Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • graphicall: @ScislaC thanks! I agree with @gez about portable builds, is pretty common to use different branches of the same software. #b3d #inkscape
    Twitter / graphicall - 2012-02-19 22:55:06

    graphicall: @ScislaC thanks! I agree with @gez about portable builds, is pretty common to use different branches of the same software. #b3d #inkscape
  • graphicall: @BlenderTalkies Just upgraded your account, thanks!
    Twitter / graphicall - 2012-02-19 22:53:18

    graphicall: @BlenderTalkies Just upgraded your account, thanks!
  • graphicall: As you all may know, #BMesh is on Trunk. But not production ready yet, use builds with revision number < 44256 for the old system #b3d
    Twitter / graphicall - 2012-02-19 22:22:46

    graphicall: As you all may know, #BMesh is on Trunk. But not production ready yet, use builds with revision number < 44256 for the old system #b3d
  • Spitfire MK.IIa
    Vimeo / Blender 3D - 2012-02-19 22:01:20

    Work in progress, 3D model of the beautiful aircraft, the Supermarine Spitfire.
    Blender / Cycles turntable animation.

    Cast: Plrang

    Tags: spitfire, supermarine, mk.iia, mkiia, 3d, blender, aircraft and airplane

  • Developer Meeting Notes, February 19, 2012
    BlenderNation - 2012-02-19 19:21:46

    BMesh is being integrated while you read this! Ton Roosendaal writes: Hi all, Here’s the summary of today’s meeting! 1) Blender 2.62 release Windows binary: there’s a build issue, the new OpenAL lib makes 3D sound fail. Remedy: rebuild the release … Continue reading
  • The choice is made
    Morevna Project - 2012-02-19 15:19:33

    After two weeks of trying, searching and discussions the keyframer artist is finally chosen. This will be Nikolay Mamashev – he is ready to redraw all keyframes of Morevna Project Demo in two months. Decision is final and won’t be changed. Congratulations! ^_^

    Personally I’m glad about this choice, because I know Nikolay as very responsible and dedicated person (we have worked together on some commercial projects). He have great skills in drawing as well as in vectorization and animation – which means he knows all the guts. Another good thing is that he is living in the nearby town and we will be able to work in direct contact, not purely online only. Finally, he is also a big fan of anime and have a strong faith in Morevna’s future. We are still waiting for his Cintiq tablet to arrive and after that he will be ready to start the work.

    Also, we will need a support from the community to pay for his work. I’m going to start fundraising campaign next week and I really hope it will success. All preparations will definitely take some time. See you next week!

    (r)Evolution of Morevna. Artwork by Nikolay Mamashev.

  • Blender and Freestyle
    Morevna Project - 2012-02-19 14:46:33

    Erik Castillo is working on the 3D soldier model. And he did the first renders using the Freestyle rendering engine.

    That made me seriously think about migrating to Freestyle-enabled Blender builds. The  Blender 2.62 is out few days ago and we already tested our repositories for compatibility. The tests show almost no issues – much respect to Blender devs. But there’s no Freestyle-enabled builds for 2.62 yet. So most probably for now we will go to Freestyle enabled 2.61…

  • Repositories go public
    Morevna Project - 2012-02-19 14:23:03

    OK, folks, are you ready? We are happy to announce that we are changing our politic for repository access.

    As you might know, current production sources are stored in two repositories – ‘lib’ and ‘demo’. The ‘demo’ repository was available to everyone without any restrictions, but access to the ‘lib’ repository was limited (for contributors only). Needless to say that it was impossible to work with sources or build valid snapshot without having access to the ‘lib’ repository.

    From now on our repositories go public. Yes, that’s right. You can download, share, modify, reuse them, build production snapshots – everything under the terms of Creative Commons Attribution 3.0 Unported License.

    See the Sources page for details.

  • Dissolve your Logo with the Remesh Modifier and Particles
    BlenderNation - 2012-02-19 13:20:47

    Dissolve a logo (or any other object, I guess) with this tutorial by BlenderDiplom. Gottfried Hofmann writes: Blender 2.62 is out, and it contains something very special – the remesh modifier! With that little helper, dissolving text in Blender requires … Continue reading
  • Motion tracking + sake set = fun
    Blender Journey - 2012-02-19 11:28:35

    Just a little test of motion tracking. I used the sake set from my tutorial, but didn’t texture it. This is just a test, so not really intended as a final product. I was mostly interested in getting the tracking correct. This is largely based on Sabastian Koeng’s tutorial on compositing that can be found [...]
  • PyGTK - DrawingArea, Notebook Tabs, and Deadlocks
    Aligorith's Lair - 2012-02-19 03:06:00

    Despite my previous rant on GTK, I still need to finish up some work with this toolkit. For example, today we'll briefly discuss yet another example of the bugginess of this toolkit: random deadlocks and "crash by assertions".


    Read more »
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