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<sy:updateFrequency>1</sy:updateFrequency><item><title>The Ian Report #487 - Beta Fish</title><link>http://www.projectlondon.net/xn/detail/2117650:BlogPost:7168</link><description>
                        &lt;p style=&quot;text-align: left;&quot;&gt;&lt;img src=&quot;http://api.ning.com/files/m2VH4tGttkmGyYC9RcFzvQ4RtzIlUjidWEiK40dAXBugiMl5MaERnjgYDSWxztvGWk8ZqRxRbdZZMcYJAmrVoMZyqcAgdTBv/IanReportBetaFish.jpg&quot; alt=&quot;&quot;/&gt;&lt;/p&gt;
So the last few days I've driven over to the edit suite and watched over the movie, making tweaks and throwing in last minute shots. If all goes according to plan then by the time you read this the film will be as close to picture lock as I can get it. At some point&amp;#8212;perhaps even later today?&amp;#8212;Phil is going to be making a disc for him and Nathan to look over the movie in its entirety, for final comments. &lt;br/&gt; &lt;br/&gt;
The ability to conceive of an entirely new shot, and then manufacture it from scratch with only the investment of time, is both a blessing and a curse&amp;#8212;which I was going to go into more detail about, until I realized you could really basically infer the pros and cons of that one without me blabbin' on. &lt;br/&gt;
&lt;br/&gt;
So let me talk about fish. One of my roommates brought his pet beta fish into the home. And then left. I mean technically he still lives here, but none of us have seen him in weeks. Which is fine, but it means taking care of the fish has been put onto our shoulders. We're all feeding him, which is good, but we're also feeding him way too much. &lt;br/&gt;
&lt;br/&gt;
As I watch, he's trying to eat some food, but he can't find it amidst the soggy layer of filth that coats the surface. I try to scoop it out with a spoon but the surface tension makes it keep sliding off. The only answer is to significantly change his water, but I can't do that till the water reaches room temperature and distills a bit. &lt;br/&gt;
&lt;br/&gt;
In my view, the total life experience of a fish is, &quot;Sit around and die&quot;. &lt;br/&gt;
&lt;br/&gt;
I understand now why my dad never really wanted pets. &lt;br/&gt;
&lt;br/&gt;
I could probably swing this all around and try to force an analogy at the last minute, but dang if that wouldn't be a depressing analogy! &lt;br/&gt;
&lt;br/&gt;Ian Hubert&lt;br/&gt;
Writer Director&lt;br/&gt;
&lt;br/&gt;
Sign up for our &lt;a href=&quot;http://www.projectlondonmovie.com&quot; target=&quot;_blank&quot;&gt;sometimes monthly email newsletter&lt;/a&gt;.&lt;br/&gt;
Become a fan of &lt;a href=&quot;http://www.facebook.com/ProjectLondon&quot; target=&quot;_blank&quot;&gt;Project London on Facebook&lt;/a&gt;.&lt;br/&gt;
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  Just a quick update:
  I&amp;#8217;m working with Jahka refining the final patch, thanks to its feedback abd
  the users feedback I will modify several things in the final patch, like default values and remove some small things that are in future particle system design roadmap.
   Next [...]&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://stats.wordpress.com/b.gif?host=farsthary.wordpress.com&amp;blog=3450907&amp;post=1542&amp;subd=farsthary&amp;ref=&amp;feed=1&quot; /&gt;</description></item><item><title>Blenderart Mag Issue #26 now available</title><link>http://dreamsgate.wordpress.com/2010/03/11/blenderart-mag-issue-26-now-available/</link><description>Welcome  to Issue #25, &amp;#8220;Blender &amp;#38; Gaming.&amp;#8221;
This issue we not only take a look at how Blender is used in various  game production pipelines, but we see two very creative uses for  Blender&amp;#8217;s internal game engine and how those uses have helped children.
So grab your copy today.
Also be sure to check out [...]&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://stats.wordpress.com/b.gif?host=dreamsgate.wordpress.com&amp;blog=1982025&amp;post=728&amp;subd=dreamsgate&amp;ref=&amp;feed=1&quot; /&gt;</description></item><item><title>Blenderart Mag Issue #26 now available</title><link>http://feedproxy.google.com/~r/BlenderartMagazine/~3/moRhIjrwcdw/</link><description>This issue we not only take a look at how Blender is used in various game production pipelines, but we see two very creative uses for Blender&amp;#8217;s internal game engine and how those uses have helped children.
So grab your copy today.
Also be sure to check out our gallery of wonderful images submitted by very talented [...]</description></item><item><title>ramenhdr exploration..</title><link>http://mohan-blender.blogspot.com/2010/03/ramenhdr-exploration.html</link><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_mWS2lDFYMHE/S5k4hsep21I/AAAAAAAAD_Y/rs87Bq7PmlE/s1600-h/cartoony2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://3.bp.blogspot.com/_mWS2lDFYMHE/S5k4hsep21I/AAAAAAAAD_Y/rs87Bq7PmlE/s400/cartoony2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;just trying NPR with Ramenhdr..&lt;br /&gt;&lt;br /&gt;Photographs are from my favourite village in karnataka.. &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_mWS2lDFYMHE/S5k4aGxEjMI/AAAAAAAAD_Q/zmPrH5oJNto/s1600-h/cartoony1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://4.bp.blogspot.com/_mWS2lDFYMHE/S5k4aGxEjMI/AAAAAAAAD_Q/zmPrH5oJNto/s400/cartoony1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_mWS2lDFYMHE/S5k4mxTx1EI/AAAAAAAAD_o/QN7Zpd9nL80/s1600-h/cartoony4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://4.bp.blogspot.com/_mWS2lDFYMHE/S5k4mxTx1EI/AAAAAAAAD_o/QN7Zpd9nL80/s400/cartoony4.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href=&quot;http://1.bp.blogspot.com/_mWS2lDFYMHE/S5k4kuSrvGI/AAAAAAAAD_g/l1YW6fEJqp4/s1600-h/cartoony3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://1.bp.blogspot.com/_mWS2lDFYMHE/S5k4kuSrvGI/AAAAAAAAD_g/l1YW6fEJqp4/s400/cartoony3.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/787323674087955722-174794903897559504?l=mohan-blender.blogspot.com' alt='' /&gt;&lt;/div&gt;</description></item><item><title>Hibernation</title><link>http://www.virgiliovasconcelos.com/index.php?sessao=blog&amp;id=342</link><description>
		&lt;p&gt;Dear God! This blog was in hibernation mode!&lt;/p&gt;[&lt;a href=&quot;http://www.virgiliovasconcelos.com/index.php?sessao=blog&amp;id=342&quot;&gt;read the full article&lt;/a&gt;]
		</description></item><item><title>Shapeways switches to Blender for on-line rendering</title><link>http://www.blendernation.com/shapeways-switches-to-blender-for-on-line-rendering/</link><description>
3D printing community Shapeways allows their members to upload 3D models, preview them on the website and have them 3D printed in a variety of materials. Until recently, the previews were rendered in OpenGL and were rather bland looking. I was involved in the implementation of Blender on their webservers, in order to generate better [...]</description></item><item><title>Working with Shapekey Drivers</title><link>http://feedproxy.google.com/~r/Blendercookiecom/~3/E18HU4Ka8c0/</link><description>In this Blender 2.5 video tutorial we will be going over creating shape keys, and then talk on how to apply drivers to the shapekeys so that the armature can control the them.
Homework: After completing the video, I noticed that if you rotate the arm beyond a certain point, the shapkeys disappear. I spent a [...]&lt;br/&gt;
&lt;br/&gt;
http://blendercookie.com&lt;img src=&quot;http://feeds.feedburner.com/~r/Blendercookiecom/~4/E18HU4Ka8c0&quot; height=&quot;1&quot; width=&quot;1&quot;/&gt;</description></item><item><title>&#12372;&#28961;&#27801;&#27760;(BlogPet)</title><link>http://fdtk.blog17.fc2.com/blog-entry-334.html</link><description> &amp;#12365;&amp;#12398;&amp;#12358;&amp;#12399;&amp;#12372;&amp;#28961;&amp;#27801;&amp;#27760;&amp;#12377;&amp;#12427;&amp;#12388;&amp;#12418;&amp;#12426;&amp;#12384;&amp;#12387;&amp;#12383;&amp;#65311;&amp;#12381;&amp;#12428;&amp;#12391;FDTK&amp;#12391;&amp;#12456;&amp;#12531;&amp;#12488;&amp;#12522;&amp;#12399;&amp;#20351;&amp;#29992;&amp;#9834;*&amp;#12371;&amp;#12398;&amp;#12456;&amp;#12531;&amp;#12488;&amp;#12522;&amp;#12399;&amp;#12289;&amp;#12502;&amp;#12525;&amp;#12464;&amp;#12506;&amp;#12483;&amp;#12488;&amp;#12398;&amp;#12300;&amp;#36650;&amp;#12468;&amp;#12512;&amp;#12301;&amp;#12364;&amp;#26360;&amp;#12365;&amp;#12414;&amp;#12375;&amp;#12383;&amp;#12290;
 </description></item><item><title>Resuming development</title><link>http://www.openfilmmaking.com/blog/?p=69</link><description>Over the past year or so, I have put filmmaking on hold. Part of the reason was a busy life, and part was a badly behaving computer which would overheat and shut down every time I tried to do any sort of CPU-intensive work on it (such as rendering video). I recently built myself a [...]</description></item></channel>
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