Planet Blender

v2-beta4 'Turning Pages'

... where Blenderheads live. Aggregate of blogs by Blenderheads
  • busy busy busy....
    sanders3d | digital janitor - 2012-06-13 20:57:00

    I don't update this blog as much as I hoped I would do. But I guess it's natural when you have a lot of things to do. 

    So I though I'll give you all (those few random readers) a glimpse of what I'm doing at the moment.

    I'm pretty deep into working with particles at the moment. And it's quite fun, though the comments from the clients can be a bit abstract, but then so is also the effect that I'm doing. I will try and do my best to show a bit of a breakdown when the project is finished and when we are allowed to show it.
    Softimage has been good to me, it would have been almost impossible to do all these shots in Maya. It could have been done, but not at the same speed as when I'm doing now. It's also thanks to Eric Mootz for his wonderful little RPC plugin. I've also used the emFluid plugin for some shots, but mostly I've built my own little particle compounds and use the render plugin.

    But that's what I'm doing in my "day job". For those who know me you know that I really like Blender a lot. So I have been investing quite some time to learn the basics of the program in all aspects. The only thing I haven't dived into yet is scripting in Blender.
    I hope the can get Cycles (the new render engine) to me a bit more complete. It's still missing a few things, and a few shaders. But it looks like it's going to be a nice little engine. I'm quite impressed with how far they have come in such a short amount of time.

    Included a little screen shot of a character that I'm use for practice.

    Image

    I hope to have more and better updates in the future

     

  • Sculpey Dance
    Vimeo / Blender 3D - 2012-06-13 20:18:04

    Un ejercicio de animación e integración realizado en Estudio Pintamonos, aun quedan algunos retoques por hacer pero queríamos compartirlo.
    Música por Skrillex "Bangarang"

    estudiopintamonos.cl

    Cast: Lucas Marquez, Luciano A. Muñoz Sessarego and Jose Tomas Morande

    Tags: estudio, pintamonos, lucas, marquez, acertijo, animacion, animation, 3d, autodesk, maya and fx

  • I’m gonna kill you
    BlenderNation - 2012-06-13 19:57:14

    By Daniel Kreuter (Yep, it’s Daniel Kreuter Day today!) Daniel writes: Be careful! He might find you… and if he does he’ll kill you. Rendered in Cycles. To see more of my work click here. Link BlenderArtists Thread (Hi-res version … Continue reading
  • Creating a Realistic Head in Blender – part 01 – Sculpting
    Blender Cookie - 2012-06-13 17:45:51

    sample_01

    Hello and welcome to this tutorial series on creating a realistic head in Blender 2.6!

    This is a complete tutorial series explaining the creation of a realistic human portrait with Blender. The entire process will be covered from base mesh modeling, detail sculpting, texture painting, hair growing and styling, sub-surface scatter shading, and compositing. Some of the more time-consuming tasks will be time-lapses with commentary like modeling, sculpting, and texture painting; the other parts will be mostly real-time.

    The first part of this Blender tutorial series explains a more artistic approach to generating a base mesh for the head instead of traditional box modeling techniques. This technique is a hybrid method incorporating both modeling and sculpting. We will start by sculpting the basic forms and volumes, then retopologizing a usable facial topology that will serve as an excellent base for sculpting our high-frequency detail.

    DISCLAIMER: We cannot redistribute the references used in this tutorial due to the license, but we can use them under Fair Use laws for educational purposes. They’re not available for commercial use, though.

    Note: This series has been previously available on Kent’s Vimeo channel but he has kindly permitted us to repost them here in order to reach a greater audience. Parts 2-4 will be available on Blender Cookie very soon, while part 05 will be available exclusively on Blender Cookie.

  • Exploding Light Bulbs
    Aligorith's Lair - 2012-06-13 11:03:00

    They just don't make 'em like they used to. Last night one of the spotlight bulbs in the kitchen "exploded"... the nth one in as many months.

    Read more »
  • Lemons
    Aligorith's Lair - 2012-06-13 10:28:00



    Read more »
  • Face Grabbin’
    Tears of Steel - 2012-06-13 10:19:24

    Yesterday I spent the afternoon seeing if i could get some facegrabbing done (as seen in the screengrab from yesterday).
    It involved my first try at tracking for the hand which gave me a placement for the robohand and my first try at masking with parenting mask point to tracking markers (very useful for when he talks). Then with a nice backplate and alot of scrubbing, i hand animated the hand and fingers to match the hand and fingers of our lovely actress.
    I let it render overnight but it didnt bring the background with it, so i set it to go locally this morning (with v.low samples so it would be quick) to get something to show.
    Looking like i’ll need to animate the back finger, but overall its looking promising**!

    **i did nothing for lights and comp work (save layering), its all about the movement!

  • UV Mapping in 3 Minutes
    BlenderNation - 2012-06-13 10:00:40

    Here’s another video by Daniel Kreuter, this time explaining the basics of UV Mapping in Blender. Daniel writes: This is the 8th part of the tutorial series about important tools and features in Blender. I hope you’ll enjoy it just … Continue reading
  • Workshop ‘Introduction to CG techniques for architectural visualization’, Brussels, July 9
    BlenderNation - 2012-06-13 06:00:43

    A full-day workshop in Brussels, Belgium on July 9th. Stephane Huart writes: July 9th – 13th, a 30 hours Blender workshop will be housed by the Polytechnic School of Brussels, ULB. While the workshop is geared towards architects and students … Continue reading
  • Modeling and rendering trees with Arbaro and Blender
    Blender 3D Architect - 2012-06-13 01:44:16


    Another tutorial about how to create trees with Blender, but this time Blender is used only for the rendering part of the tutorial. In a really nice video an artist called Thomas Schlögl shows us how to use the free tool Arbaro to generate the 3d mesh for the tree.... Related posts:
    1. Modeling trees and vegetation with Blender for architecture If you ever had to model a tree in Blender...
    2. Sapling: Create procedural trees for architecture with Blender If your project needs lots of vegetation like trees one...
<
2012-6
>
 
 
 
 
1
10
2
5
3
7
4
7
5
7
6
12
7
10
8
7
9
5
10
11
11
7
12
11
13
10
14
7
15
12
16
8
17
7
18
12
19
11
20
9
21
9
22
11
23
5
24
5
25
10
26
8
27
4
28
4
29
12
30
8