Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Planning some very basic tutorials
    Blender Journey - 2012-01-12 22:14:44

    I admit that I’m not a Blender master/guru/ninja/sensei.  But, I at least have the advantage of knowing some of the common difficulties faced by people just learning Blender.  So I’m planning on doing some very short and simple tutorials with a focus on teaching some of the most basic stuff.  How to do an edge [...]
  • Animation Fundamentals: Production Complete and Pre-orders ending
    Blender Cookie - 2012-01-12 21:51:56

    production_complete

    I am pleased to say we are on schedule with production and are just about ready to send files off  for DVD-R production!

    Digital Downloads are being prepared and should be uploading to the server in the next few days. This means that the series will be available for regular purchase starting January 21st, 2012. This also means that Pre-Order Discount offer will be ending on Friday, January 20th, 2012! 

    All Pre-orders should be receiving their download links 3-4 days before the full release of the series. If the internet tubes play nice with us. :)  Total file size for this series has ended up to be around 1GB of a download.

    Animation Fundamentals in Blender By Beorn Leonard

    This new training series covers all the fundamentals of Character Animation in Blender. Some highlights include fundamental exercises, timing and spacing, working with overlapping motion, animating walk and run cycles for film or games, understanding IK and FK, using the Grease Pencil for animation sketches, and much, much more! You can view the complete chapter breakdown HERE

    This series makes use of a pre-built character named Clive that many of you may already be familiar with! We asked for name suggestions on our Facebook page a while back, we liked Rhui Trickster’s  suggestion and so named him Clive :)

    Training Overview

    Beorn gives you a complete look at what he covers throughout the series in the video below; warning, it’s full of awesome! You can find complete details on what is covered, and view some sample training and animations from the series by visiting the full training page HERE

    Who is Beorn?

    Beorn is a very proficient Blender user best known for his work on Sintel, on which he did a large amount of character and creature animation. He also just recently finished working as part of the animation team on Happy Feet 2

    Pre-Orders closed

    Thank you to all of the Pre-Orders and early support of this series! We are hoping one day we will be able to build a device to save Gutter-Chicken.. our company mascot. ;) Just kidding, but it will be fueling more Blender!

  • Python Script: Point Cloud Skinner
    BlenderNation - 2012-01-12 18:00:49

    Convert your point cloud data into surfaces with this Python script for Blender. Hans.P.G. writes: This script, Point Cloud Skinner can skin a cloud of vertices, which means to create a 3D surfaced...

    [read the full article on blendernation.com]


  • Franssiss
    BlenderNation - 2012-01-12 14:00:36

    Matray, creator of the amazing/cool/cute Babioles shorts, has made one of his characters speak. It’s an awesome little story ;-) matray writes: Hi there, I’ve wanted to make one of my...

    [read the full article on blendernation.com]


  • Create Realistic Facial Cream Model Part 2
    Vimeo / Blender 3D - 2012-01-12 13:28:58

    In this part 2 tutorial we'll going to learn

    - How to UV unwrapping in Cycles render
    - Using Inkscape to create texture
    - light up your scene using HDRI

    For more information please visit my blog at fossgrafis.com

    Hope you learn something and thanks for watching !

    Cast: Aditia A. Pratama

    Tags: blender, tutorial, cycles, UV Unwrapping, Inkscape, HDRI, facial cream and model

  • Create Realistic Facial Cream Model in Blender - Part 1
    Vimeo / Blender 3D - 2012-01-12 13:28:47

    In this Part 1 tutorial you will learn :

    - How to model a facial cream
    - How to set parent on the object
    - How to create rig for controlling the lid

    Be sure to visit fossgrafis.com for additional info and free assets.

    Thanks

    Cast: Aditia A. Pratama

    Tags: blender, cycles, rig, facial, cream, model, realistic, free, realistic and tutorial

  • Pencil packages update
    Morevna Project - 2012-01-12 13:16:10

    Here’s another update for Pencil fixing few minor issues:

    • Blank keyframes are saved correctly now. #7
    • Fix Ctrl+Z keybinding not working under some circumstances.
    • Fix some keybindings to be more conventional.

    Download now

    As usual, the source code can be found in this git repository. All changes are made against the Pencil SVN190.

  • Animation for architecture made with Blender
    Blender 3D Architect - 2012-01-12 12:00:43


    An architectural visualization artist is always looking for examples of animations and stills produced to show architecture. It is always good to know what other artists and studios are producing in terms of architectural visualization, and push our own work forward and improve the quality of images and animations. The... Related posts:
    1. WakYak: Architectural animation made with Blender and Octane Render The life of an architectural visualization artist is not made...
    2. Tips and tricks about the Blender camera for architecture You may remember an artist called Viralata that produced some...
    3. Motion trail: Changing the timing of animation at the 3D View If your project deals with the production of animation for...
  • Realistic Facial Cream Model
    BlenderNation - 2012-01-12 10:00:58

    A comprehensive video tutorial on product modeling and rendering by by Aditia A. Pratama from FossGrafis.com. Part 1 : Modeling and Rigging Part 2 : UV Unwrapping and Rendering Modeling timelapse:...

    [read the full article on blendernation.com]


  • 3D Printed Zoetrope
    BlenderNation - 2012-01-12 08:00:08

    3Drehkino took an animation from Blend Swap, 3D printed it with Shapeways, hacked some electronics and created his own zeotrope. Everything is available under a CC license. Filed under awesome....

    [read the full article on blendernation.com]


  • graphicall: Blender's data name length has been risen from 22 to 64 characters! way to go!
    Twitter / graphicall - 2012-01-12 03:18:20

    graphicall: Blender's data name length has been risen from 22 to 64 characters! way to go!
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