Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • Blender Cycles – Rebirth of a 7 years old computer
    Oenvoyage's Blender Blog - 2012-03-27 22:11:49

    Another great thing with cycles is that you can make a good render machine out of an old computer: just buy a new graphic card ! No need to upgrade CPU, motherboard, or even RAM, just plug a recent graphic card and voilà. A long time ago (2005) I bought a Dell PC for rendering, [...]
  • Blender at FMX 2012
    Thomas Dinges - 2012-03-27 17:28:39

    It’s FMX time again!

    Andy Goralczyk and myself will present Blender at FMX 2012, the “17th Conference on Animation, Effects, Games and Transmedia” in May this year in Stuttgart (Germany).

    Check out the Blender Workshop on Thursday, 10th May: Blender Inside Out

    I feel very honoured for having the chance to be there again, it’s a great place and many extraordinary people from the cg/film industry are there!

    Get your FMX ticket now, and see you in may!

    Thomas

  • Bullet Integration - Small Goodies + Fixes
    Aligorith's Lair - 2012-03-27 15:05:00

    Just a quick update on this. As I finally managed to have some spare time today, I spent some time doing some "fun" hacking for a change (from writing reports and reading papers)...

    Auto-Mass - Select a material preset to calculate mass


    I've just pushed two changes to the Git branch:
    1) An "auto-mass" feature, which calculates the mass of objects based on their volume sizes (mesh-objects just use the bounding box for now, which may overestimate in cases) and a "material" preset (which provides density information about the type of material that your rigidbodies are made from). Activate this tool from the "Change Mass..." tool in the toolbar, from the RigidBody panel. No more guessing mass values for hundreds of fragments by hand anymore!

    2) An experimental patch from Sergej Reich which makes the collisions work properly out of the box (i.e. fixing the various problems with mesh-mesh collisions many were having).

    Read more »
  • Creating a Point-and-Click Adventure with Blender and Unity
    BlenderNation - 2012-03-27 14:00:34

    Follow the development of this Blender/Unity powered adventure game. Manuel writes: We are “Serious Monk”, an independant game-studio working on our first Prototype, a Point-and-Click Adventure called ‘No Place For Traitors’. We use Blender as the 3D software for modelling … Continue reading
  • Asta-La-Vista FeLaaSs
    BlenderNation - 2012-03-27 10:00:27

    By Draguu. draguu writes: Here is my art for blenderguru’s saying goodbye competition, hope you like it Here is the highres image.
  • Hall and Staircase Scene Lighting and Compositing Tutorial (French)
    BlenderNation - 2012-03-27 06:00:24

    A French 40 minute tutorial on lighting and compositing this scene. Benjamin Vurlod writes: This Tutorial will show you the process of Lighting and Compositing a Hall and Staircase Interior Scene in Blender. Topics covered in the Tutorial include: Set … Continue reading
  • arcs
    Vimeo / Blender 3D - 2012-03-27 04:20:45

    This is another cycles tests I made

    local-guru.net/blog/2012/3/27/shiny-arcs

    Cast: Nikolaus Gradwohl

    Tags: blender, cycles and 3d

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