Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Cyber Instinct
    BlenderNation - 2012-01-04 12:20:38

    By enricoceric. Update: added info by the artist. Enricoceric writes: Rendered with Octane. The fur is a bit tricky, I used hair particules and converted them into meshes, but this only produces...

    [read the full article on blendernation.com]


  • Remesh Modifier Trunked!
    BlenderNation - 2012-01-04 10:04:43

    Remesh will convert existing topology into quad-based meshes. Check out this video to see what it does. It’s now in the ‘trunk’, which means that it’ll be part of the next...

    [read the full article on blendernation.com]


  • Battlescene + Breakdown
    BlenderNation - 2012-01-04 06:48:00

    Done in Blender and After Effects + Spiresofbabylon writes: Part of a short clip I’m making. Filmed with a Canon 500D. Productiontime: 1 Week. Everything Done in Blender 2.5, After Effects CS4 and Photoshop CS4. Sounds from http://www.freesound.org
  • Belated holiday greetings
    Blender Journey - 2012-01-04 05:48:03

    I was sick over Christmas and spent my time working on this little holiday greeting.  My plan had been to have this printed to cards and send them out to friends and family.  But, I didn’t finish until the 27th, so I guess I have my cards for next year. I can’t remember exactly, but [...]
  • Silvereye Nest
    Aligorith's Lair - 2012-01-04 04:07:00

    This morning, I discovered that my beloved silvereyes had built a nest in the lychee-like tree in our garden (a tree they really like eating the berries of in early autumn).


    Not only are they pretty little birdies, but their nests are also delicate, fine specimens suspended over 2 metres in the air. To get this shot, I was standing on a ladder, and had to patiently stand there for a while to let to get used to seeing me before they'd go anywhere near their nest.

    Read more »
  • BGE Profile Stats and What They Mean
    Moguri's Blog - 2012-01-04 03:09:17

    Many people are familiar with the “Show Framerate and Profile” option in the BGE and the mess of text it displays on their screen. However, not as many people truly know what the different statistics mean. This article aims to help improve people’s understanding of the profile stats and how to change your game to get those [...]
  • Bullet Integration Todo List (Poll)
    Aligorith's Lair - 2012-01-04 00:05:00

    After reviewing the state of the preview I posted yesterday and comparing this against the demos posted by various people over the past 2 years (for what they've been doing and/or need), here is the set of current unsupported functionality that would need to be implemented before this is really suitable for mass consumption:
    • Ability to apply rigid bodies to large arrays of objects. These are often similar in many regards, be it shape or colour, and usually need to have the same settings applied to all. E.g. bricks or blocks making up some structure.
    • Ability to use rigid body constraints to define how things hold together.
    • Stability and integration usability polish. This includes all kinds of book-keeping things such as ensuring that copying, deleting, and changing associations all work without any crashes or weird behaviour.  

    Read more »
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