Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Ian Hubert arrived in Amsterdam
    Tears of Steel - 2012-02-17 22:50:12

    Just a quick post! today Ian arrived safely from Seattle. I have installed him in his (awesome!) apartment now , where he probably collapsed in bed to recover from jetlag. Tomorrow evening David Revoy arrives, and then we have two weeks to get story and storyboards final :-)

  • Pioneer VSX-D511
    BlenderNation - 2012-02-17 22:00:17

    By chrisbono. crisbono writes: Hi all, as promised, here I am back with another work not very recent, but interesting Entirely in Blender, render Cycles 1600 samples, writing created in Gimp. I hope you will like it. Links BlenderArtists Thread … Continue reading
  • Goodreads
    ThruDreamsgate's Blog - 2012-02-17 20:03:19

    So I got a bee in my bonnet today and decided it would be nice if I joined Goodreads and added all the books I have read since I got my kindle. Color me an idiot, I got signed up, started adding books and then realized that I was going to be at this for [...]
  • Keeping Blender in your repository? Watch out!
    Dalai Felinto - 2012-02-17 18:02:54

    It’s common during a production to have your own copy of blender in your repository. It can be a stable blender that your production relies on, a snapshot from the current svn or, also common, a patched Blender prepared specially for your project.

    In projects using the Blender Game Engine this is even more crucial. The blenderplayer should be kept as part of the deployment process of your project.

    I recently started to love and hate the use of svn:externals with svn exports. This is a handy (and sloooooow) setup that allows you to create a release folder with files gathered from all over your svn production repository. So you can work as you would in your production folders, and when you want to send a snapshot for a client you simply do a svn export from the ‘release folder’ (a folder smartly arranged to have only the production files you need (kept in sync from the production folder) and even some extra files that are to be used only for release (e.g. icons, readme.txt, runme.bat, …).

    The problem I just ran into is that not all blender files are automatically added to your svn repository. As tricky as it sound, some files (i.e.  the .so files from the 2.62/python/lib/python3.2/lib-dynload folder) are not added automatically when you do svn add (either from a command-line or from svntortoise). This concerns Linux and Mac users.

    After a lot of head banging and the incredible help of `diff -u ‘working copy’ ‘broken copy’ I found out that those missing files are ignored by default, and this is part of the svn design:

    http://old.nabble.com/Svn-1.5.3-seems-to-enforce-svn:ignore-on-.so-files-by-default-td21925425.html

    Well, now you know. You can either change the global settings or add the files manually.

    I hope this saves you some time ;)
    I ran into this problem 3 times already and now I finally went down to investigate it through.

    I’m glad it wasn’t something I was doing wrong (well technically it was :p). But I’m even more glad that it’s crystal clear now.

    And happy carnival for you too!

    Dalai

  • Interview with Colin Levy about Blender and Open Source
    BlenderNation - 2012-02-17 18:00:37

    An interview with filmmaker Colin Levy, Pixar Animation Studios. Update: Original English version added. Ricardo Pereira Dias writes: I have always followed the work of Colin, since he was Director of the acclaimed Sintel. But when I tried to contact him … Continue reading
  • Render like SketchUp
    BlenderNation - 2012-02-17 08:33:06

    Learn how to render images like Google Sketchup in this tutorial by KatsBits.com. KatsBits writes: It looks more complicated than it is to render a Scene or set of Objects in Blender so the resulting...

    [read the full article on blendernation.com]


  • Inquisition
    Reyn's Blog - 2012-02-17 04:59:00

    (click image to enlarge) “Questions are never indiscreet: answers sometimes are.” -Oscar Wilde Made with: Blender 2.61 and GIMP Rendered with: Cycles
  • Blender 2.62 Released!
    Reyn's Blog - 2012-02-17 02:02:00

    Behold, the Blender Foundation and online dev community has released Blender 2.62! For more info, check out the official release page at http://www.blender.org/development/release-logs/blender-262 Thank you so much! Way to go! ;) -Reyn
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