I recently changed the layout on BlenderNation. One of the things that I really love about it is the podium for Blender artists: the daily header graphic (check out the header archive, or submit your art here). What else should … Continue reading →
In his latest video, Daniel Kreuter illustrates different options for Blender’s Dynamic Paint option. Also check out his videos on smoke, fluids, cloth and softbody animation! Daniel writes: Yet another tutorial this time about the Dynamic Paint tools in Blender. … Continue reading →
Hello blender community! My name is Kjartan, I’m one of the new Mango-guys :)
This week we’ve been researching topics that we think will be relevant for Mango.
Sebastian did that awesome Digital MakeUp test, and I’m researching Pyro and
Destruction.
I’ve made two simple tests. One of Suzanne hitting and breaking a wall and the
other is just Suzanne blowing up. Typical blender-tests :)
I’m doing these to evaluate Blenders current tools. So I’m interested in knowing what you think of Blenders current destruction and pyro capabilities. How does it behave in real production shots? Show us examples of what you did to push the limits of Blender! And tell me how to make it better by leaving comments below. Thanks!
Following up on ‘Modeling a Low Poly T-Rex‘, you’ll now learn how to texturemap your model. Karan Shah writes: In the second part you’ll learn how to Unwrap your model using...
Blenderart magazine is looking for content for their upcoming issue #36, “Odds n’ Ends: props and accessories” Sandra Gilbert writes: It’s time again to start thinking about articles,...
After I published the ‘Digital Makeup’ video by Sebastian König this week, people were quick to point out this approach didn’t work for expressions. Well, no more – Sebastian figured it out. Sebastian writes: Another test of facial motion capture … Continue reading →
Done entirely in Blender. Everton Schneider writes: Main tools used: Sapling Add-On for the trees; Fluid Particles combined with animated forces for the Starling Swarm; Color Balance and RGB Curves...