Blender Cookie - 2012-01-23 23:47:14
Hello and welcome to part 2 of the this character modeling tutorial series for Blender 2.6!
This character modeling tutorial series is on modeling a cartoon, ground hog character in Blender 2.6. In this tutorial David Ward takes you through the complete process of creating a cartoon character model, including all the steps, hotkeys, tools and more. A few topics and tools covered include: box modeling, mesh editing, proportional editing tool, mirror modifier, extrude, particle fur, and much more.
What is covered
In part 02 of this character modeling tutorial for Blender 2.61, we make use of the box-modeling technique to model the remaining parts of our cartoon ground hog character. We begin by starting to model the torso, arms, hands, and fingers. Next we move on down the character to model the legs, feet and toes. This tutorial makes constant use of many modeling tools inside Blender 2.6.
Here is a preview of the final result from this section of our cartoon, groundhog character modeling tutorial series:

Up Next
The third part of this character modeling tutorial series will cover UV unwrapping the ground hog model, painting the diffuse texture map and setting up the material. Then it will go on to cover the complete process of adding particle based fur, including the styling and rendering.