Aligorith's Lair - 2012-03-27 15:05:00
Just a quick update on this. As I finally managed to have some spare time today, I spent some time doing some "fun" hacking for a change (from writing reports and reading papers)...
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| Auto-Mass - Select a material preset to calculate mass |
I've just pushed two changes to the Git branch:
1)
An "auto-mass" feature, which calculates the mass of objects based on their volume sizes (mesh-objects just use the bounding box for now, which may overestimate in cases) and a "material" preset (which provides density information about the type of material that your rigidbodies are made from). Activate this tool from the "Change Mass..." tool in the toolbar, from the RigidBody panel. No more guessing mass values for hundreds of fragments by hand anymore!
2) An experimental patch from Sergej Reich which
makes the collisions work properly out of the box (i.e. fixing the various problems with mesh-mesh collisions many were having).
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