Tears of Steel - 2012-06-09 14:56:15
The previous blog posts already show our weekly progress well, so here’s some additions to this – like an evidence we have a full shotlist now!
This weekly I spoiled the fun a bit by ringing the alarm bells; if we want 9 minutes of film to be done in 10 weeks, we need to start delivering finals now… and not only a few shots, but more like 10-15 shots per week, 50 seconds every week! The two main bottlenecks to overcome urgently;
- Mastering Cycles renders for big environments (too slow, needs optimizing or baking or just use more background mattes & compo trix)
- Cleaning footage (chroma key, mask out issues)
We’re already putting the brains of several developers together on better keying algorithms. If you like to check on the issue, get the footage from the post below, and check on the blurred stuff especially (like from hair of people in back). How to get this keyed best? Or is just good old handwork with feather maskes and painting skills?
Examples of – quite good already – results from Sergey you can find as the bottom two pictures in the gallery above. Sergey continues working on it, especially to explore ways to smoothen edges in keymattes with keeping good alpha-over properties. I think we need simply something like a “blur inside” node… we’ll see!