Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Demystifying Compositing in Blender 2.6+
    ThruDreamsgate's Blog - 2012-02-16 18:28:46

    I will be the first to admit I have been rather reluctant to jump into nodes, both material nodes and compositing. They have been around for some time and I am just now starting to dip my little tootsies into the admittedly confusing arena of nodes. And there is the whole problem, they are rather [...]
  • Tutorial: Dissolve your Logo in Blender 2.62
    BlenderDiplom - Blender Tutorials and Training - 2012-02-16 18:25:40

    Tutorial: Dissolve your Logo in Blender 2.62
    Dissolving text in Blender has always been a lot of work, but not anymore! Blender 2.62 got a great new addition - the Remesh modifier! It's power combined with a particle system make this awesome effect.
  • Blender 2.62 released
    Blender3d.org: Latest News - 2012-02-16 17:17:00

    This new Blender release gives you new Cycles features, object motion tracking, improved UV...
  • Blender 2.62 Released
    BlenderNation - 2012-02-16 17:01:35

    The Blender Foundation has released Blender 2.62! From the announcement: The Blender Foundation and online developer community is proud to present Blender 2.62. The 2.6x series is being targeted at...

    [read the full article on blendernation.com]


  • Compositor: Defocus and Mist Effect Using Nodes and “3D Rotoscoping”
    BlenderNation - 2012-02-16 16:49:46

    Look at the picture. Watch the videotutorial. You can now do this, too. Peter Drakulić writes: In this tutorial we’re going to learn how to setup and adjust a Defocus and a Mist effects,in compositor,using nodes.We’re also going to learn … Continue reading
  • Compositing and Camera Tracking in Blender: Hidden Safe – Part 02
    Blender Cookie - 2012-02-16 14:00:00

    greg_header

    Hello and welcome to this tutorial series on compositing and camera tracking in Blender 2.6!

    In this tutorial on compositing and camera tracking in Blender, Greg Zaal of Blender Nerd will take you through the complete process of placing digital, 3D assets into existing footage. This tutorial series will be making use of Blender’s modeling tools, texturing and rendering in Cycles and even using the new Camera Tracker to match the camera movement for a believable VFX integration.

    What you’ll learn

    This part of the tutorial series on compositing and camera tracking in Blender, Greg will show you to track the camera through the footage in order to accurately place your 3D objects into the real footage. This will be done using the Camera Tracking system that has been available since Blender 2.61. Greg will also take you through some color adjustment techniques to make the 3D render match the color of the real footage.

    View the final result:

    Up Next

    In part 02 of this series you will be taken through the camera tracking tools and process, followed by compositing the render and background footage together with the node system.

  • Free Rig: Physics Based Car Rig
    BlenderNation - 2012-02-16 12:15:40

    A nice rig by Daniel Kreuter. Videotutorial included! Daniel Kreuter writes: It took me one week to create this physics based car rig which you can download here. Feel free to use or improve it! Here is a tutorial how to … Continue reading
  • Creating a custom rig
    Makehuman - 2012-02-16 11:01:58

    We can export rigged characters from MakeHuman both in MHX and Collada formats. However, we may want to use the character in some application which has specific rig requirements. In this example we will create a rig suitable for Second Life.

  • Blender Podcast Episode 14
    BlenderNation - 2012-02-16 06:00:23

    Blender Podcast Episode 14 has been released. Thomas Dinges writes: We had the chance to interview Sergey Sharybin, who is currently working for the Blender Foundation. He is also part of the Mango Team! We also talked briefly about the … Continue reading
  • RPG spaceships with Blender
    Starbright Illustrations (blog) - 2012-02-16 01:45:32

    early role-playing game spaceship mesh

    I’m working on a new supplement for Extreme Future, the sci-fi role-playing game, it was released a few days ago and is already selling well. The new supplement will probably be based around a spaceship.

    The spaceship will be something like a freighter or scientific exploration spaceship. It’ll be a small one; the perfect size for a group of adventurers to use it as a base and means of transport combined.

    I’m planning to include all the usual goodies, including deck plans, a technical readout and lots of other detail, but I’ll also include some ideas about how it can be integrated into an ongoing sci-fi role-playing campaign game.

    The first stage for me is to come up with a beautiful 3D render of the hull of the spaceship, and perhaps some concept art and some modeling of interior detail. As usual I’ll be posting lots of renders of it as a work in progress, before finally releasing the supplement, so many that regular readers of the blog will probably soon be sick of the sight of the spaceship.

    .second edition sci-fi RPG cover

    It’s great to have the nuts and bolts of a huge and versatile science fiction, space opera setting where I can easily insert the hig-tech equipment I come up with. One of the beauties of sci-fi role playing is all the robots, spaceships, blasters and other assorted hardware that the players can choose for their adventurers, so take a look at the core rules for Extreme Future, the sci-fi role-playing game, which already has everything necessary for spaceship design, and slot the new spaceship in as soon as it’s done.

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