I admit that I’m not a Blender master/guru/ninja/sensei. But, I at least have the advantage of knowing some of the common difficulties faced by people just learning Blender. So I’m planning on doing some very short and simple tutorials with a focus on teaching some of the most basic stuff. How to do an edge [...]
I am pleased to say we are on schedule with production and are just about ready to send files off for DVD-R production!
Digital Downloads are being prepared and should be uploading to the server in the next few days. This means that the series will be available for regular purchase starting January 21st, 2012. This also means that Pre-Order Discount offer will be ending on Friday, January 20th, 2012!
All Pre-orders should be receiving their download links 3-4 days before the full release of the series. If the internet tubes play nice with us. Total file size for this series has ended up to be around 1GB of a download.
Animation Fundamentals in Blender By Beorn Leonard
This new training series covers all the fundamentals of Character Animation in Blender. Some highlights include fundamental exercises, timing and spacing, working with overlapping motion, animating walk and run cycles for film or games, understanding IK and FK, using the Grease Pencil for animation sketches, and much, much more! You can view the complete chapter breakdown HERE
This series makes use of a pre-built character named Clive that many of you may already be familiar with! We asked for name suggestions on our Facebook page a while back, we liked Rhui Trickster’s suggestion and so named him Clive
Training Overview
Beorn gives you a complete look at what he covers throughout the series in the video below; warning, it’s full of awesome! You can find complete details on what is covered, and view some sample training and animations from the series by visiting the full training page HERE
Who is Beorn?
Beorn is a very proficient Blender user best known for his work on Sintel, on which he did a large amount of character and creature animation. He also just recently finished working as part of the animation team on Happy Feet 2
Pre-Orders closed
Thank you to all of the Pre-Orders and early support of this series! We are hoping one day we will be able to build a device to save Gutter-Chicken.. our company mascot. Just kidding, but it will be fueling more Blender!
Convert your point cloud data into surfaces with this Python script for Blender. Hans.P.G. writes: This script, Point Cloud Skinner can skin a cloud of vertices, which means to create a 3D surfaced...
Matray, creator of the amazing/cool/cute Babioles shorts, has made one of his characters speak. It’s an awesome little story ;-) matray writes: Hi there, I’ve wanted to make one of my...
An architectural visualization artist is always looking for examples of animations and stills produced to show architecture. It is always good to know what other artists and studios are producing in terms of architectural visualization, and push our own work forward and improve the quality of images and animations. The...
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