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v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • The Producer's Report #150 | Dinner & The 90/10 Rule
    Phil McCoy's Posts - Project London - 2012-02-11 21:33:06

    The Triumvirate dined with Kevin Slover last night at Racha Thai Cuisine in Woodinville. It was a delicious evening and it was great getting to know Kevin. His nephew, Wes (soundtrack composer) joined us and our wide ranging conversation touched on the genesis of Project London, and popular audiophile formats (vinyl!) and gear from the 70s. Kevin, we thank you for your support and encouragement as we wrap up post-production.

    Speaking of wrapping up, we are preparing for a screening in order to take stock of what is left to do. You already know that we're focused on the soundtrack and color correction. Kyle Kramer, Lead Sound Editor has prepared mixes for all ten reels of the movie, it's now in my ball court to get a Blu-ray burned for the screening. At the same time, I will be preparing to hand the movie back to Barry Gregg, which was already in his hands once, as DP during production. Barry has volunteered to complete the color correction on the movie and for this and so much more, we are supremely grateful.

    While describing what it's been like to get everything finished to one of my friends, he smiled and asked me if I had heard of the 90/10 rule. I have heard of the 80/20 (Pareto) rule, that states, roughly 80% of an outcome often come from just 20% of the related causes. "That's well and good," he said and went on to explain the 90/10 rule, "the last 10% of a challenging job often takes the same amount of energy as it took to get the project 90% done." The truth of that statement exploded in my brain. That's why I am so grateful for everyone on the team who continues to press forward with us to the finish line. We can see the light at the end of the tunnel and we're gonna get there!

    More exciting news soon!

    Sincerely,

    Phil McCoy, Executive Producer
    on behalf of Ian Hubert (left), Writer Director, and Nathan McCoy (far right), also Executive Producer and Phil McCoy (middle).

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  • Manneken Pis
    Vimeo / Blender 3D - 2012-02-11 20:58:12

    A title sequence for a small video company (idea is not mine - no political offense meant)
    Character, animation, render, compositing, video edit - all done in Blender.
    I used the particles and dynamic paint to make a flow.

    Cast: SnoWWolf

    Tags: manneken, pis, sequence, title, buy, pee, world, earth, planet, urina, u2, vertigo, boy, small, jump, gold and blue

  • Twitter: 2012-02-12
    Matt Ebb - 2012-02-11 16:31:00

    • Pity, that was from Turkey, too #
    • The problem with developing your own film is that there's no-one else to blame when you make an idiotic mistake and destroy one #
    • Nail in coffin for DD in Sydney too I guess. RT @davidstripinis Paradise is lost. Dodged a bullet there, personally. in reply to davidstripinis #
    • 4 down, 21 to go… http://t.co/dYFumqR4 #
  • Updated UV Scripts! And a new script! And another promise!
    wahooney.net - 2012-02-11 10:55:02

    Hello all my faithful followers! I’ve called you both over here today to celebrate some scripts that have been updated for Blender 2.6.2:

    wahooney_copy_mirror_uvs

    wahooney_uv_helper

    Both work in 2.6.2 now and have had some minor tweaks for more erratic behaviour, including Copy Mirror UVs not copying triangles.

    I’ve also included a smaller script that I’ve found useful for a number of projects:

    wahooney_random_object_colour

    This randomizes the colour of all selected objects within the specified limits. Use the object colour in your material to make use of this.

    I hope you all enjoy and I hope to be updating this site more frequently ( as I always promise :P ).

  • Videotutorial: Groundhog Day
    BlenderNation - 2012-02-11 06:00:13

    In this 4-part Blender Cookie videotutorial, David Ward shows you the entire creation process of a cartoon ground hog character. David writes: This character modeling tutorial series is on modeling a cartoon, ground hog character in Blender 2.6. In this … Continue reading
  • Recovering a lost target
    Makehuman - 2012-02-11 03:35:21

    Maketarget uses a set of properties to maintain its internal state. The script will not work if its internal state is messed up. However, your elaborately crafted target needs not be lost.

    1. Assume that you have loaded the base mesh and added some targets. Press the Apply targets button to get a clean mesh. You may need to reload maketarget and/or press the Initialize button first.
     

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