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<sy:updateFrequency>1</sy:updateFrequency><item><title>Using Sharp Edges in blender</title><link>http://www.blendernation.com/2012/01/16/using-sharp-edges-in-blender/</link><description>A quick tip by Alex Telford. Alex writes: I&amp;#8217;ve found a lot of people add in their subdivision surface and use extra edge loops to sharpen the edges. This creates an unnecessary amount of polygons. The correct technique is actually &amp;#8230; &lt;a href=&quot;http://www.blendernation.com/2012/01/16/using-sharp-edges-in-blender/&quot;&gt;Continue reading &lt;span class=&quot;meta-nav&quot;&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description></item><item><title>Add-on: Oscurart Futurism</title><link>http://www.blendernation.com/2012/01/16/add-on-oscurart-futurism/</link><description>This add-on is like DupliFrames on steroids and makes for some interesting visual effects. Eugenio Pignataro (Oscurart) writes: Hi folks! The Futurism AddOn make one duplicate per each frame. This addon are in the addons contribs now! For more information: &amp;#8230; &lt;a href=&quot;http://www.blendernation.com/2012/01/16/add-on-oscurart-futurism/&quot;&gt;Continue reading &lt;span class=&quot;meta-nav&quot;&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description></item><item><title>About keyboard layouts</title><link>http://unclezeiv.kerid.org/2012/01/about-keyboard-layouts?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=about-keyboard-layouts</link><description>When I moved to the UK a couple of years ago I gladly switched to the UK keyboard layout which, unsurprisingly, happens to be far better than the Italian one to type all those nasty non-alphabetical characters you need when programming. Despite the wide availability of those on-the-fly layout switching tools, I decided to use [...]</description></item><item><title>New computer!!</title><link>http://www.blenderjourney.com/2012/01/15/new-computer/</link><description>So, I currently use a 5 year old iMac with a 2.4 ghz intel core duo and 3 gigs of RAM.&amp;#160; It&amp;#8217;s not the best for doing renders and cycles is impossible with complex scenes.&amp;#160; I&amp;#8217;m taking the Nature Academy course over at blenderguru.com and the first week was a tutorial on grass.&amp;#160; He suggested [...]</description></item><item><title>Towards Snowdon (fixed)</title><link>http://www.roytheartist.com/2012/01/towards-snowdon-fixed.html</link><description>Didn't like the sky in this one at first, so washed out to fade above.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://3.bp.blogspot.com/-JeZmDjfylOE/TxMyIBsDU5I/AAAAAAAAA5E/dGPd5Mumntc/s1600/towards+snowdon+2+framed+2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;247&quot; src=&quot;http://3.bp.blogspot.com/-JeZmDjfylOE/TxMyIBsDU5I/AAAAAAAAA5E/dGPd5Mumntc/s320/towards+snowdon+2+framed+2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-pfsJXhejN2s/TxMyJbamOcI/AAAAAAAAA5M/QL8kIOzcJQE/s1600/towards+snowdon+2+framed.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;234&quot; src=&quot;http://1.bp.blogspot.com/-pfsJXhejN2s/TxMyJbamOcI/AAAAAAAAA5M/QL8kIOzcJQE/s320/towards+snowdon+2+framed.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8068806447344463881-2200249760976710308?l=www.roytheartist.com' alt='' /&gt;&lt;/div&gt;</description></item><item><title>Tutorial: Modeling a sake set</title><link>http://www.blendernation.com/2012/01/15/tutorial-modeling-a-sake-set/</link><description>A tutorial for beginners on modeling and texturing a sake set. David writes: I have recorded a beginner tutorial that shows how to model a sake set. The tutorial is designed for people just starting to learn Blender and focuses &amp;#8230; &lt;a href=&quot;http://www.blendernation.com/2012/01/15/tutorial-modeling-a-sake-set/&quot;&gt;Continue reading &lt;span class=&quot;meta-nav&quot;&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description></item><item><title>Hadleigh Castle Essex</title><link>http://www.roytheartist.com/2012/01/hadleigh-castle-essex.html</link><description>The land near here is to be used for the Olympic Mountain bike event.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-SmjAZlrYBtE/TxMqbNGllOI/AAAAAAAAA40/RK6Ta8Zic1Q/s1600/hadleigh+castle+framed.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;246&quot; src=&quot;http://1.bp.blogspot.com/-SmjAZlrYBtE/TxMqbNGllOI/AAAAAAAAA40/RK6Ta8Zic1Q/s320/hadleigh+castle+framed.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-yTcDHufWeGQ/TxMqcV5OyqI/AAAAAAAAA48/3U8UOkLRJVY/s1600/hadleigh+castle+web.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;232&quot; src=&quot;http://1.bp.blogspot.com/-yTcDHufWeGQ/TxMqcV5OyqI/AAAAAAAAA48/3U8UOkLRJVY/s320/hadleigh+castle+web.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8068806447344463881-4361000350168330966?l=www.roytheartist.com' alt='' /&gt;&lt;/div&gt;</description></item><item><title>Towards Snowdon</title><link>http://www.roytheartist.com/2012/01/towards-snowdon.html</link><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-BUaaRiiQR78/TxL2DK191PI/AAAAAAAAA4k/nBhSFj0AT-I/s1600/towards+snowdon+web.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;243&quot; src=&quot;http://4.bp.blogspot.com/-BUaaRiiQR78/TxL2DK191PI/AAAAAAAAA4k/nBhSFj0AT-I/s320/towards+snowdon+web.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-a8mSa7Iyxp0/TxL2E8C8K_I/AAAAAAAAA4s/TVd42JvFZjE/s1600/towards+snowdon+framed.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;255&quot; src=&quot;http://4.bp.blogspot.com/-a8mSa7Iyxp0/TxL2E8C8K_I/AAAAAAAAA4s/TVd42JvFZjE/s320/towards+snowdon+framed.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;This one was approached in terms of Abstract design, as well as representation. Watercolor 14 x 11&lt;div&gt;Looking towards Snowdon in Wales&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8068806447344463881-8680131280642556858?l=www.roytheartist.com' alt='' /&gt;&lt;/div&gt;</description></item><item><title>Migrating to Blender 2.61</title><link>http://morevnaproject.org/2012/01/15/migrating-to-blender-2-61/</link><description>Finally, we have started updating Morevna repository for Blender 2.61. As you might remember we have used 2.49 before and of course we have many issues during migration. At the same time we started ultimate rework of battlefield concept. Here&amp;#8217;s a few WIPs: Special thanks for building models: Abolfazl Kanani, cody glassman, Sebastian Erler. P.S. [...]</description></item><item><title>Blender Magazine Italia 13</title><link>http://www.blendernation.com/2012/01/15/blender-magazine-italia-13/</link><description>Blender Magazine Italia, Issue 13 is out. Luca Pinciani writes: Three making ofs plus interesting articles and cool images are in the 13th iusse of Blender Magazine Italia 13 just released You can download or read it online at&amp;#160;BlenderMagazineItalia.it , &amp;#8230; &lt;a href=&quot;http://www.blendernation.com/2012/01/15/blender-magazine-italia-13/&quot;&gt;Continue reading &lt;span class=&quot;meta-nav&quot;&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description></item></channel>
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