credits: Dalai Felinto, Mike Pan (Blender) and Sherman Lai (post processing)
It’s available on Ted Talk the presentation from Dr. Pauly on the ocean’s shifting baseline. The key idea is that we need to stick to a baseline in order to develop a more reliable feeling on the changes that are happening.
But what happens when we can’t see the baseline? In this case the use of simulations – films and images – can be of great help. In the final slide of his presentation, Dr. Pauly showed an image to suggest a simulated ocean in 2010. You can see this at ~ 8:12.
This is not one my favourite works, but it’s an important one. This image was made based on a still from the first animation made in Blender I worked on, back from early 2009: The Life in The Chesapeake Bay. It’s nice to look back and admire how many chances to improve my work I got.
To work with science communication is a thrill, and to have this work recognized really makes my day. Note that this image is not being used only to illustrate a particular ocean scenario. The image is there to make a point. To reenforce the role of art in the understanding of our lives.
. . .
And yes, it’s always great to spread Blender around the world, even when people are unaware of it (I was going to do a screenshot from the Blender file but I can’t find it – it took TedTalk way too long to make the stream online available
A belated thank you for Villy Christensen, Sherman Lai and Mike Pan for the opportunity of doing the original project together. And for York University and the unexpected strike in late 2008 God and his crooked lines, go figure.
By Jay-Artist (Blend Swap) Jay writes: I started this with the intention of just modelling a Mug for a quick bit of fun, but got carried away. I have a dislike for badly modelled pottery, especially where the handles join … Continue reading →
Only a few days before the rest of the team starts flying in!
Our biggest goal right now; storyboarding EVERYTHING! It’s my first time using a tablet for any sort of extended period of time, and it’s really growing on me. I’d only ever used the 3X4” bamboo deals before, and having a larger pad definitely makes a difference. David Revoy set up his ideal drawing system on my machine, and MyPaint is proving to be a powerful ally. The current storyboard is clocking in at about 175 images so far- though in a lot of cases one shot is represented by several storyboards.
I’m doing the quick-n-dirty storyboards of everything, then David is going over some of the more complex/ambiguous frames and clarifying some of my scribbles.
It’s actually been rawther relaxin’. I’ve been so busy for the past few years that I haven’t really set any time aside to draw at all, and a few solid days of it are waking up some old muscle memory. That said, the hardest part is balancing my desire to make every frame detailed and awesome, and knowing when to move on when it’s good enough.
I started storyboarding a bit out of order, so it’ll be interesting to see how it feels when it’s all assembled. I think we’re in a pretty good place; lots of complex stuff that’ll test our tools, but nothing that seems flat-out impossible (just really darn hard).
But yeah! Nothing new to say that David hasn’t already, except that I think in a few hours we’ll hopefully have this whole deal laid out!
Recently, Hand Turkey’s Production Monkey, Jason van Gumster sat down (well, virtually) for an interview with Paul Caggegi of The Process Diary to discuss the various facets of running an animation studio with a pipeline built entirely on free and open source software. They discuss Blender, GIMP, MyPaint, Python, and even a little bit of LibreOffice. It’s great geeky fun. Have a listen!
Here’s a new Blender blog that’s worth keeping an eye on. Manuel Burchi (Manollo) writes: We are four passionate French guys who love sculpting, working together and who especially love Blender. So, Lorembolo, Blackschmoll, Otsoa and mysefl (Manollo) created a … Continue reading →
Last week, 3D Buzz hosted a free webinar as an introduction to their upcoming 6-week Blender training. This webinar is now available for download. It’s over 150MB to download (and you’ll need to un-RAR it) but that’ll get you an introduction … Continue reading →
FOSS may still be seen as the domain of the hobbyist with zero budget. But what if I told you that more and more studios are starting to turn to Free and Open-Source Software as the backbone of their operations? From Open-Office (now libre Office) to Blender, MyPaint, and GIMP, studios such as Hand Turkey Studios are successful examples where professional, commercial work is being done, and nary an Adobe nor Microsoft product can be seen. (Oh my!)
I speak with Jason Van Gumster about how he runs his studio, and also about the books he’s written: Blender for Dummies, and the GIMP Bible. We totally geek out, and some of the listening is definitely for the intermediate-to-expert crowds, but if you wanted to know what’s in store for future GIMP releases, and how Jason stays on top of the game, enjoy this very high-tech, geeky interview. You may have to come back and listen to it again once you’ve got some Python under your belt.
(… did that sound a bit wrong to you too?)
Jason can be found all over the inter-netter-webz:
If you are thinking of starting your own studio, or if you’re a studio thinking of using FOSS as a viable alternative to what you’re already running, here is a quick list of apples-with-apples comparisons:
Platform:
Windows/MacOs
Linux Ubuntu
Office:
Microsoft Office
LibreOffice
Image creation/manipulation:
PhotoShop
GIMP
Vector Art:
Illustrator
Inkscape
3D Software:
Max/Maya
Blender
Sketch/Paiting:
Sketchbook Pro
MyPaint
It’s by no means a comprehensive list, but it gives you a great start to some viable options that replace popular packages that you commonly see.
Today James Neale posted a series of awesome tips on twitter under the hashtag #3dpreset. I thought I would gather them up for those of you that don’t do the whole twitter thing. from James Neale “A creative studio can … Continue reading →