Vimeo / Blender 3D - 2011-12-19 13:13:31

Just a quick layered fracture test. I have used a Bullet Physics Sim as base and layered 6 particles system on top.
Three of these are physicsystems used for the flying shards. The other 3 are static and used for the debris around the fractured collision points which where animated using Shapekeys. I also added three camera shakes to convey the weight of the cubes.
I used vector motion blur and a subtle animated lens distortion to make the camera shake more believable. The vigentte effect I have seen first in a node-screenshot by Mike Pan who has been using lens distortion, math node and fast gaussian blur.
Unfornately I would have loved to define the final look a little more but the defocus node is sometimes causing a lot of artifacts in certain conditions which can be really annoying. I am hoping that the compositor redesign fixes this isses.
The new node-groups by phonybone (lukas tönne) rock!
EDIT: I just saw that blender user 'nion' did the same thing way earlier than I did - so credits to him/her ;)
Cast: mcreamsurfer
Tags: Blender, CG, Simulation, Fracture, Particles and Nodes