Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Cuda cycles error: solusi
    inblender.blogspot.com - 2011-12-19 21:32:00


    Bagi yang sudah pernah mencoba cycles render dengan opsi device: GPU pada versi 2.60  dan berhasil dengan baik. mungkin ketika mencoba lagi pada versi blender 2.61 yang baru release akan menemui kegagalan jika graphic card anda di anggap sudah tua oleh Cycles render engine.

    ada beberapa solusi yang tak mengharuskan kita membeli lagi card baru.
    1.download cudalibrary: cudalib64bit atau cudalib32bit sesuaikan dengan OS anda
    2.kemudian ektrak dan copykan file yang sudah di download ke folder dimana blender di-install. contoh: 2.61/scripts/addons/cycles/lib.

    3.jalankan Blender Cycles render. dan pada opsi feature set aktifkan Experimental, Device: GPU, dan GPU Type:CUDA

    dari yang saya sudah coba opsi ini berhasil, untuk perbandingan jika saya pake opsi GPU kecepatan proses rendernya bisa tiga kali lebih cepat dibanding hanya memakai opsi CPU saja.
     
    link referensi :
    1.http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/GPU_Rendering
    2.http://blenderartists.org/forum/showthread.php?237685-CUDA-binary-kernel-not-found
    3.http://inblender.blogspot.com/2011/05/cycles-blender.html

    • ------------------------------------------------------------- update 8 maret 2012
    note versi cycle blender 2.62 :
    bagi yang memakai vga dengan  Compute Capability (atau yang dalam cycle dikenal dengan istilah shader model) kurang dari 1.3 
     cek: http://developer.nvidia.com/cuda-gpus
    Tetap Bisa menggunakan cycle GPU dengan menggunakan nonofficial blender builder-nya fish di graphicall.org . 
    Download fish Blender builder: http://graphicall.org/fish

  • 3DCoat Christmas Discount!
    Tinker Code - 2011-12-19 18:59:55

    In this last month of the year , Pilgway team is happy to offer a special Christmas discount! From December 17 until December 31, 2011 a $100 discount on 3D-Coat Professional, therefore lowering the standard price to $249. Happy holidays! December is a great month for discounts and gifts Pilgway team
  • Creating Rudolph the Red-Nosed Reindeer – Part 2
    Blender Cookie - 2011-12-19 14:54:11

    In this Blender 2.6 tutorial, we
  • PLAYING AROUND: Fluid Simulation
    Vimeo / Blender 3D - 2011-12-19 13:47:00

    Fluid simulation baking & rendering speed test on an quad core mac using 64bit blender. Both simulation and rendering were very fast and I hope that visual feedback on simulated frames will be back soon.

    Simulation
    -Domain Resolution: 5 Meters
    - Simulation Resolution: 100
    - Start: 0 End: 7 (this is not intuitive to me)

    Material and Rendering
    - Ray Mirror (Depth: 10)
    - Ray Transparency (Depth: 10)
    - Approximate Ambient Occlusion

    Cast: mcreamsurfer

    Tags: Blender, 3D, CGI, Simulation, Fluid, Physics and Playing Around

  • Tutorial: Mantis Series Pt 4 - Internal Materials
    BlenderDiplom - Blender Tutorials and Training - 2011-12-19 13:30:15

    Tutorial: Mantis Series Pt 4 - Internal Materials
    The grand mantis series Part 4: Material setup for Blender Internal! Learn how to use Subsurface Scattering to create a stunning organic material in Blender Internal renderer.
  • Cube Fracture with Particles
    Vimeo / Blender 3D - 2011-12-19 13:13:31

    Just a quick layered fracture test. I have used a Bullet Physics Sim as base and layered 6 particles system on top.
    Three of these are physicsystems used for the flying shards. The other 3 are static and used for the debris around the fractured collision points which where animated using Shapekeys. I also added three camera shakes to convey the weight of the cubes.
    I used vector motion blur and a subtle animated lens distortion to make the camera shake more believable. The vigentte effect I have seen first in a node-screenshot by Mike Pan who has been using lens distortion, math node and fast gaussian blur.
    Unfornately I would have loved to define the final look a little more but the defocus node is sometimes causing a lot of artifacts in certain conditions which can be really annoying. I am hoping that the compositor redesign fixes this isses.
    The new node-groups by phonybone (lukas tönne) rock!

    EDIT: I just saw that blender user 'nion' did the same thing way earlier than I did - so credits to him/her ;)

    Cast: mcreamsurfer

    Tags: Blender, CG, Simulation, Fracture, Particles and Nodes

  • Hair collision in blender 2.61
    BlenderNation - 2011-12-19 12:58:17

    An experiment with a better collision model for hair. Igna Valer writes: I did some simulations of the hair and I found a solution of hair collision. I think it`s ok but have some problems, mabe someone can tell me … Continue reading
  • Magick Present
    BlenderNation - 2011-12-19 11:53:38

    All animation and tracking done in Blender. gumanoed writes: This Christmas video was made by Michail Soluyanov as an advertisement of the handmade presents shop. The story tells us about two small...

    [read the full article on blendernation.com]


  • Developer Meeting Notes, December 18, 2011
    BlenderNation - 2011-12-19 08:38:05

    Highlights: Blender 2.62 feature targets have been decided, B-Mesh is currently planned for 2.63. Blender 2.61 review, planning next release No show stoppers sofar, incredible good work! Compliments...

    [read the full article on blendernation.com]


  • coro model
    inblender.blogspot.com - 2011-12-19 06:15:00


    share model : unfinished coro model
    app : blender 2.4x 2.5x 2.6x
    download : coro model
     
  • Development updates on December 18
    Freestyle integration into Blender - 2011-12-19 01:02:33

    Since the last blog update, the development in the Blender Freestyle branch mainly focused on stability improvements, as well as on an extended capability of the Parameter Editor mode, which is intended to be an artist-friendly GUI for interactive manipulation of line style parameters.  Major additions and changes are highlighted as follows. Updates in the [...]
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