final one for Blender 2.49. Next month he’s going to start with the introduction to...

    [read the full article on blendernation.com]
  • 2.49-2.5 migration : Animation
    Blender Labrat - 2010-09-09 13:16:00

    Now I know I said I wasn't going to these, but it felt bad to leave this series unfinished, so here is the next one, animation.

    As per usual, here is some vids on the new animation system of 2.5, named Animato, and how to migrate from 2.49's IPO based system

    whats covered:
    F-Curves Vs IPO(and Drivers (and introduction to the RNA system)) http://mfoxdogg.com/25migration/animation/FcurvesvIPO.mp4

    DopeSheet Vs Action Editor http://mfoxdogg.com/25migration/animation/DopesheetvActioneditor.mp4

    2.49NLA Vs 2.5 NLA http://mfoxdogg.com/25migration/animation/2.49NLAv2.5NLA.mp4

    Fun Stuff http://mfoxdogg.com/25migration/animation/funstuff.mp4

    Hope you all enjoy these videos. Next ones will be my last tutorial vids covering New Python

    See Ya's Next time
  • Sintel Premiere Getting Closer!
    BlenderNation - 2010-09-09 10:59:27

    I found a pleasant surprise in my morning newspaper today – the programme of the Netherlands Film Festival, and it contained the announcement of the Sintel Premiere. Awesomeness! Here are all...

    [read the full article on blendernation.com]
  • Development still going on
    MiikaHweb blog feed - 2010-09-09 10:41:42

    It appears that many of you thought that I had finished whole "Dynamic Paint" system I've been working on.

    Now I have to clarify that I only finished "Paint Effects" sub-tool that allows simple spread, shrink and dripping effects on canvas surface. (Previously it only worked on a planar surface of connected UV-wrap.)


    There still is quite much to add and tweak before I'm able to release anything. Also my summer holidays ended this week, so a great deal of my time goes in studying. However, it's just minor stuff left to do, so it's possible that I'm able to release a patch this weekend. :)
  • Audaspace Python API
    Blender Audio Development Blog - 2010-09-09 08:16:22

    I’m happy to announce that Audaspace has a Python API now thanks to Google Summer of Code! Python API for audaspace for direct access. People using the Game Engine now don’t have to use PyGame anymore as the Audaspace Python API is somewhat superior. For further details please see http://wiki.blender.org/index.php/User:NeXyon/GSoC2010/Audaspace You can find a messy [...]
  • A good example of Closed and Open integration
    goplexian.com - 2010-09-09 06:15:00

    Closed Source Software is a reality of the world we live in, and as much as I love OSS and admire the work that the FSF has accomplished, I just can't see how such movements will ever become the dominate players in the commercial sector of the software development industry. Closed and Open Source are going to exist side by side for a long time, probably forever. What that means is that "integration" and "interoperability" are the major issues we face between these two camps, not "who...
  • Andrew Price’s 13 Ways to Reduce Your Render Times
    BlenderNation - 2010-09-09 06:00:35

    Andrew Price of Blender Guru just post a few simple reminders to reduce your render time. Andrew Price writes on the article: Nobody likes waiting for hours whilst their render finishes, but most...

    [read the full article on blendernation.com]
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