Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • graphicall: New Double Edge Mask compo node by Pete Larabell is in! Compositors rejoice! http://t.co/fLzwmhs2
    Twitter / graphicall - 2012-01-10 20:43:49

    graphicall: New Double Edge Mask compo node by Pete Larabell is in! Compositors rejoice! http://t.co/fLzwmhs2
  • 2D Motion Tracking – Zit Removal
    BlenderNation - 2012-01-10 18:00:59

    Dave Weese uses the motion tracker in combination with the compositor to clean up some video footage. Dave Weese writes: Hi guys – just a real world example of a shot in a feature film where I...

    [read the full article on blendernation.com]


  • PSP Modeling Timelapse
    BlenderNation - 2012-01-10 14:00:47

    By Jimmy Widlund.
  • Videotutorial: Anaglyphic 3D rendering
    BlenderNation - 2012-01-10 10:00:41

    Learn how to easily set up and render anaglyphic 3D images with Blender in this videotutorial. Sidy Ndiongue writes: I have made a tutorial that teaches people how to use the Blender setreo 3d addon. I believe that this is … Continue reading
  • UV Tools Reviewers/Testers Needed
    BlenderNation - 2012-01-10 06:55:33

    Blender devs need a hand with the new set of UV tools. Psy-FI writes: Hi everyone, the uv tools branch is nearing completion and needs some testing. During the last meeting there has been concern...

    [read the full article on blendernation.com]


  • Blender-Bullet Branch Online
    Aligorith's Lair - 2012-01-10 04:52:00


    From comments received in response to my "Bullet Todo List" post last week, there were several main themes coming through:
    1) Baking, especially via Alembic support, is a very desirable prospect.
    2) Phymec's work on fracturing, etc. would be nice to integrate with this (and also BGE)  at some point. This fits in the "fancy stuff" basket
    3) Interactions between animated objects and physics sims (and also animating when physics sims work) is an issue that many people care about. IIRC, there is some support for this already, though your mileage with overriding simulated objects mid-sim may vary.
    4) Many are just dying to get their hands on this functionality.

    This last point I'll address here and now :)

    Read more »
  • Combining and creating GLSL Matcap Materials
    Blender Cookie - 2012-01-10 01:33:48

    blender_materials_mixing_GLSL_matcap_feature

    In this tutorial I run through how to combing matcap images to make new GLSL materials for displaying your models in realtime with blenders GLSL shading mode. I also cover how to save out the resulting material as a new madcap image that you can then use when sculpting or showing off your models later.

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